View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004157 | Valley 1 | Graphical Bug | Sep 28, 2011 2:03 am | Oct 6, 2011 6:40 pm | |
Reporter | c4sc4 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.503 | ||||
Fixed in Version | 0.519 | ||||
Summary | 0004157: Alt-tabbing out of the game while in The Deep cause massive screen blur. | ||||
Description | I went inside a building in The Deep and alt-tabbed out of the game, when I went back to the game, there was massive screen blur. The whole screen was black and everything on the screen left artifacts behind. Kind of hard to describe so I'm attaching screenshots. The blur is much worse in game than in the screenshots. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
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Also happens after you change your graphic settings while in the deep. |
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Yeah... to some extent that's what the deep does. It's not clearing it's buffer, so when you forcibly clear the buffer other ways it's likely to do that. This isn't a bug so much as it is a... side effect of the deep. It's something to look at, but I don't see this as a more generalized serious issue. |
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Yeah, it's annoying side effect because if you alt-tab out of the game while in the deep because you can't see anything on the screen. You have to reload the save to fix it. Well actually I don't know if leaving your current chunk will fix it, I never tried that. |
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Hmm, just moving the camera or your character even slightly should fix it I'd think. But it's on my list to look at. |
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The first screenshot is a result of moving my character around. |
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Oh, wow. Yeah, something is definitely up, then. |
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I'm not able to duplicate this in 0.515. Are you? |
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I just tried it in 0.515 and it is still doing it. |
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Hmmmm.... that's really frustrating, because I can't duplicate it. What OS are you on? And is it throwing any error messages into the .log file in AVWW_Data? Or anything into RuntimeData? |
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I've got it on my end too. Can't find anything odd in my output_log.txt, and can't find any other log-files. My setup is Vista 64-bit with a NVidia GeForce GTX 460. EDIT: Appending the log-file in case I missed something, but... |
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So, to clarify the steps I was taking, to see if these match: 1. Start AVWW, load a region that's in the deep, standing outside near the surface. 2. Alt-tab out. 3. Alt tab back in. Note that there is some very brief flickering of the windows from behind my AVWW window, for about 1-2 seconds. 4. Move around and everything is normal. Is that what you guys are doing, or is there some other process I have to do to make this happen? |
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And to confirm, nothing looks amiss in that log file -- thanks, though. |
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Your "windows from behind my AVWW window" made me test if fullscreen was a factor, and it is. I can only reproduce it if it's in fullscreen mode, if that helps. Otherwise... yeah. Step into The Deep, get sucked in, alt-tab out, activate the game again (by alt-tabbing or clicking the taskbar), and it's all black and uggy. Entering another region makes it normal again though. |
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Yeah, I was in fullscreen mode, too. |
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Kinda makes me wish I had another graphics card to put in, but I think my old went into some other computer... If all else fails, I could try it on my parents comp over the weekend, and see if that makes a difference. |
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No worries, it's not worth all that. I may just rethink the visual style of the deep in general, as it's looking like it might be more trouble than it's worth. |
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Ooh! I bet I know what it might be -- the z buffer isn't being cleared, so maybe if you guys are running Aero or similar it's writing to that. I'm using the classic theme in windows 7. Do you might toggling off the Aero theme if you have it turned on, just to see if this is it? |
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Hmm. Do you know where it can be toggled? I know I've seen it somewhere, but can't find it when I need it (of course). |
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Alright I'll check that, I am on Windows 7 with aero enabled. |
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They move this stuff every OS release, seems like. If you right-click the desktop and hit Personalize, then there's the options. I'm using Windows Classic from the Basic themes at the bottom. Make sure and remember which theme you're using, of course, before you change it. :) |
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Um, this is weird, when I disable aero, I can't even really alt-tab back into the game (in the deep at least), I can see the UI but the screen is flickering and I can see my desktop underneath. |
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Hmmm, that must be some sort of temporary issue based on just having switched the theme or something. No worries, don't spend too much time on that. I can see what I can find just with clearing the z buffer in general. I think it's the aero interface that is hardware accelerated and causing the issues, at any rate. |
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Managed to disable it before loading up AVWW. I also get the flickering. |
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So same as before, you mean? I guess it might not be aero itself, but rather the hardware-accelerated GDI+ in general. I specifically have a lot of the performance settings turned all the way down just because I hate the bloat in windows when those are on. Anyway, no need to try to duplicate that, but I think that because of the draw mode my desktop is using it's avoiding the issues yours are seeing. I'd hoped to be able to quickly verify that with you, but it doesn't really matter; I'll try getting it to clear the depth buffer no matter what, and see what that does for you. That's the only reason I can think of that this would be behaving this way for you. |
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Well, no, actually. With Aero off, I get it flickering between my desktop and the previous black (which can give you a headache real quick). With Aero on, I come to the black, artefact'y window directly without flickering. |
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Okay, gotcha. |
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I'm on Windows XP (yeah, yeah I know) and playing full screen, and I get the flickering black horrible seizure screen when I tab out and back in as well. |
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Okay, for 0.518: * Put in a change so that the game always clears the depth buffer even when it's not clearing the main draw buffers. ** Hopefully this will solve the graphical issues when alt-tabbing out of the deep when in fullscreen mode on some machines. |
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Sorry, no change :( I still get this when alt-tabbing out. |
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The change is in 0.519 not 0.518 |
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Sorry, yeah, wrong version. ;) |
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In case you're curious, that seemed to fix it. Yay! |
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Yep, it's fixed for me too. |
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Very excellent! Glad to hear that from both machines it's fixed. :) So, that means that the hardware-accelerated OS desktop is drawing with a higher z index and then that's not getting cleared when the game launches back, if you're curious. Now the game itself is being sure to always clear the z buffer even if it's not clearing the back buffer. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 28, 2011 2:03 am | c4sc4 | New Issue | |
Sep 28, 2011 2:03 am | c4sc4 | File Added: Screenshot_2011_09_27_23_01_19.png | |
Sep 28, 2011 2:04 am | c4sc4 | File Added: Screenshot_2011_09_27_23_00_03.png | |
Sep 28, 2011 2:07 am | c4sc4 | Note Added: 0014183 | |
Sep 28, 2011 7:10 am | tigersfan | Internal Weight | => Fix ASAP |
Sep 28, 2011 7:10 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 28, 2011 7:10 am | tigersfan | Status | new => assigned |
Sep 28, 2011 8:19 am | Chris_McElligottPark | Note Added: 0014231 | |
Sep 28, 2011 8:19 am | Chris_McElligottPark | Internal Weight | Fix ASAP => Fix Before Major Release |
Sep 28, 2011 3:27 pm | c4sc4 | Note Added: 0014390 | |
Sep 28, 2011 3:33 pm | Chris_McElligottPark | Note Added: 0014394 | |
Sep 28, 2011 3:38 pm | c4sc4 | Note Added: 0014397 | |
Sep 28, 2011 3:39 pm | Chris_McElligottPark | Note Added: 0014399 | |
Sep 28, 2011 3:39 pm | Chris_McElligottPark | Internal Weight | Fix Before Major Release => Fix ASAP |
Oct 4, 2011 11:38 am | Chris_McElligottPark | Note Added: 0015598 | |
Oct 4, 2011 11:38 am | Chris_McElligottPark | Status | assigned => feedback |
Oct 4, 2011 3:07 pm | c4sc4 | Note Added: 0015625 | |
Oct 4, 2011 3:07 pm | c4sc4 | Status | feedback => assigned |
Oct 4, 2011 3:08 pm | Chris_McElligottPark | Note Added: 0015626 | |
Oct 4, 2011 3:14 pm | Toll | Note Added: 0015627 | |
Oct 4, 2011 3:14 pm | Toll | Note Edited: 0015627 | |
Oct 4, 2011 3:14 pm | Toll | File Added: output_log.txt | |
Oct 4, 2011 3:16 pm | Chris_McElligottPark | Note Added: 0015628 | |
Oct 4, 2011 3:16 pm | Chris_McElligottPark | Note Added: 0015629 | |
Oct 4, 2011 3:20 pm | Toll | Note Added: 0015631 | |
Oct 4, 2011 3:22 pm | Chris_McElligottPark | Note Added: 0015632 | |
Oct 4, 2011 3:24 pm | Toll | Note Added: 0015633 | |
Oct 4, 2011 3:30 pm | Chris_McElligottPark | Note Added: 0015634 | |
Oct 4, 2011 3:31 pm | Chris_McElligottPark | Note Added: 0015635 | |
Oct 4, 2011 3:37 pm | Toll | Note Added: 0015636 | |
Oct 4, 2011 3:38 pm | c4sc4 | Note Added: 0015637 | |
Oct 4, 2011 3:42 pm | Chris_McElligottPark | Note Added: 0015638 | |
Oct 4, 2011 3:42 pm | c4sc4 | Note Added: 0015639 | |
Oct 4, 2011 3:43 pm | Chris_McElligottPark | Note Added: 0015640 | |
Oct 4, 2011 3:45 pm | Toll | Note Added: 0015641 | |
Oct 4, 2011 3:47 pm | Chris_McElligottPark | Note Added: 0015642 | |
Oct 4, 2011 3:49 pm | Toll | Note Added: 0015643 | |
Oct 4, 2011 3:52 pm | Chris_McElligottPark | Note Added: 0015644 | |
Oct 4, 2011 9:43 pm | BobTheJanitor | Note Added: 0015684 | |
Oct 6, 2011 10:30 am | Chris_McElligottPark | Note Added: 0015887 | |
Oct 6, 2011 10:30 am | Chris_McElligottPark | Status | assigned => feedback |
Oct 6, 2011 2:07 pm | Toll | Note Added: 0015926 | |
Oct 6, 2011 2:19 pm | c4sc4 | Note Added: 0015929 | |
Oct 6, 2011 2:19 pm | c4sc4 | Status | feedback => assigned |
Oct 6, 2011 3:31 pm | Chris_McElligottPark | Note Added: 0015937 | |
Oct 6, 2011 6:17 pm | Toll | Note Added: 0015953 | |
Oct 6, 2011 6:35 pm | c4sc4 | Note Added: 0015956 | |
Oct 6, 2011 6:40 pm | Chris_McElligottPark | Note Added: 0015960 | |
Oct 6, 2011 6:40 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 6, 2011 6:40 pm | Chris_McElligottPark | Fixed in Version | => 0.519 |
Oct 6, 2011 6:40 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |