View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004147 | Valley 1 | Crash/Exception | Sep 28, 2011 12:09 am | Sep 28, 2011 12:17 am | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.503 | ||||
Summary | 0004147: NullReferenceException (WSorld.FindSettlementWhereNPCResides) | ||||
Description | Hit this after killing a resource-guarding boss.... | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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We need the actual exception files whenever there's an exception, too, not just the world file. Though that's also helpful. Thanks! |
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UnhandledErrors.txt doesn't seem to be attached, and when I tried to re-attach it, I got a 504 from mantis. 9/27/2011 9:03:53 PM (0.502) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.FindSettlementWhereNPCResides (Int64 EntityID) [0x00000] in <filename unknown>:0 at World.ProcessNPCDeath (Int64 EntityID) [0x00000] in <filename unknown>:0 at GameEntity.PerformPreRemovalFromExistenceLogic () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at World.FindSettlementWhereNPCResides (Int64 EntityID) [0x00000] in <filename unknown>:0 at World.ProcessNPCDeath (Int64 EntityID) [0x00000] in <filename unknown>:0 at GameEntity.PerformPreRemovalFromExistenceLogic () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 |
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I think I've solved this one based on the title alone, though. |
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In the world file, if you go to the only guarded resource, maybe you can get a repro. I'll also try and get you a dumpfile... hang on. |
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No worries, all good. Dump files don't help, just the specific txt files like you posted an excerpt from there. All good! |
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Ah, mono+wndbg=no joy and lost the process. Have to put the kid to bed now, AFK for a bit |
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No worries on the dump files -- we just delete them without looking at them, because they have line numbers and method names that are completely unrelated to our actual code thanks to our code being run inside the unity processes. So we really can't make use of them at all, in any way. Anyway, no worries, this one is handled and I'm going to push a fix out before heading to bed myself. Cheers! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 28, 2011 12:09 am | GrimerX | New Issue | |
Sep 28, 2011 12:10 am | GrimerX | File Added: Totus.zip | |
Sep 28, 2011 12:10 am | Chris_McElligottPark | Note Added: 0014148 | |
Sep 28, 2011 12:11 am | GrimerX | Note Added: 0014149 | |
Sep 28, 2011 12:12 am | Chris_McElligottPark | Internal Weight | => New |
Sep 28, 2011 12:12 am | Chris_McElligottPark | Note Added: 0014151 | |
Sep 28, 2011 12:12 am | Chris_McElligottPark | Status | new => resolved |
Sep 28, 2011 12:12 am | Chris_McElligottPark | Fixed in Version | => 0.503 |
Sep 28, 2011 12:12 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 28, 2011 12:12 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 28, 2011 12:12 am | GrimerX | Note Added: 0014152 | |
Sep 28, 2011 12:14 am | Chris_McElligottPark | Note Added: 0014154 | |
Sep 28, 2011 12:14 am | Chris_McElligottPark | File Deleted: Totus.zip | |
Sep 28, 2011 12:15 am | GrimerX | Note Added: 0014157 | |
Sep 28, 2011 12:17 am | Chris_McElligottPark | Note Added: 0014158 | |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |