View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004131 | Valley 1 | Gameplay Idea | Sep 27, 2011 8:53 pm | Sep 27, 2011 9:18 pm | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.501 | ||||
Summary | 0004131: Moving on the travel map should incur some cost | ||||
Description | Right now I don't see any cost to wandering around all over the place, looting, etc. It seems especially disconnected when the strategy map comes into place. Some things that don't feel right: 1) If I need resources for something, I have unlimited time to get those resources 2) If I have invading mobs, I have unlimited time to level up and to go after them 3) I can run around and open up all the accessable wind shelters at L1 pretty easily. (This in particular probably deserves another bug -- will file one) One the strategy part of the game is enabled, I should have to choose what I raid for -- time and resources are limited, and the world is dangerous. Unlimited wandering doesn't mesh well with the 'dangerous world' idea. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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But unlimited wandering is also one of the core design goals; having limited time just doesn't mesh with that. But there are some ideas in work for players who want the game to not leave them alone. |
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Yeah, if you want to play the adventure part of the game, the strategy part will never intrude -- that's a core design goal and not going to change. And if you choose to complete some of the strategy parts as a lone adventurer, you can certainly do that, too. Though, as Keith said, there's various things planned to make that a lot less of something to just do by rote for sure. But anyway, the three points you make are absolutely the way we want to have it; the strategy part of this game lifts out, but not the other way around. That said, our goal is to make increasing things where people WANT to play the strategy side, and where they derive benefit from it -- but never where they're forced outright to do it. The NPC scouting is one of the closest things to a necessity that I really can think of right now; you CAN skip that, but it's so much more efficient to do the NPC way. That's more or less the sentiment we're going for with the strategic stuff. Hope that makes sense! |
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Fair enough, and thanks for the quick response. I hope you don't mind me filing all these thoughts -- I file because I love :-) |
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We certainly don't mind! We try to explain where the design is headed, since there's a lot that isn't really apparent yet from the game. We're definitely interested in feedback, but we also have our own goals and want to stick to the general design path we have laid out; it's a pretty broad path with a lot of room for interpretation as we go, though. |
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Yea, we do very much appreciate the input. And also that you're willing to accept it when the input doesn't fit the machine ;) Chris and I have certainly been around and around on how much the game can actively threaten the player and force their hand, etc. In the end it's just really core that the player be able to be a lone wanderer with next to no pressure other than survival if that's what they want, but we also want to give the player ways to "escalate", so to speak. Stay tuned :) |
Date Modified | Username | Field | Change |
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Sep 27, 2011 8:53 pm | GrimerX | New Issue | |
Sep 27, 2011 8:57 pm | keith.lamothe | Note Added: 0014068 | |
Sep 27, 2011 9:02 pm | Chris_McElligottPark | Internal Weight | => New |
Sep 27, 2011 9:02 pm | Chris_McElligottPark | Note Added: 0014070 | |
Sep 27, 2011 9:02 pm | Chris_McElligottPark | Status | new => closed |
Sep 27, 2011 9:02 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 27, 2011 9:02 pm | Chris_McElligottPark | Resolution | open => won't fix |
Sep 27, 2011 9:08 pm | GrimerX | Note Added: 0014072 | |
Sep 27, 2011 9:09 pm | Chris_McElligottPark | Note Added: 0014073 | |
Sep 27, 2011 9:18 pm | keith.lamothe | Note Added: 0014076 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |