View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004127 | Valley 1 | Gameplay Idea | Sep 27, 2011 8:28 pm | Sep 28, 2011 11:41 am | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.501 | ||||
Fixed in Version | 0.504 | ||||
Summary | 0004127: Carastafrosyx should move faster | ||||
Description | I quite like this monster -- better than the skelebot or the blue blob. If it moved a bit quicker (2-3x) would be more challenging. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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What monsters is that? That's just the boss name. The crippled dragon, the bats? The speed of monsters is globally decreased depending on your relative region level, by the way. You have to play about 3 levels up for them to be full speed. |
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Crippled dragon sounds right. It's the first time I read the text over the monster's head, just assumed it was the 'type' :-) Level difference explains it, I was at -4. Time to bump the difficult up... BTW -- the animation seemed a bit choppy. Not sure if it was related to the speed decrease or not. I'll pay more attention to the next one I fight. |
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The animation frames are a fixed framerate. If you play at such a lower speed, it gets choppy by necessity. The difficulty of the game won't affect the speed, it's just the relative region level. I may need to change that around some, so that it's not slowed down quite that much. |
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* The monster movement speed scales have been altered as follows (based on the differential between their level and yours -- with them moving slower the more overpowered you are against them): ** <= -3: 0.3 becomes 0.8 ** -2: 0.4 becomes 0.9 ** -1: 0.5 becomes 0.95 ** 0: 0.6 becomes 1 ** 1: 0.8 becomes 1.1 ** 2: 1 becomes 1.2 ** 3: 1.2 becomes 1.3 ** 4: 1.2 becomes 1.5 ** 5: 1.2 becomes 1.75 ** >= 6: 1.2 becomes 2 ** The difficulty of monsters has been altered in other ways with the difficulty level settings and such anyhow, and so the original need to slow everything down isn't there as much. ** And related to that, the framerates for the animations of the monsters simply aren't geared to look good below 1.0 speed, so we don't want players playing with those low speeds so much as it winds up looking jerky and bad when there's no good reason for that. ** And lastly, when you play way up in region levels (six or more), the monsters are really a lot faster now, which adds to the challenge for players who are that good. As someone who always liked to play Mario 2 in double-speed, that sort of thing is neat to have as an option. |
Date Modified | Username | Field | Change |
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Sep 27, 2011 8:28 pm | GrimerX | New Issue | |
Sep 27, 2011 9:25 pm | Chris_McElligottPark | Note Added: 0014080 | |
Sep 27, 2011 11:54 pm | GrimerX | Note Added: 0014138 | |
Sep 27, 2011 11:56 pm | Chris_McElligottPark | Note Added: 0014139 | |
Sep 28, 2011 6:15 am | tigersfan | Internal Weight | => Polish Tweak |
Sep 28, 2011 6:15 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 28, 2011 6:15 am | tigersfan | Status | new => assigned |
Sep 28, 2011 11:41 am | Chris_McElligottPark | Note Added: 0014307 | |
Sep 28, 2011 11:41 am | Chris_McElligottPark | Status | assigned => resolved |
Sep 28, 2011 11:41 am | Chris_McElligottPark | Fixed in Version | => 0.504 |
Sep 28, 2011 11:41 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |