View Issue Details

IDProjectCategoryLast Update
0004125Valley 1Programming TodoSep 28, 2011 6:47 pm
Reportertigersfan Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.504 
Summary0004125: Fighting bosses as a bat should be re-balanced
DescriptionAs reported here: http://www.arcengames.com/forums/index.php/topic,9176.0.html .

Fighting a boss as a bat seems to make the fight too easy. This should be fixed to make the fight more even.
TagsNo tags attached.
Internal WeightFix ASAP

Activities

Jerebaldo1

Sep 28, 2011 12:26 am

reporter   ~0014164

I do like the idea of being able to be a bat when within the boss rooms. I wouldn't want to change that. I would, however, be open to the idea of form-specific spells, or else a reduction in spell-power or casting speed. I'm thinking we could turn into a bat during boss fights to place a high-up platform network, and then turn back into a human to fire spells at the boss below. But of course this particular tactic wouldn't help much against the bats or amoebas. For those bosses, a hardier, stronger form that maybe cannot jump and is slow would be better.

Chris_McElligottPark

Sep 28, 2011 12:31 am

administrator   ~0014171

I'm not keen at all on form-specific spells, just because then you really get into a lot of complexity for the interface and trying to explain that to the player as well as on and on.

But not allowing offensive spells, for instance, might be an interesting thing for the bat. I'd need to give a lot more bat scrolls in that event, of course. Or just really downing the attack power to something like 1/20th or so might do it. But that just encourages some folks to fire 20x more spells. ;)

arcee

Sep 28, 2011 2:40 am

reporter   ~0014186

hey, at least they have to pay for the spells. I like the incoming damage increase and spell power reduction - don't know about 20x :).

In some situations I've used human form's fast falling to advantage, so bat isn't _strictly_ better.

Procyon

Sep 28, 2011 3:23 am

reporter   ~0014190

One could make it so that specific spells cannot work if one is a bat (thought this is just an inverse of the form-specific spells) to allow only the less damaging things or spells that force a player to place their embatted (Yes, I made the word up!) character in harm's way, such as ice cross or other close-range spells that encourage one to use the bat's mobility to avoid taking damage.

martyn_van_buren

Sep 28, 2011 5:12 am

reporter   ~0014198

Would favor weaker stats while in bat form, definitely think being able to fight as a bat is cool. Certainly not 20x; a little damage increase goes a long way.

jerith

Sep 28, 2011 7:01 am

reporter   ~0014219

I think making all spells cost more and be less effective while in bat form is a good plan. I'm on the fence about making the bat form easier to hurt, but the extra mobility should definitely come with a cost.

Chris_McElligottPark

Sep 28, 2011 12:19 pm

administrator   ~0014327

* Transmogrify into bat rebalance:
** Player bats are now resistant to cold damage, but still not heat damage.
** Player bats previously were supposedly taking more damage from enemies, but that wasn't ever fully implemented (looks like I got distracted before finishing that). All mention of that has now been removed, as I don't think it would have been fun anyway.
** Player bats now only have 5% as much magical attack strength as normal, however.
*** This applies not just to their base magical attack value, but actually the attack power of the spells they use, too (those two components are generally added together).

Toll

Sep 28, 2011 6:08 pm

reporter   ~0014455

I still deal quite a sizable amount of damage as a bat. Pressing ESC tells me that I've got six magic attack, so that part is at least reduced, but I don't think spell power is reduced as it should.

Toll

Sep 28, 2011 6:12 pm

reporter   ~0014456

Doing a quick test on level 28 rhinos gives me that I do 2167 damage with my tier 6 ball lightning (which has 2160 power). Seems to fit with my theory above, unless I misunderstood how the damage is dealt (and discounting a single extra damage).

Chris_McElligottPark

Sep 28, 2011 6:47 pm

administrator   ~0014477

* Fixed a bug where the higher amount of damage from the spell component of a player bat attack was still being applied.

Thanks!

Issue History

Date Modified Username Field Change
Sep 27, 2011 8:13 pm tigersfan New Issue
Sep 27, 2011 8:13 pm tigersfan Status new => assigned
Sep 27, 2011 8:13 pm tigersfan Assigned To => Chris_McElligottPark
Sep 28, 2011 12:26 am Jerebaldo1 Note Added: 0014164
Sep 28, 2011 12:31 am Chris_McElligottPark Note Added: 0014171
Sep 28, 2011 2:40 am arcee Note Added: 0014186
Sep 28, 2011 3:23 am Procyon Note Added: 0014190
Sep 28, 2011 5:12 am martyn_van_buren Note Added: 0014198
Sep 28, 2011 7:01 am jerith Note Added: 0014219
Sep 28, 2011 12:09 pm Chris_McElligottPark Summary Fighting as a boss should be re-balanced => Fighting bosses as a bat should be re-balanced
Sep 28, 2011 12:19 pm Chris_McElligottPark Note Added: 0014327
Sep 28, 2011 12:19 pm Chris_McElligottPark Status assigned => resolved
Sep 28, 2011 12:19 pm Chris_McElligottPark Fixed in Version => 0.504
Sep 28, 2011 12:19 pm Chris_McElligottPark Resolution open => fixed
Sep 28, 2011 6:08 pm Toll Note Added: 0014455
Sep 28, 2011 6:12 pm Toll Note Added: 0014456
Sep 28, 2011 6:47 pm Chris_McElligottPark Note Added: 0014477