View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004118 | Valley 1 | Bug - Other | Sep 27, 2011 5:48 pm | Sep 28, 2011 12:24 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.501 | ||||
Fixed in Version | 0.504 | ||||
Summary | 0004118: Magic potions restore too much magic | ||||
Description | If I've understood things correctly, magic potions are supposed to restore magic equal to its magic power, meaning a second-rank magic potion should restore 800 magic. I just restored almost 1800 magic with one though (from a little more than empty to full 1800), meaning it's more than twice as potent. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
|
It's actually your magic power plus the power of the potion -- this is true for attack powers on basically everything, and same with healing powers. |
|
My magic attack is 180, so it wouldn't come even close to the thousand points of difference. |
|
I wonder though... Have to test something. |
|
Whoa, that would be wrong, yeah. |
|
Well, got a first-tier potion. It healed 1740 magic, which means it treated my magic power as 1340. Something is afoot here... |
|
It seems to restore the same no matter what spell I used last or what spells are in my bar, so... yeah. Can't think of anything else to test. |
|
Okay, thanks for the extra details. Will definitely investigate! |
|
I can confirm this, I restore the same with a tier 1 potion. Edit: Also tried scrolls, same thing happened, which I think would be quite obvious since they share the same effect. |
|
Finally found it! * When using healing items or mana-restoration items, the magical attack value of the character was previously being included, which was a problem for a lot of reasons. ** Now it's just the base power of the item itself, which means that the effectiveness of these items is character-agnostic, which is a good thing so that you don't have to choose a good offensive character just to be able to heal. ** Additionally, mana-restoration stuff had some really outdated logic that was tripling its effectiveness invisibly and behind the scenes. Now it does what it says on the tin, too. ** The base effectiveness of tier 1 mana-restoration has been bumped up from 400 to 600 to compensate for these other changes. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 27, 2011 5:48 pm | Toll | New Issue | |
Sep 27, 2011 5:49 pm | tigersfan | Internal Weight | => Polish Tweak |
Sep 27, 2011 5:49 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 27, 2011 5:49 pm | tigersfan | Status | new => assigned |
Sep 27, 2011 6:30 pm | Chris_McElligottPark | Note Added: 0014036 | |
Sep 27, 2011 6:30 pm | Chris_McElligottPark | Status | assigned => closed |
Sep 27, 2011 6:30 pm | Chris_McElligottPark | Resolution | open => no change required |
Sep 27, 2011 6:34 pm | Toll | Note Added: 0014039 | |
Sep 27, 2011 6:35 pm | Toll | Note Added: 0014040 | |
Sep 27, 2011 6:41 pm | Chris_McElligottPark | Note Added: 0014041 | |
Sep 27, 2011 6:41 pm | Chris_McElligottPark | Status | closed => feedback |
Sep 27, 2011 6:41 pm | Chris_McElligottPark | Resolution | no change required => reopened |
Sep 27, 2011 6:45 pm | Toll | Note Added: 0014042 | |
Sep 27, 2011 6:45 pm | Toll | Status | feedback => assigned |
Sep 27, 2011 6:48 pm | Toll | Note Added: 0014043 | |
Sep 27, 2011 6:50 pm | Chris_McElligottPark | Note Added: 0014044 | |
Sep 27, 2011 8:08 pm | GabrielKronos | Note Added: 0014060 | |
Sep 27, 2011 9:58 pm | Chris_McElligottPark | Internal Weight | Polish Tweak => Fix ASAP |
Sep 27, 2011 10:56 pm | GabrielKronos | Note Edited: 0014060 | |
Sep 28, 2011 12:24 pm | Chris_McElligottPark | Note Added: 0014328 | |
Sep 28, 2011 12:24 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 28, 2011 12:24 pm | Chris_McElligottPark | Fixed in Version | => 0.504 |
Sep 28, 2011 12:24 pm | Chris_McElligottPark | Resolution | reopened => fixed |