View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004114 | Valley 1 | Gameplay Idea | Sep 27, 2011 5:00 pm | Oct 1, 2011 1:29 pm | |
Reporter | Toll | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.501 | ||||
Fixed in Version | 0.512 | ||||
Summary | 0004114: Add a "blank" building type in settlement mode | ||||
Description | Its sole purpose would be to prevent buildings from being accidentally placed while clicking away trees and such. It hasn't happened to me yet, but it feels as if it's just a matter of time. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Maybe I should just solder in a "safety" next to the left mouse button ;) Ok, I'll try a software solution first. |
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I totally support this, please make it the first item in the building list, that way when I'm switching between settlements, I don't accidentally place a well in the top left corner of a settlement. |
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I don't think the blank structure entry is the way to go because it would not "safety" your clicks against other actions like tree destruction, assigning-to-buildings, etc. But yea, some kind of safety. It's kind of funny: this set of interfaces started such that it took the first tester-other-than-me (Chris) like 7 clicks to select an npc, select "scout", select a region, confirm the action, etc... he didn't like that ;) So I made everything (that isn't stuck on a right-click menu, at least) one-click. I guess everything has a downside ;) |
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When it comes to building buildings, I'd prefer the tried-and-true method: Have a list of possible buildings, click one to select it, click again to place it and it then becomes unselected. Hold shift to place multiple buildings. Not sure how much of a rewrite that would mean though... |
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I'd like to have "not placing a building" be the default mode, and have an easy way to get back to it from "placing a building", rather than always being in "placing a building" mode and having clicking on places you can't place the building do different things (such as chopping tress or assigning work). |
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Let me ask you all this: wouldn't it suffice to simply have a toggle (on settings, possibly also on the strategy/settlement interface itself) that if enabled adds a "confirm" step to each action? Originally I had it confirm everything, but that was too many clicks, so it went away. Adding more clicks to the default approach is not really the way to go, I think, but for those who want to avoid misclick problems I think a simple confirm is the way to go. Having a "blank" entry in the structure type list really wouldn't work well for a lot of reasons, nor would it prevent misclicks once you'd moved off of it anyway. |
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Having to confirm everything would probably become a pain, yeah. I'd probably even leave that toggle permanently off and just destroy the buildings when that gets put in if I were to place something in error. |
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I'm not a fan of the confirm-everything approach, even with a config toggle. I think placing a building is special in a way that assigning people to houses/jobs and clearing obstacles isn't. The former involves deciding what structure is needed and then finding a place for it, while the latter is an operation on something already visible in the settlement screen. I think either a blank building (which is the default and which we can return to after placing the buildings we want) or a building-placement mode which goes away after placing a building is the best UI mechanism. The current one feels a bit clunky, because I always have a building (usually a well) following me around even when I have no intention of building one. |
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For 0.512: * Settlement Management: added new button to the left of the npc-list area (to the right of the structure-type-list area) labeled "Open Build List" if the build list is not showing or "Close Build List" if the build list is showing. ** By default, the build list is now not shown, to let people move their mouse cursor around without a building ghost chasing it if they like. ** Also added a new keybind "Settlement Management: Toggle Build List". *** Pressing this while the settlement management window is open (and non of the inner detail windows are showing) will toggle the build list between open and closed. *** Defaults to the "B" key. We'll see how it goes, this just felt a lot cleaner interface-wise than having a "blank" entry in the list. |
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Awesome! That sounds like it will keep me from building unintentional wells everywhere. |
Date Modified | Username | Field | Change |
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Sep 27, 2011 5:00 pm | Toll | New Issue | |
Sep 27, 2011 5:03 pm | keith.lamothe | Assigned To | => keith.lamothe |
Sep 27, 2011 5:03 pm | keith.lamothe | Status | new => assigned |
Sep 27, 2011 5:03 pm | keith.lamothe | Note Added: 0014022 | |
Sep 27, 2011 5:19 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Sep 27, 2011 7:17 pm | c4sc4 | Note Added: 0014050 | |
Sep 27, 2011 7:21 pm | keith.lamothe | Note Added: 0014051 | |
Sep 27, 2011 7:25 pm | Toll | Note Added: 0014052 | |
Sep 28, 2011 6:57 am | jerith | Note Added: 0014217 | |
Sep 28, 2011 12:30 pm | keith.lamothe | Note Added: 0014329 | |
Sep 28, 2011 12:32 pm | Toll | Note Added: 0014331 | |
Sep 28, 2011 7:49 pm | jerith | Note Added: 0014499 | |
Oct 1, 2011 1:28 pm | keith.lamothe | Note Added: 0015194 | |
Oct 1, 2011 1:28 pm | keith.lamothe | Status | assigned => resolved |
Oct 1, 2011 1:28 pm | keith.lamothe | Fixed in Version | => 0.512 |
Oct 1, 2011 1:28 pm | keith.lamothe | Resolution | open => fixed |
Oct 1, 2011 1:29 pm | c4sc4 | Note Added: 0015195 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |