View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004107 | Valley 1 | Gameplay Idea | Sep 27, 2011 3:55 pm | Oct 4, 2011 6:17 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.501 | ||||
Fixed in Version | 0.516 | ||||
Summary | 0004107: Make enemies not drop into chasms if they're unable to jump out | ||||
Description | Currently, enemies tend to congregate at the bottom of pits, sometimes to insane amounts (good luck clearing that group of ten skelebot snipers with their knockback, pal!). It also makes the upper areas devoid of enemies, since they all plummet to the bottom. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
related to | 0004512 | resolved | Chris_McElligottPark | Rhinos are not inside pets. |
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Ill add it as a suggestion, but, to me, in a procedurally generated game, this seems easier said than done. But maybe I'm wrong. |
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I don't want to get into enemies not falling into pits, but they should be able to jump out of small pits of that sort, and simply are failing to. I need to look at that. |
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Oh, they generally do _try_ to jump out. Tends to look pretty hilarious when there's a lot of them. If I get a chance to see them through the barrage of projectiles. Makes me want to spellshape the launch rock spell into "launch grenade" ;) |
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No, they don't, not lately. Some various changes of mine to prevent the hilarious jumping also made them not jump out of things that are within their reach but that are higher than two tiles. |
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Maybe we need a wandering microboss type with a teleport-ally spell to corral them ;) |
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More fodder for my energy pulse? Fine by me! :P |
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*scribbles notes about microboss needs energy-pulse reflection shield* |
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* Monsters now realize when they are able to jump up a cliff to get out of a hole, and now do so. ** This was always the intended logic, and at one point in the past this was working, but sometime in the months prior to alpha it got busted. |
Date Modified | Username | Field | Change |
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Sep 27, 2011 3:55 pm | Toll | New Issue | |
Sep 27, 2011 3:58 pm | tigersfan | Note Added: 0013992 | |
Sep 27, 2011 3:58 pm | tigersfan | Internal Weight | => Feature Suggestion |
Sep 27, 2011 3:58 pm | tigersfan | Status | new => considering |
Sep 27, 2011 3:58 pm | Chris_McElligottPark | Note Added: 0013993 | |
Sep 27, 2011 9:58 pm | Chris_McElligottPark | Internal Weight | Feature Suggestion => Fix ASAP |
Sep 27, 2011 9:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 27, 2011 9:58 pm | Chris_McElligottPark | Status | considering => confirmed |
Sep 27, 2011 10:01 pm | keith.lamothe | Note Added: 0014092 | |
Sep 27, 2011 10:18 pm | Chris_McElligottPark | Note Added: 0014101 | |
Sep 27, 2011 10:22 pm | keith.lamothe | Note Added: 0014105 | |
Sep 27, 2011 10:23 pm | Toll | Note Added: 0014107 | |
Sep 27, 2011 10:26 pm | keith.lamothe | Note Added: 0014109 | |
Oct 4, 2011 10:52 am | Chris_McElligottPark | Note Added: 0015594 | |
Oct 4, 2011 10:52 am | Chris_McElligottPark | Status | confirmed => resolved |
Oct 4, 2011 10:52 am | Chris_McElligottPark | Fixed in Version | => 0.516 |
Oct 4, 2011 10:52 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 4, 2011 6:17 pm | jerith | Relationship added | related to 0004512 |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |