View Issue Details

IDProjectCategoryLast Update
0004034Valley 1Graphical BugSep 27, 2011 8:33 am
ReporterTim James Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Summary0004034: Vsync and triple buffering
DescriptionWith vsync enabled, certain graphical effects reduce framerates below where they'd be if vsync was disabled. I've noticed this with the fire effect from one of the low-level enemies. My framerate drops from 50-60 to 30 fps. But if I pause and disable vsync, the framerate goes back up to 45-50. Changing to static skies has no effect.

This is with an ATI 6970 and i5-2500K.

Is it possible to enable triple buffering to mitigate this problem?
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Sep 26, 2011 10:29 pm

administrator   ~0013776

Unfortunately, Unity 3D, the engine we use, doesn't support that. They use double buffering, but that's all they have. However, I think that some of the graphics cards have ways in which you can set triple buffering to override.

nalgas

Sep 27, 2011 3:00 am

reporter   ~0013807

D3DOverrider is your new best friend. It lets you force v-sync and/or triple buffering on anything that uses Direct3D, which is handy for the many things that don't include that option for whatever silly reason.

Chris_McElligottPark

Sep 27, 2011 8:33 am

administrator   ~0013839

Yeah, he mentioned that on QT3, too -- awesome stuff, and it apparently works just great here.

Issue History

Date Modified Username Field Change
Sep 26, 2011 10:26 pm Tim James New Issue
Sep 26, 2011 10:29 pm Chris_McElligottPark Internal Weight => New
Sep 26, 2011 10:29 pm Chris_McElligottPark Note Added: 0013776
Sep 26, 2011 10:29 pm Chris_McElligottPark Status new => closed
Sep 26, 2011 10:29 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 26, 2011 10:29 pm Chris_McElligottPark Resolution open => not fixable
Sep 27, 2011 3:00 am nalgas Note Added: 0013807
Sep 27, 2011 8:33 am Chris_McElligottPark Note Added: 0013839
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug