View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004034 | Valley 1 | Graphical Bug | Sep 26, 2011 10:26 pm | Sep 27, 2011 8:33 am | |
Reporter | Tim James | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Summary | 0004034: Vsync and triple buffering | ||||
Description | With vsync enabled, certain graphical effects reduce framerates below where they'd be if vsync was disabled. I've noticed this with the fire effect from one of the low-level enemies. My framerate drops from 50-60 to 30 fps. But if I pause and disable vsync, the framerate goes back up to 45-50. Changing to static skies has no effect. This is with an ATI 6970 and i5-2500K. Is it possible to enable triple buffering to mitigate this problem? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Unfortunately, Unity 3D, the engine we use, doesn't support that. They use double buffering, but that's all they have. However, I think that some of the graphics cards have ways in which you can set triple buffering to override. |
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D3DOverrider is your new best friend. It lets you force v-sync and/or triple buffering on anything that uses Direct3D, which is handy for the many things that don't include that option for whatever silly reason. |
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Yeah, he mentioned that on QT3, too -- awesome stuff, and it apparently works just great here. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 26, 2011 10:26 pm | Tim James | New Issue | |
Sep 26, 2011 10:29 pm | Chris_McElligottPark | Internal Weight | => New |
Sep 26, 2011 10:29 pm | Chris_McElligottPark | Note Added: 0013776 | |
Sep 26, 2011 10:29 pm | Chris_McElligottPark | Status | new => closed |
Sep 26, 2011 10:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 26, 2011 10:29 pm | Chris_McElligottPark | Resolution | open => not fixable |
Sep 27, 2011 3:00 am | nalgas | Note Added: 0013807 | |
Sep 27, 2011 8:33 am | Chris_McElligottPark | Note Added: 0013839 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |