View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004003 | Valley 1 | GUI | Sep 26, 2011 2:26 pm | Sep 26, 2011 2:29 pm | |
Reporter | Toll | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 0.500 (First Beta) | ||||
Summary | 0004003: Game-time still passes while paused, and game-time goes to 100 minutes and not 60 | ||||
Description | Normally I wouldn't bunch two bugs together like this, but they're both trivial enough and both related to time, so here goes... The time in-game (as can be seen when pressing ESC) still advances while the game is paused. I believe this has no real effect on the game at all, which is why I marked it as trivial. In addition, the minutes don't stop at 60 like they should(?), but rather run to 100 before another hour is added. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Actually, both of these are intentional. The time passes because only the current chunk you are in is actually pauses. During multiplayer, this will mean that other players connected to the server but not your chunk can keep playing. Also, it's not minutes, instead, its simply a percentage of the hour that has passed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 26, 2011 2:26 pm | Toll | New Issue | |
Sep 26, 2011 2:29 pm | tigersfan | Note Added: 0013645 | |
Sep 26, 2011 2:29 pm | tigersfan | Internal Weight | => New |
Sep 26, 2011 2:29 pm | tigersfan | Status | new => closed |
Sep 26, 2011 2:29 pm | tigersfan | Resolution | open => no change required |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |