View Issue Details

IDProjectCategoryLast Update
0004000Valley 1GUISep 28, 2011 6:36 pm
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.500 (First Beta) 
Fixed in Version0.504 
Summary0004000: When first entering a boss room, a long list of bosses appear, not just the one in the room
DescriptionWhen you first enter a room with a boss in it, you get a long list of bosses, I assume all in the region. If you leave the room and re-enter, you only get the boss in the room (although in my most recent test-case, I got it in triplicate, and after I left and re-entered again, I didn't get any message at all).
TagsNo tags attached.
Internal WeightFix ASAP

Relationships

has duplicate 0004032 closed Rare resource bosses have lots of names 

Activities

Toll

Sep 26, 2011 2:14 pm

reporter  

Chris_McElligottPark

Sep 26, 2011 2:15 pm

administrator   ~0013639

Whoa, that's odd. Do you have a world file you can zip and upload so that we can take a look at it?

Toll

Sep 26, 2011 2:21 pm

reporter   ~0013642

There you go! I was still running the world, but I hope that's not a problem... It's been like that in every boss room I believe (at least the first part about the multiple bosses; not sure on the second triplicate-message).

Toll

Sep 26, 2011 2:21 pm

reporter  

Boss log bug.zip (1,337,131 bytes)

Chris_McElligottPark

Sep 26, 2011 2:24 pm

administrator   ~0013643

Okay, thanks! I'll take a look at it.

huw

Sep 26, 2011 7:17 pm

reporter   ~0013739

Confirmed here. I'll be happy to upload a world file if need be.

Itchykobu

Sep 26, 2011 7:34 pm

reporter   ~0013744

Confirmed here too - it's happened on every boss room I've entered.

mrhanman

Sep 26, 2011 11:22 pm

reporter   ~0013793

I see this issue as well. Windows 7 x64

Arnos

Sep 26, 2011 11:44 pm

reporter   ~0013795

Last edited: Sep 26, 2011 11:45 pm

I see this problem as well, but it's only mini-bosses.
Windows 7 here.

oobleckthegreen

Sep 27, 2011 1:30 am

reporter   ~0013804

Confirmed, OSX

keith.lamothe

Sep 27, 2011 8:36 pm

administrator   ~0014063

Looking into this one like you asked, Chris, and haven't found the root cause yet but there is one interesting thing: PerformChunkLoadInitialization is getting called like 16 times (in the case I just observed) in some cases and only once (as is correct) in others. This is producing the multiples of the same boss name, though there's also cases people have seen with unrelated bosses getting put in the list, haven't seen that in any of my own tests.

Toll

Sep 27, 2011 8:44 pm

reporter   ~0014064

Hmm. Purely theory-crafting here, of course, but could what we see not be "all the bosses in the region" or even different bosses, but rather the same boss sixteen times, only it's different randomisations of said boss?

keith.lamothe

Sep 27, 2011 8:49 pm

administrator   ~0014067

Nah, the cases I'm seeing it's all the exact same entity ID; these guys already exist... although, if it happens on the first entry and it's a guy who doesn't already exist (RCT miniboss; overlords and lieutenants would already exist, as would the microbosses and minibosses in the strategy-map-visible groups), then possibly it's just generating the chunk that many times and getting different results for the names.

What I've found thus far is that it seems to be trying to load a chunk several times instead of just once, pinning down exactly why it feels this desire.

keith.lamothe

Sep 27, 2011 10:03 pm

administrator   ~0014094

Fixed for 0.502, thanks :)

Toll

Sep 27, 2011 10:06 pm

reporter   ~0014095

Awesome!

keith.lamothe

Sep 27, 2011 10:08 pm

administrator   ~0014096

Yea, the underlying bug was pretty huge ;)

Toll

Sep 27, 2011 10:10 pm

reporter   ~0014098

Hmm. It got generated constantly? Could this fix improve load-times for room transitions?

keith.lamothe

Sep 27, 2011 10:15 pm

administrator   ~0014100

Repeatedly loaded off disk, in the case of an existing chunk, but yes the bug would have pretty drastically increased the load during those fading frames. It wasn't happening every transition though so I wouldn't call it a straight-up increase in performance.

Toll

Sep 27, 2011 10:18 pm

reporter   ~0014102

In that case, double-awesome. Will be interesting to see if we notice a difference.

Chris_McElligottPark

Sep 27, 2011 10:19 pm

administrator   ~0014103

It's actually possible it might have been repeatedly creating them in the case of ones it was creating the first time. I never experienced that, but it could be that was happening for others with slightly different hardware latencies (slower CPU, faster HDD, etc).

Kemeno

Sep 27, 2011 11:32 pm

reporter   ~0014132

This is still broken for me in 5.012. I just updated, went into a few boss areas, and around 20-24 names were generated (it was an underground area, so around 10-12 pairs of names for those bats). Should I upload my world?

keith.lamothe

Sep 27, 2011 11:37 pm

administrator   ~0014133

I wasn't aware that 0.502 had been released, but Chris might have just done it. Anyway, yes, please upload the world if it's in a state where I can easily reproduce that bug (it's probably a somewhat different one).
Thanks!

Kemeno

Sep 27, 2011 11:43 pm

reporter   ~0014136

Last edited: Sep 27, 2011 11:44 pm

Game version says .502, and I see some of the other changes that were supposed to be in there, so I hope it's .502 :)

Here you go! You should see the bug if you go into the boss room directly down and to the right of me.

jerith

Sep 28, 2011 2:38 am

reporter   ~0014185

I'm still getting multiple different miniboss announcements on entering new boss rooms in .503. Attaching my world file.

martyn_van_buren

Sep 28, 2011 5:05 am

reporter   ~0014196

Yeah, no improvement here either. Applied the patch, other things worked, but still getting huge lists of bosses.

jerith

Sep 28, 2011 7:54 am

reporter   ~0014227

It seems this only happens indoors, and happens consistently for me. Also, it takes forever to generate maze rooms, which also points to the multiple load/generate issue.

GabrielKronos

Sep 28, 2011 9:27 am

reporter   ~0014258

This may be the reason why going through dungeons with lots of large rooms makes for a slow transition to a new one (happens frequently in underground or in maze rooms)

Chris_McElligottPark

Sep 28, 2011 10:05 am

administrator   ~0014270

Keith, I got this one.

Toll

Sep 28, 2011 4:23 pm

reporter   ~0014421

After updating to 0.504, this seems to be fixed. It also loads chunks considerably quicker! All-around goodness.

huw

Sep 28, 2011 5:42 pm

reporter   ~0014448

Yeah I haven't noticed the problem since upgrading to 0.504 either. Undocumented fix? :)

Chris_McElligottPark

Sep 28, 2011 6:36 pm

administrator   ~0014467

Wicked! This was actually documented, we just weren't clear that it referred to this for sure. :)

Issue History

Date Modified Username Field Change
Sep 26, 2011 2:14 pm Toll New Issue
Sep 26, 2011 2:14 pm Toll File Added: Screenshot_2011_09_26_20_11_19.png
Sep 26, 2011 2:15 pm Chris_McElligottPark Note Added: 0013639
Sep 26, 2011 2:16 pm tigersfan Internal Weight => Fix Before Major Release
Sep 26, 2011 2:16 pm tigersfan Assigned To => Chris_McElligottPark
Sep 26, 2011 2:16 pm tigersfan Status new => assigned
Sep 26, 2011 2:21 pm Toll Note Added: 0013642
Sep 26, 2011 2:21 pm Toll File Added: Boss log bug.zip
Sep 26, 2011 2:24 pm Chris_McElligottPark Note Added: 0013643
Sep 26, 2011 7:17 pm huw Note Added: 0013739
Sep 26, 2011 7:34 pm Itchykobu Note Added: 0013744
Sep 26, 2011 10:40 pm Toll Relationship added has duplicate 0004032
Sep 26, 2011 11:22 pm mrhanman Note Added: 0013793
Sep 26, 2011 11:44 pm Arnos Note Added: 0013795
Sep 26, 2011 11:45 pm Arnos Note Edited: 0013795
Sep 27, 2011 1:30 am oobleckthegreen Note Added: 0013804
Sep 27, 2011 8:36 pm keith.lamothe Note Added: 0014063
Sep 27, 2011 8:44 pm Toll Note Added: 0014064
Sep 27, 2011 8:49 pm keith.lamothe Note Added: 0014067
Sep 27, 2011 10:03 pm keith.lamothe Note Added: 0014094
Sep 27, 2011 10:03 pm keith.lamothe Status assigned => resolved
Sep 27, 2011 10:03 pm keith.lamothe Fixed in Version => 0.502
Sep 27, 2011 10:03 pm keith.lamothe Resolution open => fixed
Sep 27, 2011 10:06 pm Toll Note Added: 0014095
Sep 27, 2011 10:08 pm keith.lamothe Note Added: 0014096
Sep 27, 2011 10:10 pm Toll Note Added: 0014098
Sep 27, 2011 10:15 pm keith.lamothe Note Added: 0014100
Sep 27, 2011 10:18 pm Toll Note Added: 0014102
Sep 27, 2011 10:19 pm Chris_McElligottPark Note Added: 0014103
Sep 27, 2011 11:32 pm Kemeno Note Added: 0014132
Sep 27, 2011 11:37 pm keith.lamothe Note Added: 0014133
Sep 27, 2011 11:43 pm Kemeno Note Added: 0014136
Sep 27, 2011 11:44 pm Kemeno File Added: Shakuras.zip
Sep 27, 2011 11:44 pm Kemeno Note Edited: 0014136
Sep 28, 2011 2:38 am jerith Note Added: 0014185
Sep 28, 2011 2:41 am jerith File Added: multiple_boss_generation_503.zip
Sep 28, 2011 5:05 am martyn_van_buren Note Added: 0014196
Sep 28, 2011 7:54 am jerith Note Added: 0014227
Sep 28, 2011 9:27 am GabrielKronos Note Added: 0014258
Sep 28, 2011 10:05 am Chris_McElligottPark Note Added: 0014270
Sep 28, 2011 10:05 am Chris_McElligottPark Status resolved => confirmed
Sep 28, 2011 10:06 am Chris_McElligottPark Internal Weight Fix Before Major Release => Fix ASAP
Sep 28, 2011 4:23 pm Toll Note Added: 0014421
Sep 28, 2011 5:42 pm huw Note Added: 0014448
Sep 28, 2011 6:36 pm Chris_McElligottPark Note Added: 0014467
Sep 28, 2011 6:36 pm Chris_McElligottPark Status confirmed => resolved
Sep 28, 2011 6:36 pm Chris_McElligottPark Fixed in Version 0.502 => 0.504
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI