View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003977 | Valley 1 | Bug - Other | Sep 26, 2011 1:28 am | Oct 3, 2011 11:26 pm | |
Reporter | Admiral | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.425 | ||||
Summary | 0003977: Died - with full health | ||||
Description | I'm really not sure what happened here. I was killing off a vengeful ghost. I actually killed it, but my character died anyway. (I was close to dead, and got hit, and auto-cure kicked in, but I died anyway.) I don't know if it's an odd corner case or what. A few SS's attached and I don't know how I could re-test this. :( | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
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Note: This was on the [Mac]. I never died before tonight so this was my first time with a Vengeful Ghost attacking me. Only one wandered off so I know I killed the first one. :) |
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I like how if you load the save game... Your funeral pyre has the blue invulnerability particle effect on it. :) |
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The purple miasma behind the ghost is actually poisonous to stand in. Is it possible that after your auto-potion popped, you were still taking damage from the miasma? |
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That's what I'm wondering, too -- the miasma is almost as dangerous as the ghost itself, and very nearly will one-hit kill you. Could it have been that? |
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Given that I didn't know that, and my typical method of fighting is not to move much, then yes... I'm imagining that the purple miasma is what killed me. Adding a note to the log as to why you died would be nice. (Like in NetHack... "...killed by a level 2 whatchamacallit with an arrow") That said: why does my health show up as full? That might also be a (different) bug. |
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Yeah, that sounds like a different bug. |
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Um, I think ever since I've started testing this game, whenever I died and it was prompting me to press confirm, that it showed me at full health, or at least with some health. Must be a long standing bug. |
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Yeah, I think that's just the "player bones" object showing itself as having full health, which is of course a no-no. |
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The player bones showing full health thing was fixed a couple of versions back. Thanks! |
Date Modified | Username | Field | Change |
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Sep 26, 2011 1:28 am | Admiral | New Issue | |
Sep 26, 2011 1:29 am | Admiral | File Added: Screenshot_2011_09_26_01_26_21.png | |
Sep 26, 2011 1:30 am | Admiral | File Added: Screenshot_2011_09_26_01_26_56.png | |
Sep 26, 2011 1:30 am | Admiral | Note Added: 0013588 | |
Sep 26, 2011 1:32 am | Admiral | File Added: Admiral Mac 1 - Mantis 3977.zip | |
Sep 26, 2011 1:32 am | Admiral | Note Added: 0013589 | |
Sep 26, 2011 7:15 am | tigersfan | Note Added: 0013605 | |
Sep 26, 2011 7:15 am | tigersfan | Internal Weight | => Discussion Only |
Sep 26, 2011 7:15 am | tigersfan | Status | new => considering |
Sep 26, 2011 8:34 am | Chris_McElligottPark | Note Added: 0013615 | |
Sep 26, 2011 3:45 pm | Admiral | Note Added: 0013664 | |
Sep 26, 2011 3:46 pm | Chris_McElligottPark | Note Added: 0013666 | |
Sep 26, 2011 3:50 pm | c4sc4 | Note Added: 0013671 | |
Sep 26, 2011 3:51 pm | c4sc4 | Note Edited: 0013671 | |
Sep 26, 2011 3:51 pm | c4sc4 | Note Edited: 0013671 | |
Sep 26, 2011 3:59 pm | Chris_McElligottPark | Note Added: 0013678 | |
Oct 3, 2011 11:26 pm | Chris_McElligottPark | Note Added: 0015547 | |
Oct 3, 2011 11:26 pm | Chris_McElligottPark | Status | considering => resolved |
Oct 3, 2011 11:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 3, 2011 11:26 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |