View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003970 | Valley 1 | Gameplay Idea | Sep 26, 2011 12:33 am | Sep 27, 2011 6:24 pm | |
Reporter | Admiral | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.425 | ||||
Fixed in Version | 0.502 | ||||
Summary | 0003970: 0.425 Crafting Feedback Thread | ||||
Description | I like how it works now. (Starting a new game on Mac.) 1. There needs to be something that prevents you from crafting a spell you already made. Or, at least, some indicator that you already made it, aside from the tooltip info going from red to white. (I don't actually know if the RED-WHITE transition in the tooltip text is for having learned the recipe, or having crafted it, but I suspect it is for having LEARNED it.) I also suggest you give the user an alert if he's about to craft a lower tier spell than one he already has. 2. I learned 3 spells from the green gem with the starting spellcasting books. I can only craft two of them. I have no idea what the third spell I learned is, because the crafting interface doesn't show me a list of recipes I know. 2A. Furthermore the ~ log does not show information on what spell I chose to learn! All it shows me is that I got some XP, but not why. (Tested on 0.425 Mac) | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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Ah, right, we had planned to have it tell you how many of the _result_ you have on hand (and how many of the same type but lower tier, and how many of the same type but higher tier), not just the amount of the ingredient you were highlighting. Not sure where we're going to stuff that info, but I suppose we'll find somewhere ;) |
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If I could vote this up higher, I would. I remember us discussing this at least a couple weeks ago when figuring out what needed to go into the new crafting interface. Heh. |
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For 0.501: * Crafting: if your inventory already contains some of the item that would result from the currently selected recipe, the number you're holding (broken out into 3 numbers: how many of the same tier, how many of a lower tier, and how many of a higher tier; unless it's an item with no tier in which case it just shows one number) is displayed to the right of the big result card. That doesn't do anything for 2, that will require a new interface for listing known techs. Not sure about 2A, can probably add a message there though it won't help with the general problem of knowing what you've unlocked, just recent unlocks. |
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Here is some feedback from the forums on this: When I brought this up in another thread, Chris seemed to think I was implying I thought a talent tree structure would be better, which is not the case. The problem I see is twofold: 1) If I want to know all of what I can make, I have to click down through each initial ingredient, which gets tedious very quickly. Directly comparing spells (say, their damage output) almost requires having a pencil and paper handy. 2) Having to "learn" a recipe seems like an arbitrary restriction when I can see all recipes currently available at my civ level. I'm not saying the player shouldn't have to learn the recipe, I'm saying the UI makes the distinction all too clear. It doesn't quite make sense. It begs the player ask themselves, "Why can't I make that spell when I can see the ingredients right there?" Some way to toggle between recipes I can currently make and recipes I could eventually learn at my current civ level have would go a long way. I'm not sure I have a specific solution, but I think working away from an ingredient-centric UI and moving toward a known recipe-centric UI is a potential solution. Organize craftable recipes in some way so if I want, say, a ranged spell, I can click that type of spell, see I have a few options available, read the tooltips, decide on fireball, click it, and know exactly what ingredients it requires and how close I am to being able to make it. |
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Well, my original approach was to not even let you see recipes you didn't have the tech for (though you could generally see "one layer out", I like having those different levels of anticipation) but realized that with only three levels to the tree there just wasn't much point. Anyway, yes, more work needs to be done on players being able to see what they've researched and can research, and to some extent more work needs to be done on player being able to see what they can make, not what they would have to research first. |
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For 0.502: * Now when you unlock a new tech it is announced in the chat log with the name of the recipe, the name of the profession (workbench), and the ingredients in the recipe. That should handle 2A. 2, the whole interface-for-seeing-every-tech-you-have (and/or could research) is a separate topic from my point of view. Though I can see why it just looks like another part of the crafting system from the player point of view. Anyway, new mantis record for that one, please ;) |
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I support 0013913 & 0013916. A known recipe list is essential. Searching through piles of ingredients is tedium personified. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 26, 2011 12:33 am | Admiral | New Issue | |
Sep 26, 2011 6:59 am | tigersfan | Internal Weight | => Polish Tweak |
Sep 26, 2011 6:59 am | tigersfan | Assigned To | => keith.lamothe |
Sep 26, 2011 6:59 am | tigersfan | Status | new => assigned |
Sep 26, 2011 9:42 am | keith.lamothe | Note Added: 0013622 | |
Sep 26, 2011 4:31 pm | Admiral | Relationship added | has duplicate 0004002 |
Sep 26, 2011 6:06 pm | nalgas | Note Added: 0013713 | |
Sep 26, 2011 9:51 pm | keith.lamothe | Note Added: 0013770 | |
Sep 27, 2011 1:38 pm | tigersfan | Note Added: 0013913 | |
Sep 27, 2011 1:39 pm | tigersfan | Note Edited: 0013913 | |
Sep 27, 2011 1:43 pm | keith.lamothe | Note Added: 0013916 | |
Sep 27, 2011 1:43 pm | keith.lamothe | Note Edited: 0013916 | |
Sep 27, 2011 1:59 pm | keith.lamothe | Note Added: 0013921 | |
Sep 27, 2011 1:59 pm | keith.lamothe | Status | assigned => resolved |
Sep 27, 2011 1:59 pm | keith.lamothe | Resolution | open => fixed |
Sep 27, 2011 1:59 pm | keith.lamothe | Fixed in Version | => 0.502 |
Sep 27, 2011 6:24 pm | kerzain | Note Added: 0014033 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |