View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003925 | Valley 1 | Bug - Other | Sep 23, 2011 11:34 pm | Sep 24, 2011 8:35 pm | |
Reporter | c4sc4 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.422 | ||||
Fixed in Version | 0.423 | ||||
Summary | 0003925: Rampaging monsters not appearing on resourse tile. | ||||
Description | I entered a resource tile and saw a group of bosses on the first tile, I then noticed they were several levels above the region level and noticed they were a group of rampaging monsters. The rampaging monster icon is not showing up on this tile. I've attached a save, if you go to the strategic map, if you hover over the tile at (6,-18), it does not show the rampaging monsters, neither does right clicking. It does show the pay off bandits ability though. I've also attached a screenshot of the strategic map. Let me know if you need more of the world file, I didn't upload the whole thing. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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This is a Keith thing, but I'm wondering if those are just the guards of the resource deposit? Those have a miniboss and I think three microbosses, and they don't rampage toward your settlement. They just guard the last chunk of the surface dungeon. It sounds like something is probably awry, though. |
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Well, they were in the first chunk instead of the last and were level 25 instead of level 8 like the region. Plus, after I defeated them, there were still resource guards in the last chunk. |
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Yea, the code just isn't supporting multiple hostile tactical units in a region very well, will take a look. |
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For 0.423: * Fixed bug where if there were pillaging monsters and (resource deposit) guarding monsters in the same region it would not draw the pillaging monsters on the map and the tooltip and detail window would describe the guarding monsters. Now it will draw the pillaging monsters on the map, the tooltip, and the detail window. Also amended the pillaging monster description (in the detail window) to say "These monsters also prevent your scouts from noticing any other hostile monsters in the region.". In general if there are hostile "stacks" you will not be able to see more than one of them at this time, but now it will prioritize the ones actually coming to get you. Thanks :) |
Date Modified | Username | Field | Change |
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Sep 23, 2011 11:34 pm | c4sc4 | New Issue | |
Sep 23, 2011 11:34 pm | c4sc4 | File Added: RampagingMonsterBug.rar | |
Sep 23, 2011 11:35 pm | c4sc4 | File Added: Screenshot_2011_09_23_20_29_42.png | |
Sep 23, 2011 11:50 pm | Chris_McElligottPark | Note Added: 0013457 | |
Sep 23, 2011 11:55 pm | c4sc4 | Note Added: 0013458 | |
Sep 24, 2011 8:09 am | tigersfan | Internal Weight | => Fix Before Major Release |
Sep 24, 2011 8:09 am | tigersfan | Assigned To | => keith.lamothe |
Sep 24, 2011 8:09 am | tigersfan | Status | new => assigned |
Sep 24, 2011 10:43 am | keith.lamothe | Note Added: 0013461 | |
Sep 24, 2011 8:35 pm | keith.lamothe | Note Added: 0013471 | |
Sep 24, 2011 8:35 pm | keith.lamothe | Status | assigned => resolved |
Sep 24, 2011 8:35 pm | keith.lamothe | Fixed in Version | => 0.423 |
Sep 24, 2011 8:35 pm | keith.lamothe | Resolution | open => fixed |
Sep 24, 2011 8:35 pm | keith.lamothe | Note Edited: 0013471 |