View Issue Details

IDProjectCategoryLast Update
0003925Valley 1Bug - OtherSep 24, 2011 8:35 pm
Reporterc4sc4 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.422 
Fixed in Version0.423 
Summary0003925: Rampaging monsters not appearing on resourse tile.
DescriptionI entered a resource tile and saw a group of bosses on the first tile, I then noticed they were several levels above the region level and noticed they were a group of rampaging monsters. The rampaging monster icon is not showing up on this tile. I've attached a save, if you go to the strategic map, if you hover over the tile at (6,-18), it does not show the rampaging monsters, neither does right clicking. It does show the pay off bandits ability though. I've also attached a screenshot of the strategic map.

Let me know if you need more of the world file, I didn't upload the whole thing.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

c4sc4

Sep 23, 2011 11:34 pm

reporter  

RampagingMonsterBug.rar (408,682 bytes)

c4sc4

Sep 23, 2011 11:35 pm

reporter  

Chris_McElligottPark

Sep 23, 2011 11:50 pm

administrator   ~0013457

This is a Keith thing, but I'm wondering if those are just the guards of the resource deposit? Those have a miniboss and I think three microbosses, and they don't rampage toward your settlement. They just guard the last chunk of the surface dungeon.

It sounds like something is probably awry, though.

c4sc4

Sep 23, 2011 11:55 pm

reporter   ~0013458

Well, they were in the first chunk instead of the last and were level 25 instead of level 8 like the region. Plus, after I defeated them, there were still resource guards in the last chunk.

keith.lamothe

Sep 24, 2011 10:43 am

administrator   ~0013461

Yea, the code just isn't supporting multiple hostile tactical units in a region very well, will take a look.

keith.lamothe

Sep 24, 2011 8:35 pm

administrator   ~0013471

Last edited: Sep 24, 2011 8:35 pm

For 0.423:

* Fixed bug where if there were pillaging monsters and (resource deposit) guarding monsters in the same region it would not draw the pillaging monsters on the map and the tooltip and detail window would describe the guarding monsters. Now it will draw the pillaging monsters on the map, the tooltip, and the detail window. Also amended the pillaging monster description (in the detail window) to say "These monsters also prevent your scouts from noticing any other hostile monsters in the region.". In general if there are hostile "stacks" you will not be able to see more than one of them at this time, but now it will prioritize the ones actually coming to get you.


Thanks :)

Issue History

Date Modified Username Field Change
Sep 23, 2011 11:34 pm c4sc4 New Issue
Sep 23, 2011 11:34 pm c4sc4 File Added: RampagingMonsterBug.rar
Sep 23, 2011 11:35 pm c4sc4 File Added: Screenshot_2011_09_23_20_29_42.png
Sep 23, 2011 11:50 pm Chris_McElligottPark Note Added: 0013457
Sep 23, 2011 11:55 pm c4sc4 Note Added: 0013458
Sep 24, 2011 8:09 am tigersfan Internal Weight => Fix Before Major Release
Sep 24, 2011 8:09 am tigersfan Assigned To => keith.lamothe
Sep 24, 2011 8:09 am tigersfan Status new => assigned
Sep 24, 2011 10:43 am keith.lamothe Note Added: 0013461
Sep 24, 2011 8:35 pm keith.lamothe Note Added: 0013471
Sep 24, 2011 8:35 pm keith.lamothe Status assigned => resolved
Sep 24, 2011 8:35 pm keith.lamothe Fixed in Version => 0.423
Sep 24, 2011 8:35 pm keith.lamothe Resolution open => fixed
Sep 24, 2011 8:35 pm keith.lamothe Note Edited: 0013471