View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003919 | Valley 1 | Bug - Other | Sep 23, 2011 3:32 am | Sep 25, 2011 8:07 pm | |
Reporter | c4sc4 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.421 | ||||
Fixed in Version | 0.425 | ||||
Summary | 0003919: Not enough bosses spawning undeground? | ||||
Description | From the change log for version 0.410 -Underground gem veins are now vastly more common; there are now six in each underground dungeon, rather than one. That also means that there are tons more bosses underground, too. Navigating these caverns is a lot more tricky and interesting now! From this, it seems like there are suppose to be a lot of bosses in underground dungeons, it seems that only one every spawns underground, the one that guards the cavern to the next lower dungeon. Are there suppose to be more bosses underground? | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
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Excellent catch! * Got the proper (much larger) number of minibosses now seeding in underground caverns. One guards the room above each gem vein, neutral illari chunk, and so on -- provided that the chunk the boss would be in isn't the first chunk you enter when coming into the dungeon. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 23, 2011 3:32 am | c4sc4 | New Issue | |
Sep 23, 2011 7:24 am | tigersfan | Internal Weight | => Discussion Only |
Sep 23, 2011 7:24 am | tigersfan | Status | new => considering |
Sep 25, 2011 8:07 pm | Chris_McElligottPark | Note Added: 0013565 | |
Sep 25, 2011 8:07 pm | Chris_McElligottPark | Status | considering => resolved |
Sep 25, 2011 8:07 pm | Chris_McElligottPark | Fixed in Version | => 0.425 |
Sep 25, 2011 8:07 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 25, 2011 8:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |