View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003911 | Valley 1 | Bug - Other | Sep 23, 2011 12:21 am | Oct 14, 2011 2:25 am | |
Reporter | Admiral | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.420 | ||||
Fixed in Version | 0.509 | ||||
Summary | 0003911: Energy pulse shots can get stopped when firing from a ladder | ||||
Description | In the example picture, I'm standing on the side ladder of a miniboss room and firing toward the miniboss with Energy Pulse 1 with my mouse in the middle of the window at about miniboss-waist height. I click to fire, and the energy pulse goes off at my feet. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0004836 | resolved | Chris_McElligottPark | Energy pulse shots still can't fire if you're facing a wall and using tab targetting |
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Thanks for the save and report! It actually wasn't the platforms, it was the wall that was to your back. But it's fixed now. :) * Fixed up the way that spells are fired from the player so that if the spell is wider than the player, it starts out offsetted in front of them. This is important when the character's back is to a wall, for instance, because then the spell won't collide with the wall. |
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This is resolved. BUT! It still has a problem: If I'm facing the wall and firing behind me (via the mouse or TAB targeting, though I don't use TAB targeting), the spell still ends by hitting the wall. If you're shooting behind you, the spell collision box should probably start behind you. Perhaps a review of the spell start box locations should be carried out, with an eye to starting the spell box in an appropriate place given the direction the spell is being cast as well as which way you're facing? |
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Confirmed. I actually ran into this during a boss fight last night. |
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Thanks! |
Date Modified | Username | Field | Change |
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Sep 23, 2011 12:21 am | Admiral | New Issue | |
Sep 23, 2011 12:21 am | Admiral | File Added: Screenshot_2011_09_23_00_20_34.png | |
Sep 23, 2011 12:22 am | Admiral | File Added: Admiral 2 - Mantis 3911.zip | |
Sep 23, 2011 7:04 am | tigersfan | Internal Weight | => Fix Before Major Release |
Sep 23, 2011 7:04 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 23, 2011 7:04 am | tigersfan | Status | new => assigned |
Sep 23, 2011 9:14 am | Chris_McElligottPark | Note Added: 0013430 | |
Sep 23, 2011 9:14 am | Chris_McElligottPark | Status | assigned => resolved |
Sep 23, 2011 9:14 am | Chris_McElligottPark | Fixed in Version | => 0.422 |
Sep 23, 2011 9:14 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 25, 2011 1:37 am | Admiral | Note Added: 0013497 | |
Sep 25, 2011 1:37 am | Admiral | File Added: Screenshot_2011_09_25_01_34_39.png | |
Sep 25, 2011 6:08 am | tigersfan | Note Added: 0013514 | |
Sep 25, 2011 6:08 am | tigersfan | Status | resolved => assigned |
Sep 25, 2011 6:08 am | tigersfan | Resolution | fixed => reopened |
Sep 29, 2011 10:49 pm | Chris_McElligottPark | Note Added: 0014796 | |
Sep 29, 2011 10:49 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 29, 2011 10:49 pm | Chris_McElligottPark | Fixed in Version | 0.422 => 0.509 |
Sep 29, 2011 10:49 pm | Chris_McElligottPark | Resolution | reopened => fixed |
Oct 14, 2011 2:24 am | martyn_van_buren | Relationship added | related to 0004837 |
Oct 14, 2011 2:25 am | martyn_van_buren | Relationship deleted | related to 0004837 |
Oct 14, 2011 2:25 am | martyn_van_buren | Relationship added | related to 0004836 |