View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003906 | Valley 1 | GUI | Sep 22, 2011 11:34 pm | Sep 23, 2011 9:27 am | |
Reporter | Admiral | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.420 | ||||
Fixed in Version | 0.422 | ||||
Summary | 0003906: Visited percentage is including destroyed rooms | ||||
Description | I am in a building that is 100% scouted, 29% visited - but the only non-visited places are destroyed rooms. I imagine we'd want the visited also to reflect "% visited of useful non-destroyed places to visit," no? | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Huh, that's odd -- I thought I specifically had set it up to not include those. Can you post your save, so that I can test against that directly? At one point I could have sworn that was working properly. |
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Please see the save in Bug 3903. It's a house in the same region and dungeon. |
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Never mind I'll just upload another one with me in the house to save you the time.:) |
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I could just get it from there, but thanks! :) |
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I have encountered it in another house in the same region, except this time I didn't even get to 100% scouted despite having visited every non-destroyed area. Screenshot and save coming up. |
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Okay, thanks! Regarding the first save: * Fixed a bug in how the scouted/visited percentages were being calculated in buildings with destroyed rooms. Regarding the second save, the visited percentages may have been off there as well because of the first bug, but when I load it up with the above fix, I see 96% scouted and visited, which is actually correct. You missed a secret passage to a non-destroyed room hiding behind some destroyed rooms. :) Those side links are the little white lines through the nodes on the map, and in this case it leads to a room that you can't get to through any means other than the ventilation system. Cheers! |
Date Modified | Username | Field | Change |
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Sep 22, 2011 11:34 pm | Admiral | New Issue | |
Sep 22, 2011 11:34 pm | Admiral | File Added: Screenshot_2011_09_22_23_33_21.png | |
Sep 22, 2011 11:43 pm | Chris_McElligottPark | Note Added: 0013405 | |
Sep 22, 2011 11:54 pm | Admiral | Note Added: 0013410 | |
Sep 22, 2011 11:55 pm | Admiral | Note Added: 0013411 | |
Sep 22, 2011 11:56 pm | Admiral | File Added: Doug 2 - Mantis bug 3906.zip | |
Sep 22, 2011 11:56 pm | Chris_McElligottPark | Note Added: 0013412 | |
Sep 23, 2011 12:01 am | Admiral | Note Added: 0013413 | |
Sep 23, 2011 12:02 am | Admiral | File Added: Doug 2 - Mantis bug 3906 #2.zip | |
Sep 23, 2011 12:02 am | Admiral | File Added: Screenshot_2011_09_23_00_01_22.png | |
Sep 23, 2011 6:56 am | tigersfan | Internal Weight | => Fix Before Major Release |
Sep 23, 2011 6:56 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 23, 2011 6:56 am | tigersfan | Status | new => assigned |
Sep 23, 2011 9:27 am | Chris_McElligottPark | Note Added: 0013431 | |
Sep 23, 2011 9:27 am | Chris_McElligottPark | Status | assigned => resolved |
Sep 23, 2011 9:27 am | Chris_McElligottPark | Fixed in Version | => 0.422 |
Sep 23, 2011 9:27 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |