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And/or bosses more suited to the underground boss rooms. At the moment it's pretty hit or miss whether the boss/room pairing works out or not. |
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Well, the main thing about the bosses is that they are LARGE. So the undergrounds need to have room for the average boss to move around in. As long as that's met, then some variance in effectiveness is simply the luck (or misfortune) of the player, I think. The curse and blessing of procedural systems, as with AI War and mark IV planets next to the player start, etc. |
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Yeah, but the problem is that it seems like as often as not, the underground ones aren't actually FUN because of that. The boss gets kind of gimped because of the awkward room layout, but then the player gets twice as gimped for the same reason and by their inability to fly or whatever, and now the severe nerfing of the range on several spells makes a lot of the wonkier ones I remember going through seem even more unappealing to deal with, if the bosses' attack range is still the same. |
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Right, which is why these need to become more like large, pretty rounded rooms in the main. Not many tight spaces, etc. |
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Something like that, I suppose. Despite the problems with the way that they are currently, I actually like the way that it feels very different from fighting bosses in other areas like inside buildings, specifically because of the awkward room structure. I wouldn't want to lose that entirely. Having some larger, more open spaces for "traditional" bosses like the ones that are currently stuffed into the caves down there would be nice and all, but I wouldn't mind also seeing some new bosses (eventually) that are more similar in size to the player and require taking advantage of different nature of those rooms (or perhaps some similar ones but with more constraints on their generation to make them a little more consistently conducive to fighting bosses). The ladders and scattered platforms and stuff have a lot of potential for making things pretty interesting if you're put in a situation where you have to use them for mobility and cover against a more fitting enemy than a Giant Skelebot who's trapped in a corner barely bigger than he is. Heh. |
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Yeah, that's really true. I suppose I could just focus on making all underground bosses smaller, or having some other way of getting around the geometry. I like keeping them distinct, too. Thanks for mentioning that, I'll do that instead of what the topic actually says, |
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Okay, this is done in terms of switching it to use a different set of underground bosses. Right now we just have the Giant Shadow Bat, but I have more planned that would be especially functional in the underground areas. |
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