View Issue Details

IDProjectCategoryLast Update
0003876Valley 1Programming TodoSep 21, 2011 10:26 pm
Reportertigersfan Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Summary0003876: underground boss room shaping to be more conductive to boss fights
DescriptionLots of room for the boss to fit/move, etc.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

nalgas

Sep 20, 2011 9:41 pm

reporter   ~0013265

And/or bosses more suited to the underground boss rooms. At the moment it's pretty hit or miss whether the boss/room pairing works out or not.

Chris_McElligottPark

Sep 20, 2011 9:43 pm

administrator   ~0013266

Well, the main thing about the bosses is that they are LARGE. So the undergrounds need to have room for the average boss to move around in. As long as that's met, then some variance in effectiveness is simply the luck (or misfortune) of the player, I think. The curse and blessing of procedural systems, as with AI War and mark IV planets next to the player start, etc.

nalgas

Sep 20, 2011 9:51 pm

reporter   ~0013269

Yeah, but the problem is that it seems like as often as not, the underground ones aren't actually FUN because of that. The boss gets kind of gimped because of the awkward room layout, but then the player gets twice as gimped for the same reason and by their inability to fly or whatever, and now the severe nerfing of the range on several spells makes a lot of the wonkier ones I remember going through seem even more unappealing to deal with, if the bosses' attack range is still the same.

Chris_McElligottPark

Sep 20, 2011 9:53 pm

administrator   ~0013270

Right, which is why these need to become more like large, pretty rounded rooms in the main. Not many tight spaces, etc.

nalgas

Sep 20, 2011 10:10 pm

reporter   ~0013272

Something like that, I suppose. Despite the problems with the way that they are currently, I actually like the way that it feels very different from fighting bosses in other areas like inside buildings, specifically because of the awkward room structure. I wouldn't want to lose that entirely. Having some larger, more open spaces for "traditional" bosses like the ones that are currently stuffed into the caves down there would be nice and all, but I wouldn't mind also seeing some new bosses (eventually) that are more similar in size to the player and require taking advantage of different nature of those rooms (or perhaps some similar ones but with more constraints on their generation to make them a little more consistently conducive to fighting bosses). The ladders and scattered platforms and stuff have a lot of potential for making things pretty interesting if you're put in a situation where you have to use them for mobility and cover against a more fitting enemy than a Giant Skelebot who's trapped in a corner barely bigger than he is. Heh.

Chris_McElligottPark

Sep 20, 2011 10:14 pm

administrator   ~0013276

Yeah, that's really true. I suppose I could just focus on making all underground bosses smaller, or having some other way of getting around the geometry. I like keeping them distinct, too. Thanks for mentioning that, I'll do that instead of what the topic actually says,

Chris_McElligottPark

Sep 21, 2011 10:26 pm

administrator   ~0013320

Okay, this is done in terms of switching it to use a different set of underground bosses. Right now we just have the Giant Shadow Bat, but I have more planned that would be especially functional in the underground areas.

Issue History

Date Modified Username Field Change
Sep 20, 2011 6:18 pm tigersfan New Issue
Sep 20, 2011 6:18 pm tigersfan Status new => assigned
Sep 20, 2011 6:18 pm tigersfan Assigned To => Chris_McElligottPark
Sep 20, 2011 9:41 pm nalgas Note Added: 0013265
Sep 20, 2011 9:43 pm Chris_McElligottPark Note Added: 0013266
Sep 20, 2011 9:51 pm nalgas Note Added: 0013269
Sep 20, 2011 9:53 pm Chris_McElligottPark Note Added: 0013270
Sep 20, 2011 10:10 pm nalgas Note Added: 0013272
Sep 20, 2011 10:14 pm Chris_McElligottPark Note Added: 0013276
Sep 21, 2011 12:35 pm tigersfan Internal Weight => Polish Tweak
Sep 21, 2011 10:26 pm Chris_McElligottPark Note Added: 0013320
Sep 21, 2011 10:26 pm Chris_McElligottPark Status assigned => closed
Sep 21, 2011 10:26 pm Chris_McElligottPark Resolution open => no change required