View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003855 | Valley 1 | Programming Todo | Sep 20, 2011 5:20 pm | Sep 21, 2011 7:06 pm | |
Reporter | tigersfan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.418 | ||||
Summary | 0003855: Dead pixels in underground chunks. | ||||
Description | fix the issue with underground chunks having a lot of dead pixels to the upper left of where they are actually displaying themselves. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
child of | 0003480 | resolved | Chris_McElligottPark | Get underground chunks sizing themselves down if large tracts of nothing in them. |
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* When new underground caverns are generated, their chunks are now cropped to fit the cavern. ** This prevents things like bats flying way off into the middle of a bunch of solid rock that the player doesn't care about. ** And it also prevents there being a huge amount of odd-looking offsetting to the minimap on viewing caverns that just happened to be located toward the bottom right of their chunk space. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 20, 2011 5:20 pm | tigersfan | New Issue | |
Sep 20, 2011 5:20 pm | tigersfan | Status | new => assigned |
Sep 20, 2011 5:20 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 20, 2011 9:30 pm | nalgas | Relationship added | child of 0003480 |
Sep 21, 2011 12:40 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Note Added: 0013317 | |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Fixed in Version | => 0.418 |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Resolution | open => fixed |