View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003833 | AI War 1 / Classic | Suggestion - Balance Tweaks | Sep 9, 2011 10:09 pm | Sep 13, 2011 10:05 am | |
Reporter | Toll | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.016 | ||||
Summary | 0003833: Suggestions for hardened forcefields | ||||
Description | Since it seems it wasn't noticed when I appended it to the solved report, here it is again! Three points, if I may add them: First: Never, ever, ever give the AI these forcefields. It's painful enough having to take down a forcefield far enough to blow up whatever is beneath them, we don't need the added armor and non-reduction in area. Please? Second: Have the forcefield disengage if it drops below a certain percentage (say, 5% or less). This would allow them to be stacked with normal forcefields more efficiently; right now, the hardened forcefield takes nearly all the damage, explodes, and only after that the normal forcefield starts taking heavy damage (since the normal forcefield shrinks a bit after the first few hits until the hardened forcefield covers it). Third: A slightly different forcefield graphic would be nice, in order to differentiate between them more easilly. | ||||
Tags | No tags attached. | ||||
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With the changes to hardened forcefields to shrink like normal ones, they lose much of their charm. I therefore propose a change to the formula of shrinkage for hardened forcefields. I believe that forcefields currently shrink linearly (i.e. if its health is 50%, its radius is 50% of maximum). If hardened forcefields got a formula akin to 1-(1-health%)^2, its radius would shrink much slower to begin with but accelerate towards the lower spectrum. At 90% health, the radius would be 99%. At 50%, it would be 75%, and so on. If we raise it to ^3, it would be an even more pronounced difference (99.9% at 90% health and 87.5% at 50% health). This would reintroduce the notion that hardened forcefields have a more stable radius and is able to protect the targets inside them for a longer period of time than normal forcefields, while still allowing them to shrink if they take too much damage, allowing other forcefields to absorb damage. I believe the formula is easy on the CPU as well, given that it's only subtraction and multiplication, and no divisions or roots. |