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IDProjectCategoryLast Update
0003828AI War 1 / ClassicSuggestion - New Unit Ideas - GolemsSep 8, 2011 7:23 pm
ReportersoMe_RandoM Assigned To 
Status newResolutionopen 
Summary0003828: Condensed Golem
DescriptionVery very small Golem This Golem so small that able to be managed by automated system that it does not need repair while idling, this golem is so small that it needs help in taking out enemy ship with high levels or numbers mainly star ships and mark 5. however this Golem excels at low level fights. as damage done it creates BP and at every 5,000,000 it can heal it self to 100% health on death. due to nature Golem that it armor compacted it receives or has very high damage that armor is almost 1/4 (125% armor Perice) as large as highest armor Perice of human fleet. this zenith attempts to create more mobile and widely used Ship.

Use: this golem excels at clearing out low level enemy planets and (if Golems cant attack command stations ecter this can acts like mobile fleet ship) used for going around deep in AI territory to clear out low level system. no matter how many low level enemy ships attacking it it doesn't bother it. with it large multi strike 500 extremely low powered attacks of 500. with reload speed 15 it needs to survive in combat for 5 minutes of attacking before it can re-build it self free cost on death. (this needs to be balanced so it can survive large attack long enough (mark 4+) so it can spawn revive it self and get away.
This golem can take any route to planet not caring about how many ships are on it beside what level they currently at. its immune to any armor damage, also immune to any armor multiplier bonuses or attacks. This golem will dominate any ship below mark 4. also BP dont cap. meaning in theory engulf entire mark 1-3 fleets in universe then get (also BP scale after death for 5 minutes 1.5x cost for each death before (stacks and adds .5 every death within 5 minutes also timer is added 2.5 mins each death.) be able to have 20 revives by taking 5hrs attacking for death after death after death or 60 for 5 min death intervals. This Golem force gorilla tactics as it cant attack head on but perfect for securing planets where other connected planets low level.
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Date Modified Username Field Change
Sep 8, 2011 7:23 pm soMe_RandoM New Issue