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IDProjectCategoryLast Update
0003801AI War 1 / ClassicSuggestion - New Unit Ideas - GolemsSep 2, 2011 7:01 pm
ReportersoMe_RandoM Assigned To 
Status newResolutionopen 
Summary0003801: Doom Golem
Descriptionthis Golem does absolutely no damage to enemy ships when it attacks them but however gives them 20 sec to live before getting destroyed. each ship attacked by this Golem becomes super aggressive and is Doomed to death. Each volley from this walking Death eater targets 100 strongest star ships (40 sec) spirecraft (150*Mrk sec) Golems (800) and fleet ships dooming them to death every 5 sec. This Golem is rather vulnerable by it self as it not able to attack and destroy enemy ships however DOOMS them to death. meaning there some time between getting destroyed and attacking, however with this weakness it makes up for in removing as supporting role take out hardy ships take other wise longer to destroy. On death of Golem all DOOMED status is removed.
This would require new game mechanic to implement this idea or simple just each shot gives ship ability of self attrition of 0.1%-0.6 health. if it self attrition then maybe ability stacks
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KDR_11k

Sep 2, 2011 6:22 am

reporter   ~0013090

I'm not sure what you're suggesting but are you saying this thing would basically instakill everything (including Mark Vs) with a time delay?

Sunshine

Sep 2, 2011 12:08 pm

reporter   ~0013099

The only way this would really work is to make this golem a Swallower, an epic sized version of a Spire Maw. That's not exactly unprecedented given the existence of the Devourer Golem; in fact, it could probably be a prototype version of the current Devourer Golem that didn't work out quite so well. If it took the faster health decline of the Cursed Golem, but added in the Cursed Golem's vampirism (based on damage done on *swallowed* ships) it could be pretty interesting as an alternative to a golem you'd usually power down between battles.

realcoolguy

Sep 2, 2011 12:55 pm

reporter   ~0013105

My powerful shield idea is dooomed, doooooooooomed if this golem is adopted :D

A giant Maw golem wouldn't be a terrible idea though.

Sunshine

Sep 2, 2011 6:37 pm

reporter   ~0013107

I don't think it's necessary. With the exception of the Black Widow Golem, the rest of the golems do high enough damage (or have alternate abilities relating to not ganking whole waves) that multiple shots really aren't necessary. So, unless the Maw golem vacuums up absolutely ginormous numbers of enemy ships very quickly, it will be strictly inferior to all other golems (except Black Widow). The fact that it would eventually hit nom-nom cap and need to retreat to digest would just function is a reverse hive golem, except the hive golem's 500 wasps can murder a couple thousand ships in one go. So, interesting: maybe. Effective? Not without being unbalanced in one direction or the other. Then again, golems are kind of meant to be unbalanced, sooo. If it can somehow suck up 50 to 100 ships in one shot, with a max capacity of 500, it could probably work. It would be less effective than a black widow in the sense that it can really only disable 500 ships at once, as opposed to the Black Widow's theoretically infinite capacity. It will be less effective than a hive golem as well damage-wise, but it will be able to be used more often than a hive golem, as a more defensive unit than the hive golem's typical "dump and run".

soMe_RandoM

Sep 2, 2011 7:01 pm

reporter   ~0013108

It can be Maw golem with vampirism, my main idea with it, when it targets ship for death that ship will die. i dont really care how it dies but it will die in 10 sec. this ship would need AI that targets only strongest ships it can find within range and i think it would be good. i was thinking this golem needs to be Massive very large in size so it able to consume other star ships (at higher cost of transport) or even another golem at cost of 500 transport, just mean your goelm is useless because you have to wait roughly 800 sec for enemy golem to die. and you cant deal any damage. it only deals damage to transported units inside or very little damage to external units

Issue History

Date Modified Username Field Change
Sep 2, 2011 2:18 am soMe_RandoM New Issue
Sep 2, 2011 6:22 am KDR_11k Note Added: 0013090
Sep 2, 2011 12:08 pm Sunshine Note Added: 0013099
Sep 2, 2011 12:55 pm realcoolguy Note Added: 0013105
Sep 2, 2011 6:37 pm Sunshine Note Added: 0013107
Sep 2, 2011 7:01 pm soMe_RandoM Note Added: 0013108