View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003800 | AI War 1 / Classic | Suggestion - New Features | Sep 2, 2011 2:00 am | Sep 7, 2011 5:10 am | |
Reporter | soMe_RandoM | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0003800: Spire Craft Singularity Ship | ||||
Description | Deals universal damage to all enemy on entire planet. the damage is shared between all ships (N) equally Description: this ship deals X total damage to all ships, damage is shared equally between ship. Higher number of ships with high health makes this Spire Craft really effective in dealing huge number damage to a lot ships. it capable of destroying large number of low level and high health ships in matter seconds. This ship can only deal damage once every 40 minutes. This ship can only attack when commanded to prevent wasting it payload. This ship deals most damage to enemy ships that have extreme high health, best not wasted on small amount low level ships better off used on large amount of high level ships. Mark one can insta kill 5,000 ships with health under 1,250,000 once releasing it payload, this maximized damage mark 1 can deal Or can deal 1,000,000 damage to every ship what ever seems more balanced. i think higher damage but shared equaled can be easterly balanced however less likely to be able to be implemented it basically global lightning warhead. however more units it hits less damage it does to each one however less units it hits more damage it does and more wastage there is | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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So... What you're suggesting to add what is effectively a re-usable super-martyr that can hit everything on a planet? Right after the martyr was heavily nerfed for being too powerful? |
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More ships it hits less damage it does. meaning it cant insta kill huge number ships only slightly damage them, however if they cant implement that then yeah it be re-usable super-martyr that deals super damage to small amount high level heath ships or small amount damage that has no means of attacking otherwise there to deal damage once every 1hr so so fleet can come in and deal more damage, it would be spacecraft you would use to break planets that have rough couple thousand core ships only on it, they all die. but taking on roughly 50,000 mark one ships they all survive with minimal damage maybe they should be balanced when you get them average number ships. also it damage done is also wasted on low health ships. because it cant help doing overkill meaning depending on battle situation depends how OP it is, once you reach 5,000 Core ships you wont be dealing much damage to them only small 1/3 health as estimation Damage is going to always be wasted if not optimally used large number high health ships. anything other combination causes lower total damage. |
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Sounds a bit like the lightning turret logic but over a whole planet. I think. |
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@Nice Save it is spirecraft, just instead of doing full damage like lightning it does damage shared meaning that it cant really kill alot ships just slightly damages them. on other hand can deal huge damage to small amounts ship. it would be like LT logic |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 2, 2011 2:00 am | soMe_RandoM | New Issue | |
Sep 2, 2011 10:38 am | Orelius | Note Added: 0013095 | |
Sep 2, 2011 7:12 pm | soMe_RandoM | Note Added: 0013110 | |
Sep 6, 2011 11:09 am | Nice Save | Note Added: 0013137 | |
Sep 7, 2011 5:10 am | soMe_RandoM | Note Added: 0013159 |