View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003793 | AI War 1 / Classic | Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Sep 1, 2011 5:39 am | Sep 1, 2011 9:04 am | |
Reporter | mindloss | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.015 | ||||
Summary | 0003793: Provide an excruciatingly detailed list of what died/got hit, where, and when. | ||||
Description | Maybe you already have this through a debug console I'm not aware of. However, it happens often that I'll hear that SMASH SMASH SMASH of ships dying, go look at the galaxy map and see multiple (or sometimes no) blinkers. I hate that. For another use case, sometimes I'll jump into a system and start doing the battle thing, and all of a sudden my guys are dropping dead by the dozens, and it's not clear who's responsible. I can try to pause and slo-mo and watch the bullets fly, but that usually doesn't work. Bottom line: you're processing the info already. It would be great if you could write to a simple text buffer that one could pull up and just had a list of the last n units to die (or maybe to get hit), the unit responsible for the murder, and the planet where it went down. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
The game doesn't actually record individual kills, just summaries of how many kills each type has made and how many times each type has been killed, broken out by player. We could add a debug output mode which would write data on each individual shot, but that would make the game generally unplayable during combat (probably) and even having the "am I in shot-debug mode" checks in there with the flag off would slow it down slightly. Not that I'd mind having it, but I don't think it's worth it :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 1, 2011 5:39 am | mindloss | New Issue | |
Sep 1, 2011 9:04 am | keith.lamothe | Note Added: 0013077 |