View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003671 | AI War 1 / Classic | Gameplay Issue | Jul 18, 2011 9:25 pm | Jul 21, 2011 9:05 am | |
Reporter | Elok | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.011 | ||||
Fixed in Version | 5.012 | ||||
Summary | 0003671: Visual station invulnerability | ||||
Description | Right now, all command center and warp station got a little blue shield when invulnerable. Problem is, it's the same shield as the one created from force field generator. I propose that invulnerability should be changed for a different visual, like a red or white glowing/highlight. Same for Core-world guardian protected by core shield generators. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Oh yes, that would be so useful! Possibly add a blue beam connecting the provider and the command station, similar to engineer repair, or just use same one as harvester exoshield, would make it obvious what is protecting it as well. |
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Ohhh yeah I like that, this would not only clear things up, but help us to really spot important stuff. |
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Thanks! * Ships that have "temporary invincibility" (such as Core Shield Generators that are on planets you don't control, or AI Core Guard Posts and AI Core Command Stations when there are Core Shield Generators still active, or AI carriers when there are more than 2k AI ships active on their planet) now show up with a new angry red/yellow ship-style force field that is visually marking them as invulnerable. The actual mechanics haven't changed, but now there is a more clear visual indicator of the pre-existing logic. |
Date Modified | Username | Field | Change |
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Jul 18, 2011 9:25 pm | Elok | New Issue | |
Jul 18, 2011 11:54 pm | Ranakastrasz | Note Added: 0012746 | |
Jul 18, 2011 11:55 pm | Ranakastrasz | Note Edited: 0012746 | |
Jul 19, 2011 12:54 am | Elok | Note Added: 0012747 | |
Jul 21, 2011 9:05 am | Chris_McElligottPark | Note Added: 0012762 | |
Jul 21, 2011 9:05 am | Chris_McElligottPark | Status | new => resolved |
Jul 21, 2011 9:05 am | Chris_McElligottPark | Fixed in Version | => 5.012 |
Jul 21, 2011 9:05 am | Chris_McElligottPark | Resolution | open => fixed |
Jul 21, 2011 9:05 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |