View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003647 | AI War 1 / Classic | Bug - Other | Jul 13, 2011 8:47 am | Jul 13, 2011 8:50 am | |
Reporter | Zephilinox | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 5.011 | ||||
Summary | 0003647: Engineer's don't heal Parasites | ||||
Description | I have all 3 beta patch's and my engineers refuse to heal the HP or engine damage of my Mercenary Parasites (and possibly the other mercs too, haven't checked), they heal them when I give them the order to, but if I place them within the range of one, or have them on FRD mode they ignore them completely, I'm unsure if it's a bug with the beta patch's or not since this is the first time using mercenaries. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This is actually not a bug, it's a feature you can control through the CTRLs tab. By default, engineers won't undertake actions automtically that are too expensive -- and healing merc stuff is EXPENSIVE. It's easy to find your economy accidentally and unpredictably tanking if engineers automatically heal mercs, golems, etc. However, you can up the threshold that is considered "too expensive" to suit your taste and your current situation in your current game -- all those settings are in the CTRLS screen. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 13, 2011 8:47 am | Zephilinox | New Issue | |
Jul 13, 2011 8:50 am | Chris_McElligottPark | Note Added: 0012719 | |
Jul 13, 2011 8:50 am | Chris_McElligottPark | Status | new => closed |
Jul 13, 2011 8:50 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 13, 2011 8:50 am | Chris_McElligottPark | Resolution | open => no change required |