View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003598 | AI War 1 / Classic | Bug - Other | Jun 29, 2011 12:54 am | Jul 21, 2011 8:47 am | |
Reporter | Hearteater | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.011 | ||||
Fixed in Version | 5.012 | ||||
Summary | 0003598: Astro Trains do not attack | ||||
Description | So I turned on Astro trains this game and at first I was concerned about trains coming through my space. But now, I just ignore them because they do only one thing, and they do that so badly I don't care. This is because they only decloak mines. That's it. They do not shoot at ANYTHING. EVER. They just smile nicely to tractor turrets, grav turrets, reactors, command stations, force fields, fleet ships, starships, colony ships, command stations under construction, Advanced Research Stations, and everything else I've tried to get them to shoot at. If they were any more friendly that be assisting my engineers. In the attached save, in Tustinna (one of my systems) at the warp point to Answosi is a Mark II Astro Train (I can't recall seeing anything but Mark II Astro Trains btw). Watch as it flies by Tractor, MLRS and Tachyon turrets doing nothing. It also doesn't attack fleet ships it passes or the FF (which I think it should from my read of its stats). All it does is decloak mines and set off a few mines that it passes through. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0002566 | resolved | Chris_McElligottPark | Astro trains not attacking. |
duplicate of | 0002852 | resolved | Chris_McElligottPark | Astro Trains |
related to | 0002734 | considering | Chris_McElligottPark | Re-imagining Astro Trains |
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If it helps, they don't attack in 5.010 either. EDIT: Oh wait, I'm still using 5.009, not 5.010. |
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they havent attacked since sometime in 4.0. for trains that do stuff. Trains that do stuff: Regenerator trains- spawn killed units at a random ai planet. speed trains- function no surprises attack trains shoot nothing but do trigger defense responses with their lowered hp all trains decloak and trigger mines so that minefield often have a hole in them from the train |
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Fixed! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 29, 2011 12:54 am | Hearteater | New Issue | |
Jun 29, 2011 7:25 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 29, 2011 7:25 am | Chris_McElligottPark | Status | new => assigned |
Jun 29, 2011 8:49 am | Toll | Note Added: 0012594 | |
Jun 29, 2011 8:49 am | Toll | Note Edited: 0012594 | |
Jun 30, 2011 6:26 am | motai | Note Added: 0012628 | |
Jun 30, 2011 6:28 am | motai | Note Edited: 0012628 | |
Jun 30, 2011 6:29 am | motai | Relationship added | related to 0002734 |
Jun 30, 2011 6:30 am | motai | Relationship added | duplicate of 0002566 |
Jun 30, 2011 6:33 am | motai | Note Edited: 0012628 | |
Jun 30, 2011 6:54 am | Toll | Relationship added | duplicate of 0002852 |
Jul 21, 2011 8:47 am | Chris_McElligottPark | Note Added: 0012760 | |
Jul 21, 2011 8:47 am | Chris_McElligottPark | Status | assigned => resolved |
Jul 21, 2011 8:47 am | Chris_McElligottPark | Fixed in Version | => 5.012 |
Jul 21, 2011 8:47 am | Chris_McElligottPark | Resolution | open => fixed |
Jul 21, 2011 8:47 am | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |