View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003519 | Valley 1 | Programming Todo | Jun 14, 2011 10:27 pm | Sep 27, 2011 12:37 pm | |
Reporter | Chris_McElligottPark | Assigned To | cupogoodness | ||
Status | resolved | Resolution | fixed | ||
Summary | 0003519: 116 items for F7 work. | ||||
Description | Please update to version 1366 for this. Same general notes as in 0003511. There are 116 new items on tonight's list, though, so it's a pretty long one comparatively. Here they are, broken out by category: ---------------------------------------------------- Indestructible objects ---------------------- These ones are like buildings in that they don't collide with players or enemies ever during gameplay. No doors or anything on these, though. ---------------------------------------------------- DistantFactoryStack DistantFactoryStack2 FossilIceAge FossilIceAge2 FossilIceAge3 AncientLionStatue AncientLionStatue2 AncientLionStatue3 AncientLionStatue4 RockArch RockArch2 ColumnMarble ColumnMarble2 FancyFenceFragment ShortStoneWall ShortStoneWall2 StoneAndMetalGate UndergroundBalcony UndergroundFence UndergroundFence2 UndergroundFenceFragment UndergroundFenceFragment2 WoodFence WoodFence2 OldGazebo UndergroundLamppost UndergroundLamppost2 ---------------------------------------------------- Destructible objects ---------------------- These are more of the things like the barrel mossy and all that. Players can pull them out using the seize spell and thus the collisions need to be really finely cropped to best effect. The underground flags are an odd sort of exception. These won't actually be resting on the ground in the real game, but rather will be hanging from cavern walls and similar. So you may want to use some main x/y offsets on those two in order to get the pink bounding rectangle covering their center of mass as much as possible, but without the pink rectangle expanding into space around the flags more than it has to. ---------------------------------------------------- ShippingContainerBlue ShippingContainerBlue2 ShippingContainerOrange ShippingContainerOrange2 ShippingContainerGreen ShippingContainerGreen2 Sandbags Sandbags2 Sandbags3 Swingset Beehive Cart Cart2 WoodenWinch BoilerTank WaterCask WaterTank WireCrate UndergroundFlags – special note UndergroundFlags2 – special note WoodenBench TelephonePole TelephonePole2 PropaneGrill TotemPole ---------------------------------------------------- Plants ---------------------- Plants are new to you in F7 work, and don't follow any of the normal rules. The pink box in this case does NOT bound the entire plant. Rather it stays the width it already is, and bounds the centerline of the bush/tree/mushroom. Meanwhile, the green bounding boxes, which are not normally used in the other categories, is used here but is very small. The green determines how tightly the plants overlap. Usually 5px is probably fine on both sides (which is the default), but for really fat plants you could go as high as 20px. That's for a plant that is like 200px wide. Say, like the Pikaka. ---------------------------------------------------- ChameleonsCarrot ChameleonsCarrot2 ChromaPalm ChromaPalm2 ChromaPalm3 PurpleMushroom CyanMushroom RedMushroom RedMushroom2 RedMushroom3 OrangeMushroom OrangeMushroom2 OrangeMushroom3 BrownMushroom BrownMushroom2 BrownMushroom3 YellowMushroom YellowMushroom2 YellowMushroom3 FuzzyTwins FuzzyTwins2 FuzzyTwins3 MegaSpore MegaSpore2 MegaSpore3 Mussafa Mussafa2 Mussafa3 OvergrownStump OvergrownStump2 OvergrownStump3 Pikaka Pikaka2 Pikaka3 RedBottleFern RedBottleFern2 RedBottleFern3 WhiteMushroom WhiteMushroom2 WhiteMushroom3 DeadTree ---------------------------------------------------- Buildings ---------------------- Another batch of buildings, which should be familiar by now. If anything odd comes up, please just let me know. ---------------------------------------------------- DesertBuilding DesertBuilding2 DesertBuilding3 DesertHut DesertHut2 Pyramid ModernRuins4 ModernRuins5 RamshackleRuralHouse RamshackleRuralHouse2 RamshackleRuralHouse3 CountryCottage CountryCottage2 DarkGatehouse UndergroundHide UndergroundHide2 UndergroundHouse UndergroundOutbuilding UndergroundOutbuilding2 | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0003511 | resolved | cupogoodness | Existing buildings to re-wire (F7 work). |
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Please update to revision 1370: I've reverted out the work on plants, which weren't done correctly -- please see the notes above. Don't touch the width of the pink box on plants, leave them as they are. Just match the height of the plant with the pink box. With the green bounding box, there's very little to do there, too. Mostly leave it alone, but if a plant is super wide then maybe bump it up a little. The plants are the easiest F7 work, as they require almost no work. Sorry for being unclear before! |
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I'll take care of the DistantFactoryStack ones, thanks for finding them -- typo on my part! |
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Curious... F7 means? |
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"Wiring up" stuff with collision boxes, etc. It's accessed via the F7 key in dev builds. |
Date Modified | Username | Field | Change |
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Jun 14, 2011 10:27 pm | Chris_McElligottPark | New Issue | |
Jun 14, 2011 10:27 pm | Chris_McElligottPark | Status | new => assigned |
Jun 14, 2011 10:27 pm | Chris_McElligottPark | Assigned To | => cupogoodness |
Jun 14, 2011 10:27 pm | Chris_McElligottPark | Relationship added | related to 0003511 |
Jun 15, 2011 7:28 am | Chris_McElligottPark | Note Added: 0012444 | |
Jun 15, 2011 7:29 am | Chris_McElligottPark | Note Added: 0012445 | |
Jun 17, 2011 5:56 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 17, 2011 5:56 pm | Chris_McElligottPark | Fixed in Version | => 0.111 (6/17/2011 batch) |
Jun 17, 2011 5:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 27, 2011 12:36 pm | Admiral | Note Added: 0013891 | |
Sep 27, 2011 12:37 pm | Chris_McElligottPark | Note Added: 0013892 |