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IDProjectCategoryLast Update
0003519Valley 1Programming TodoSep 27, 2011 12:37 pm
ReporterChris_McElligottPark Assigned Tocupogoodness  
Status resolvedResolutionfixed 
Summary0003519: 116 items for F7 work.
DescriptionPlease update to version 1366 for this. Same general notes as in 0003511. There are 116 new items on tonight's list, though, so it's a pretty long one comparatively. Here they are, broken out by category:

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Indestructible objects
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These ones are like buildings in that they don't collide with players or enemies ever during gameplay. No doors or anything on these, though.
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DistantFactoryStack
DistantFactoryStack2
FossilIceAge
FossilIceAge2
FossilIceAge3
AncientLionStatue
AncientLionStatue2
AncientLionStatue3
AncientLionStatue4
RockArch
RockArch2
ColumnMarble
ColumnMarble2
FancyFenceFragment
ShortStoneWall
ShortStoneWall2
StoneAndMetalGate
UndergroundBalcony
UndergroundFence
UndergroundFence2
UndergroundFenceFragment
UndergroundFenceFragment2
WoodFence
WoodFence2
OldGazebo
UndergroundLamppost
UndergroundLamppost2

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Destructible objects
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These are more of the things like the barrel mossy and all that. Players can pull them out using the seize spell and thus the collisions need to be really finely cropped to best effect.

The underground flags are an odd sort of exception. These won't actually be resting on the ground in the real game, but rather will be hanging from cavern walls and similar. So you may want to use some main x/y offsets on those two in order to get the pink bounding rectangle covering their center of mass as much as possible, but without the pink rectangle expanding into space around the flags more than it has to.
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ShippingContainerBlue
ShippingContainerBlue2
ShippingContainerOrange
ShippingContainerOrange2
ShippingContainerGreen
ShippingContainerGreen2
Sandbags
Sandbags2
Sandbags3
Swingset
Beehive
Cart
Cart2
WoodenWinch
BoilerTank
WaterCask
WaterTank
WireCrate
UndergroundFlags – special note
UndergroundFlags2 – special note
WoodenBench
TelephonePole
TelephonePole2
PropaneGrill
TotemPole

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Plants
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Plants are new to you in F7 work, and don't follow any of the normal rules. The pink box in this case does NOT bound the entire plant. Rather it stays the width it already is, and bounds the centerline of the bush/tree/mushroom. Meanwhile, the green bounding boxes, which are not normally used in the other categories, is used here but is very small. The green determines how tightly the plants overlap. Usually 5px is probably fine on both sides (which is the default), but for really fat plants you could go as high as 20px. That's for a plant that is like 200px wide. Say, like the Pikaka.
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ChameleonsCarrot
ChameleonsCarrot2
ChromaPalm
ChromaPalm2
ChromaPalm3
PurpleMushroom
CyanMushroom
RedMushroom
RedMushroom2
RedMushroom3
OrangeMushroom
OrangeMushroom2
OrangeMushroom3
BrownMushroom
BrownMushroom2
BrownMushroom3
YellowMushroom
YellowMushroom2
YellowMushroom3
FuzzyTwins
FuzzyTwins2
FuzzyTwins3
MegaSpore
MegaSpore2
MegaSpore3
Mussafa
Mussafa2
Mussafa3
OvergrownStump
OvergrownStump2
OvergrownStump3
Pikaka
Pikaka2
Pikaka3
RedBottleFern
RedBottleFern2
RedBottleFern3
WhiteMushroom
WhiteMushroom2
WhiteMushroom3
DeadTree

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Buildings
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Another batch of buildings, which should be familiar by now. If anything odd comes up, please just let me know.
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DesertBuilding
DesertBuilding2
DesertBuilding3
DesertHut
DesertHut2
Pyramid
ModernRuins4
ModernRuins5
RamshackleRuralHouse
RamshackleRuralHouse2
RamshackleRuralHouse3
CountryCottage
CountryCottage2
DarkGatehouse
UndergroundHide
UndergroundHide2
UndergroundHouse
UndergroundOutbuilding
UndergroundOutbuilding2
TagsNo tags attached.
Internal Weight

Relationships

related to 0003511 resolvedcupogoodness Existing buildings to re-wire (F7 work). 

Activities

Chris_McElligottPark

Jun 15, 2011 7:28 am

administrator   ~0012444

Please update to revision 1370:

I've reverted out the work on plants, which weren't done correctly -- please see the notes above. Don't touch the width of the pink box on plants, leave them as they are. Just match the height of the plant with the pink box. With the green bounding box, there's very little to do there, too. Mostly leave it alone, but if a plant is super wide then maybe bump it up a little. The plants are the easiest F7 work, as they require almost no work. Sorry for being unclear before!

Chris_McElligottPark

Jun 15, 2011 7:29 am

administrator   ~0012445

I'll take care of the DistantFactoryStack ones, thanks for finding them -- typo on my part!

Admiral

Sep 27, 2011 12:36 pm

reporter   ~0013891

Curious... F7 means?

Chris_McElligottPark

Sep 27, 2011 12:37 pm

administrator   ~0013892

"Wiring up" stuff with collision boxes, etc. It's accessed via the F7 key in dev builds.

Issue History

Date Modified Username Field Change
Jun 14, 2011 10:27 pm Chris_McElligottPark New Issue
Jun 14, 2011 10:27 pm Chris_McElligottPark Status new => assigned
Jun 14, 2011 10:27 pm Chris_McElligottPark Assigned To => cupogoodness
Jun 14, 2011 10:27 pm Chris_McElligottPark Relationship added related to 0003511
Jun 15, 2011 7:28 am Chris_McElligottPark Note Added: 0012444
Jun 15, 2011 7:29 am Chris_McElligottPark Note Added: 0012445
Jun 17, 2011 5:56 pm Chris_McElligottPark Status assigned => resolved
Jun 17, 2011 5:56 pm Chris_McElligottPark Fixed in Version => 0.111 (6/17/2011 batch)
Jun 17, 2011 5:56 pm Chris_McElligottPark Resolution open => fixed
Sep 27, 2011 12:36 pm Admiral Note Added: 0013891
Sep 27, 2011 12:37 pm Chris_McElligottPark Note Added: 0013892