View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003512 | Valley 1 | Programming Todo | Jun 13, 2011 5:11 pm | Jun 14, 2011 8:14 am | |
Reporter | Chris_McElligottPark | Assigned To | cupogoodness | ||
Status | resolved | Resolution | fixed | ||
Summary | 0003512: All new or graphics-redone buildings to wire up (F7 work). | ||||
Description | Please update to the new version 1358 of the game before you start this. The following list of buildings are either completely new, or have completely new graphics, and need to be wired up following the same new rules as outlined in 0003511: AngledHouse AngledHouse2 IceAgeBuilding IceAgeBuilding2 IceAgeBuilding3 -- special note. IceAgeBuilding4 IceAgeBuilding5 IceAgeBuilding6 -- special note ThawingBuilding ThawingBuilding2 ThawingBuilding3 ThawingBuilding4 -- special note LavaTower LavaTower2 LavaTower3 LogCabinLodge -- special note LogCabinLodge2 -- special note LogCabinLodge3 -- special note LogCabinLodge4 -- special note ModernRuins -- special note ModernRuins2 -- special note ModernRuins3 -- special note StiltsHouse -- special note StiltsHouse2 -- special note Townhouse Townhouse2 Townhouse3 Townhouse4 Windmill SPECIAL NOTES: -------------- IceAgeBuilding3: See that big curved wall with the horizontal rectangles on it that comes down about 1/3 from the left? I'd like you to put the door on that. IceAgeBuilding6: I'd like you to put the entrance for this somewhere near the center, but very small and low, so that it seems like a hatch leading down. So the normal 100 wide, but only 32 or so tall. ThawingBuilding4: This one is obviously massive; please just put a single front door one one of the things that looks like a door. I suggest near the far right, between those two stone obelisks by the rightmost sub-building. LogCabinLodge/LogCabinLodge3: Please put the entrance with the same width as those front stairs, spanning its entire width. Use the stairs as your baseline for the entrance, rather than the door itself. LogCabinLodge2/LogCabinLodge4: Mostly same deal as LogCabinLodge/3; but instead use the stairs on both sides as your two side entrances. ModernRuins: It's a bit hard to see, but that section on the right front is a door. There are two protrusions sticking out on either side of the door, ad the door is about 200px wide or so, but in shadow. ModernRuins2: Entrances on both sides, please. ModernRuins3: Entrance just on the left and not right, please. StiltsHouse/StiltsHouse2: Please put the entrance to the house at the very base of the lowest staircase. This is really different from other buildings, but something you'll be seeing more of. Anyway, that's all the special notes. In the future I mostly won't include those, but this is establishing some very new patterns with the new art, so I wanted to go over these specifically. Please let me know if there are any questions! This completes all the F7 work for buildings this week; other than that it will be objects, not buildings. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0003511 | resolved | cupogoodness | Existing buildings to re-wire (F7 work). |
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Please now use version 1357 in SVN to do the updates. That's the very latest compiled version. |
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Dang. There was a bug with some of the new buildings. Now you'll need to use version 1358 in SVN. If any of the buildings look at all cut off on their tops, or anything like that, that's a code bug -- just report it to me, and move on to other buildings. I think I got that all fixed up now, though. |
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Leaving this open for now as there are two unresolved pieces: "Windmill" and "LavaTower" |
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Great work! The windmill was a mis-name, sorry about that. It should have said WindmillBase. I fixed up the wiring on that, though, so you're all good. The Lava Tower also was exactly the sort of bug with the images that I wanted you to bring to me, so thanks for that. Just a minor code error in that one -- typos happen, and I'm not doing any proofing before I give the stuff to you because that would be a waste of my time when you can just find them like this and kick them back to me. So thanks for that! I fixed that bug and went ahead and wired that one up, too, since it was only one of them. I also put in some code that will help me find those specific error cases more easily, without proofing manually, so hopefully that will also happen less as we go forward (though 1 out of 40 or whatever it was isn't too bad anyway). |
Date Modified | Username | Field | Change |
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Jun 13, 2011 5:11 pm | Chris_McElligottPark | New Issue | |
Jun 13, 2011 5:11 pm | Chris_McElligottPark | Status | new => assigned |
Jun 13, 2011 5:11 pm | Chris_McElligottPark | Assigned To | => cupogoodness |
Jun 13, 2011 5:11 pm | Chris_McElligottPark | Relationship added | related to 0003511 |
Jun 13, 2011 11:11 pm | Chris_McElligottPark | Note Added: 0012430 | |
Jun 13, 2011 11:23 pm | Chris_McElligottPark | Note Added: 0012434 | |
Jun 13, 2011 11:23 pm | Chris_McElligottPark | Description Updated | |
Jun 14, 2011 6:14 am | cupogoodness | Note Added: 0012437 | |
Jun 14, 2011 8:14 am | Chris_McElligottPark | Note Added: 0012438 | |
Jun 14, 2011 8:14 am | Chris_McElligottPark | Status | assigned => resolved |
Jun 14, 2011 8:14 am | Chris_McElligottPark | Fixed in Version | => 0.111 (6/17/2011 batch) |
Jun 14, 2011 8:14 am | Chris_McElligottPark | Resolution | open => fixed |