View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003480 | Valley 1 | Programming Todo | Jun 8, 2011 8:33 am | Sep 21, 2011 7:06 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.418 | ||||
Summary | 0003480: Get underground chunks sizing themselves down if large tracts of nothing in them. | ||||
Description | If there is a section of underground that has nothing but a bunch of ground and groundnottodig, then crop the level size down to ignore that right in the interior generation logic and then size down the chunk. Leave don't crop below a four-tile buffer of nothingness on any side. Maybe three-tile; see what makes the most sense. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
parent of | 0003855 | resolved | Chris_McElligottPark | Dead pixels in underground chunks. |
|
Maybe... |
|
Very yes. This would fix the minimap displaying in the middle of the screen like I was talking about with the caves before, right? Just as I suspected, it's because they have huge...tracts of land, except it's all just useless dirt surrounding the interesting part, sometimes for a couple dozen tiles in either direction. The minimap doesn't show that, of course, because it just puts a single "pixel" border for the border and then draws the rest of the background transparent, leaving the relevant part drawn "floating" way out from the corner. I guess it probably doesn't have too much of an effect on much else noticeable (i.e. non-internal), so if it doesn't cause any problems on your end it's not a huge deal, but the larger the map is scaled and/or the smaller the player's screen, the more inconvenient it is to not have stuff like that crop itself. |
|
Oh yeah, this would definitely fix the other. It would also make these chunks slightly smaller. The reason for the "tracts of land" (heh), are how the caves are literally dug out procedurally. I start with one big selection of dirt, and then some diggers get to digging. They dig out variant amounts of the stuff, so that leads to what you see. |
|
* When new underground caverns are generated, their chunks are now cropped to fit the cavern. ** This prevents things like bats flying way off into the middle of a bunch of solid rock that the player doesn't care about. ** And it also prevents there being a huge amount of odd-looking offsetting to the minimap on viewing caverns that just happened to be located toward the bottom right of their chunk space. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 8, 2011 8:33 am | Chris_McElligottPark | New Issue | |
Jun 8, 2011 8:33 am | Chris_McElligottPark | Status | new => assigned |
Jun 8, 2011 8:33 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 27, 2011 11:36 pm | Chris_McElligottPark | Note Added: 0012561 | |
Jun 27, 2011 11:36 pm | Chris_McElligottPark | Status | assigned => considering |
Sep 20, 2011 6:37 pm | nalgas | Note Added: 0013258 | |
Sep 20, 2011 6:39 pm | Chris_McElligottPark | Note Added: 0013259 | |
Sep 20, 2011 6:40 pm | Chris_McElligottPark | Status | considering => confirmed |
Sep 20, 2011 9:30 pm | nalgas | Relationship added | parent of 0003855 |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Internal Weight | => New |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Note Added: 0013318 | |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Status | confirmed => resolved |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Fixed in Version | => 0.418 |
Sep 21, 2011 7:06 pm | Chris_McElligottPark | Resolution | open => fixed |