View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003431 | AI War 1 / Classic | Bug - Other | May 25, 2011 1:13 pm | May 25, 2011 3:35 pm | |
Reporter | martyn_van_buren | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.010 | ||||
Summary | 0003431: Neinzul yoyo | ||||
Description | I have some damaged Neinzul ships trying to get to a regen chamber, but it's on a world with a rally post leading back to the world they're on. So they've wound doing a little loop where they go through the wormhole to the world with the regen chamber, then see the rally post and go back onto the other, then turn around and head back to the first. It's easy to work around --- if I give them a move order to the world with the regen chamber, they go in properly --- but it's pretty weird behavior, and does add annoying micro. Save file attached as illustration. Problem is on Ockuo and Sharpnanjo. | ||||
Tags | No tags attached. | ||||
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I read the title and thought this was going to be a new unit suggestion... o'well, maybe I'll think up something in a few hours. [Thinking that Yo-Yo would be an awesome name for a combat unit] |
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I would strongly support that. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 25, 2011 1:13 pm | martyn_van_buren | New Issue | |
May 25, 2011 1:13 pm | martyn_van_buren | File Added: BUG?--Neinzul yoyo.sav | |
May 25, 2011 3:32 pm | ArcDM | Note Added: 0012250 | |
May 25, 2011 3:33 pm | ArcDM | Note Edited: 0012250 | |
May 25, 2011 3:35 pm | martyn_van_buren | Note Added: 0012251 |