View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003419 | AI War 1 / Classic | Suggestion - New Features | May 21, 2011 6:31 pm | Jul 2, 2011 7:11 pm | |
Reporter | haiku | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 5.010 | ||||
Summary | 0003419: The ability to alt tab out/ command tab out | ||||
Description | On OS X it's not possible to Cmd alt out of the application. Since windowed mode ONLY runs bigger than the screen this means there is effectively no way to play the game and switch between applications. This wouldn't be an issue if windowed mode was useable. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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In terms of command-tab functionality, unfortunately that's a core part of the Unity 3D engine and not something we can directly impact for better or worse. It's always worked fine on my mac, but that's a limited data set of course. Regarding windowed mode, are you sure you are setting the windowed mode resolution properly? You can set that to literally anything larger than I think 800x600, using textboxes that are freeform; so literally you can have one fullscreen size and one windowed size. It might be that you're setting the fullscreen size for that instead of windowed, and thus the windowed is always at the default of 1024x768? I hope that last bit helps, but I wish I had better news on the command tabbing bit. |
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This is the number one most annoying thing about the Mac version (and about many other Mac games). From what I remember reading, cmd-tab must be explicitly handled by the game itself in order to enable application switching while in fullscreen mode, along with a couple other similar, basic features (I think including cmd-h for hiding the app, and stuff like that), and if it isn't, you get nothing. In windowed mode, stuff like that generally just works as expected, though. Unless, of course, they've gone and changed everything arbitrarily since whenever it was I read up on it. Edit: And by "they", I mean Apple, not Unity. This is all OS-level stuff. |
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Well, either way it's below the level of what unity let's us get at. When we used to be windows-only and had our own custom engine we could do things like directly minimize the app. Now, we're dependent on unity to provide an API foe doing such things, or to handle them automatically, and in this instance they don't. Hopefully in a future version of unity they will. |
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Well, yeah, if they don't let you have access to it, there's not really much you can do. It's kind of ridiculous of them not to support that, though, since it's so trivial to on their end and so annoying not to on the players' end. I'm sure it'll make it in in an update one of these days... |
Date Modified | Username | Field | Change |
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May 21, 2011 6:31 pm | haiku | New Issue | |
May 21, 2011 8:02 pm | Chris_McElligottPark | Note Added: 0012232 | |
May 21, 2011 8:02 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 21, 2011 8:02 pm | Chris_McElligottPark | Status | new => feedback |
Jul 2, 2011 6:00 pm | nalgas | Note Added: 0012644 | |
Jul 2, 2011 6:01 pm | nalgas | Note Edited: 0012644 | |
Jul 2, 2011 6:56 pm | Chris_McElligottPark | Note Added: 0012645 | |
Jul 2, 2011 7:11 pm | nalgas | Note Added: 0012646 |