View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003366 | AI War 1 / Classic | Balance Issue | May 4, 2011 6:01 pm | May 6, 2011 1:17 pm | |
Reporter | HTL2001 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.010 | ||||
Summary | 0003366: Spirecraft scouts alert planets | ||||
Description | By the time I realized, the AI homeworld had 10x the ships it had for the last few hours | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I vaguelly remember it being said that it is intended. Personally I think it works nicelly, they or die or alert a planet and with SC on you can always deliver a normal scout using a SC-transport. (Have you looked at their energy-consumption? You really dont want these guys stationed anywhere, better said, I find the cost of unlocking mk2 scouts for the purpose of 'static scouts' more acceptable than the energy-consumption of the SC-scouts. :)) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 4, 2011 6:01 pm | HTL2001 | New Issue | |
May 6, 2011 1:17 pm | Red Spot | Note Added: 0012113 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |