View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003157 | AI War 1 / Classic | Gameplay Issue | Mar 30, 2011 10:20 am | Jul 8, 2011 10:06 am | |
Reporter | FunnyMan | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.009 | ||||
Summary | 0003157: Irreplacable structures not auto-repaired due to "large projects" setting | ||||
Description | Many valuable and irreplaceable structures, notably home command stations, will not be auto-repaired if your "Engineers Do Not Assist Large Projects" setting is too low. The home command station in particular is an extreme example of this, requiring 3,333/sec, well above any useful setting. One solution would be to have separate settings for build and repair, but it still seems like the home command station should have a specific exemption to this setting, as it clearly *must* be repaired if possible. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0003660 | new | Seperate Repair and build priorities. |
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I was thinking of proposing a separate build/repair number, since structures auto-build even without assistance but can't auto-repair - except things that regen of course, but most of those can't be repaired anyway (it could be worth having a threshold for these too though) In addition, changing the logic to "engineers assist until consumption rate is ___" so if you have tons of engineers on a planet and you have a fairly large project, only a few will be "distracted" by it |
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Agreed, the current pacing logic does not consider the 10% repair rate. It treats repairing just as expensive as building it in the first place, where it should be at 1/10th the rate. Though that would lead to a problem. Golem's are "built" by repairing their broken versions. Implementing this would probably mean that golems would start being auto-repaired. In fact, as you never really pay the "price tag" of Golems, only 7.5% of it (you have to repair 75% of their heath, with a 10% of their base cost for repairing form 1HP to full HP, so multiplying the two would get 7.5%). Thus, 10% of their build rate could easily be below the "too expensive for auto-assist" cutoff. Short of increasing the base cost or lowering the base build time of golems, I don't see what can be done about that. |
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Oh, and making the Home command station always eligible for auto-repair regardless of the large project cutoff should most certainly be done. |
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For golems, they could be captured in low-power mode to prevent any repairs from happening until you hit play on them |
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@HTL2001 Great idea, except that by default, engineers do assist low power targets. You have to manually turn on the control that tells them not to. This probably should be done anyways, to help prevent accidental activation, which in golems-medium means AI progress increase, and in all golem difficulties helps to prevent a sudden new huge drain in energy. |
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Ah, there I go again confusing golem repairing with building. Perhaps just make golems some exception / make them actually count as "build" operations rather than repairs for mechanics |
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@HTL2001 That would fix the awkward issues of their base cost vs. actual costs and build rates, but would add the issue of how to "trick" the engine into seeding something that is only partially built, does not build without engineer assistance (low power mode maybe?), and the AI does not try to chip in and help it build. |
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Better yet, Split the engineer build and repair options, and Split Building and Repairing allied units, which really deserves it's own mantis post. |
Date Modified | Username | Field | Change |
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Mar 30, 2011 10:20 am | FunnyMan | New Issue | |
Mar 31, 2011 4:53 pm | HTL2001 | Note Added: 0011623 | |
Mar 31, 2011 6:45 pm | TechSY730 | Note Added: 0011627 | |
Mar 31, 2011 6:47 pm | TechSY730 | Note Added: 0011628 | |
Mar 31, 2011 7:01 pm | HTL2001 | Note Added: 0011631 | |
Mar 31, 2011 7:15 pm | TechSY730 | Note Added: 0011632 | |
Mar 31, 2011 9:34 pm | HTL2001 | Note Added: 0011633 | |
Mar 31, 2011 10:13 pm | TechSY730 | Note Added: 0011634 | |
Jul 8, 2011 10:06 am | Ranakastrasz | Note Added: 0012677 | |
Jul 17, 2011 7:09 pm | Ranakastrasz | Note Edited: 0012677 | |
Jul 17, 2011 7:19 pm | Ranakastrasz | Relationship added | related to 0003660 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |