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IDProjectCategoryLast Update
0003157AI War 1 / ClassicGameplay IssueJul 8, 2011 10:06 am
ReporterFunnyMan Assigned To 
Status newResolutionopen 
Product Version5.009 
Summary0003157: Irreplacable structures not auto-repaired due to "large projects" setting
DescriptionMany valuable and irreplaceable structures, notably home command stations, will not be auto-repaired if your "Engineers Do Not Assist Large Projects" setting is too low. The home command station in particular is an extreme example of this, requiring 3,333/sec, well above any useful setting.

One solution would be to have separate settings for build and repair, but it still seems like the home command station should have a specific exemption to this setting, as it clearly *must* be repaired if possible.
TagsNo tags attached.
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related to 0003660 new Seperate Repair and build priorities. 

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HTL2001

Mar 31, 2011 4:53 pm

reporter   ~0011623

I was thinking of proposing a separate build/repair number, since structures auto-build even without assistance but can't auto-repair - except things that regen of course, but most of those can't be repaired anyway (it could be worth having a threshold for these too though)

In addition, changing the logic to "engineers assist until consumption rate is ___" so if you have tons of engineers on a planet and you have a fairly large project, only a few will be "distracted" by it

TechSY730

Mar 31, 2011 6:45 pm

reporter   ~0011627

Agreed, the current pacing logic does not consider the 10% repair rate. It treats repairing just as expensive as building it in the first place, where it should be at 1/10th the rate.

Though that would lead to a problem. Golem's are "built" by repairing their broken versions. Implementing this would probably mean that golems would start being auto-repaired.

In fact, as you never really pay the "price tag" of Golems, only 7.5% of it (you have to repair 75% of their heath, with a 10% of their base cost for repairing form 1HP to full HP, so multiplying the two would get 7.5%). Thus, 10% of their build rate could easily be below the "too expensive for auto-assist" cutoff. Short of increasing the base cost or lowering the base build time of golems, I don't see what can be done about that.

TechSY730

Mar 31, 2011 6:47 pm

reporter   ~0011628

Oh, and making the Home command station always eligible for auto-repair regardless of the large project cutoff should most certainly be done.

HTL2001

Mar 31, 2011 7:01 pm

reporter   ~0011631

For golems, they could be captured in low-power mode to prevent any repairs from happening until you hit play on them

TechSY730

Mar 31, 2011 7:15 pm

reporter   ~0011632

@HTL2001
Great idea, except that by default, engineers do assist low power targets. You have to manually turn on the control that tells them not to. This probably should be done anyways, to help prevent accidental activation, which in golems-medium means AI progress increase, and in all golem difficulties helps to prevent a sudden new huge drain in energy.

HTL2001

Mar 31, 2011 9:34 pm

reporter   ~0011633

Ah, there I go again confusing golem repairing with building. Perhaps just make golems some exception / make them actually count as "build" operations rather than repairs for mechanics

TechSY730

Mar 31, 2011 10:13 pm

reporter   ~0011634

@HTL2001

That would fix the awkward issues of their base cost vs. actual costs and build rates, but would add the issue of how to "trick" the engine into seeding something that is only partially built, does not build without engineer assistance (low power mode maybe?), and the AI does not try to chip in and help it build.

Ranakastrasz

Jul 8, 2011 10:06 am

reporter   ~0012677

Last edited: Jul 17, 2011 7:09 pm

Better yet, Split the engineer build and repair options, and Split Building and Repairing allied units, which really deserves it's own mantis post.

Issue History

Date Modified Username Field Change
Mar 30, 2011 10:20 am FunnyMan New Issue
Mar 31, 2011 4:53 pm HTL2001 Note Added: 0011623
Mar 31, 2011 6:45 pm TechSY730 Note Added: 0011627
Mar 31, 2011 6:47 pm TechSY730 Note Added: 0011628
Mar 31, 2011 7:01 pm HTL2001 Note Added: 0011631
Mar 31, 2011 7:15 pm TechSY730 Note Added: 0011632
Mar 31, 2011 9:34 pm HTL2001 Note Added: 0011633
Mar 31, 2011 10:13 pm TechSY730 Note Added: 0011634
Jul 8, 2011 10:06 am Ranakastrasz Note Added: 0012677
Jul 17, 2011 7:09 pm Ranakastrasz Note Edited: 0012677
Jul 17, 2011 7:19 pm Ranakastrasz Relationship added related to 0003660
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue