View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003089 | AI War 1 / Classic | Bug - Other | Mar 23, 2011 5:35 am | Mar 23, 2011 6:02 pm | |
Reporter | zoutzakje | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 5.007 | ||||
Summary | 0003089: Teleport battlestations immune to dyson gatling fire? | ||||
Description | I just had an enemy wave of 120+ teleport battlestations, but the patrolling dyson gatlings were not attacking them, despite being fired upon. The moment my turret defenses destroyed the last of the teleport battlestations, the dysons moved away to destroy the starships that came along with the wave. I do not know if this is correct behaviour and just not explained right in the tooltips or if this is a bug (or if I'm missing something crucial and makes this a silly post :P). I'll upload a save of mere seconds before the wave hits | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002575 | resolved | Chris_McElligottPark | Devo Golem not shooting guardians |
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Got it! * Fixed a problem with too-low throttles on minor faction / zombie ships preventing them from even attacking at all in some cases. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 23, 2011 5:35 am | zoutzakje | New Issue | |
Mar 23, 2011 5:35 am | zoutzakje | File Added: techraider7AndNeinzulViralEnthousiast7.3 (2).sav | |
Mar 23, 2011 5:35 am | zoutzakje | Description Updated | |
Mar 23, 2011 6:02 pm | Chris_McElligottPark | Note Added: 0011352 | |
Mar 23, 2011 6:02 pm | Chris_McElligottPark | Status | new => resolved |
Mar 23, 2011 6:02 pm | Chris_McElligottPark | Fixed in Version | => 5.007 |
Mar 23, 2011 6:02 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 23, 2011 6:02 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 23, 2011 6:17 pm | Chris_McElligottPark | Relationship added | related to 0002575 |