View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003059 | AI War 1 / Classic | Suggestion - Balance Tweaks | Mar 17, 2011 12:46 pm | Mar 17, 2011 1:35 pm | |
Reporter | Sunshine | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.005 | ||||
Fixed in Version | 5.006 | ||||
Summary | 0003059: Astro-Trains and Translocators = problem | ||||
Description | If you stick a military mk3 command station on a planet within range of a couple wormholes, with astro trains turned on, the astro turret trains all get stuck on that one planet because they're not immune to translocation. This is problematic because all your FRD forces on that planet will then spend ages chasing the trains around, and will often ignore actually dangerous AI forces on the planet to continue chasing the trains. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Good thought! * Astro Trains are now immune to translocation and gravity effects, since both of those cause more problems for players than they would ever solve. |
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In 3.x I found it fun and exploitive to use experimental translocators to permanently stall astro trains on one planet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 17, 2011 12:46 pm | Sunshine | New Issue | |
Mar 17, 2011 12:50 pm | Chris_McElligottPark | Note Added: 0011126 | |
Mar 17, 2011 12:50 pm | Chris_McElligottPark | Status | new => resolved |
Mar 17, 2011 12:50 pm | Chris_McElligottPark | Fixed in Version | => 5.006 |
Mar 17, 2011 12:50 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 17, 2011 12:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 17, 2011 1:35 pm | ArcDM | Note Added: 0011129 |