View Issue Details

IDProjectCategoryLast Update
0003005AI War 1 / ClassicBug - OtherMar 23, 2011 6:30 pm
ReporterArcDM Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version5.002 
Fixed in Version5.007 
Summary0003005: Devourer not devouring
DescriptionI'm 21 hours into my game and I notice that the Devourer Golem is not attacking MK II AI fleet ships. It was attacking and destroying a few game hours ago.

I use Steam and revalidated the game and redownloaded the latest patch and the issue persists.

Edit: after a few hours of pacifism the Devourer has started attacking again.
I don't know what the cause of this lull was but for the time being this issue is resolved.
TagsNo tags attached.
Internal Weight

Relationships

related to 0002915 resolvedChris_McElligottPark Devourer Golem does not attack AI ships that are powered down 

Activities

ArcDM

Mar 6, 2011 2:52 pm

reporter  

ArcDM-003.sav (1,189,895 bytes)

KDR_11k

Mar 7, 2011 2:58 pm

reporter   ~0010942

I believe it ignores ships that are not alerted by humans.

Chris_McElligottPark

Mar 23, 2011 6:30 pm

administrator   ~0011358

* Minor factions now shoot low-power ships without prejudice, which means that devourer golems actually will devourer more again.

Issue History

Date Modified Username Field Change
Mar 6, 2011 2:52 pm ArcDM New Issue
Mar 6, 2011 2:52 pm ArcDM File Added: ArcDM-003.sav
Mar 6, 2011 3:42 pm ArcDM Description Updated
Mar 7, 2011 12:14 pm ArcDM Resolution open => no change required
Mar 7, 2011 12:14 pm ArcDM Description Updated
Mar 7, 2011 2:58 pm KDR_11k Note Added: 0010942
Mar 23, 2011 6:22 pm Chris_McElligottPark Relationship added related to 0002915
Mar 23, 2011 6:30 pm Chris_McElligottPark Note Added: 0011358
Mar 23, 2011 6:30 pm Chris_McElligottPark Status new => resolved
Mar 23, 2011 6:30 pm Chris_McElligottPark Fixed in Version => 5.007
Mar 23, 2011 6:30 pm Chris_McElligottPark Resolution no change required => fixed
Mar 23, 2011 6:30 pm Chris_McElligottPark Assigned To => Chris_McElligottPark