View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002915 | AI War 1 / Classic | Bug - Other | Feb 22, 2011 10:12 am | Mar 23, 2011 6:30 pm | |
Reporter | ArcDM | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.000 | ||||
Fixed in Version | 5.007 | ||||
Summary | 0002915: Devourer Golem does not attack AI ships that are powered down | ||||
Description | Title pretty much says it all. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0003005 | resolved | Chris_McElligottPark | Devourer not devouring |
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Yeah, I guess it's because human ships are supposed not to open fire on those things before they're angered. |
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The AI ships (that are not core) will (should, must?) die when near a Devourer so angering them wont (shouldn't) hurt the player in the least. |
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* Minor factions now shoot low-power ships without prejudice, which means that devourer golems actually will devourer more again. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 22, 2011 10:12 am | ArcDM | New Issue | |
Feb 22, 2011 10:27 am | KDR_11k | Note Added: 0010641 | |
Feb 22, 2011 10:46 am | ArcDM | Note Added: 0010642 | |
Mar 23, 2011 6:22 pm | Chris_McElligottPark | Relationship added | related to 0003005 |
Mar 23, 2011 6:30 pm | Chris_McElligottPark | Note Added: 0011359 | |
Mar 23, 2011 6:30 pm | Chris_McElligottPark | Status | new => resolved |
Mar 23, 2011 6:30 pm | Chris_McElligottPark | Fixed in Version | => 5.007 |
Mar 23, 2011 6:30 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 23, 2011 6:30 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |