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IDProjectCategoryLast Update
0027541AI War 2GUIMay 20, 2023 10:22 pm
ReporterScourge Assigned ToDismiss  
Severityminor 
Status assignedResolutionfixed 
Product Version5.502 No More Overlord Doubling 
Fixed in Version5.522 Secret Factions 
Summary0027541: Orchid flagship's Rescue Spores are counted toward metal lost in the ongoing battle tooltip
DescriptionRescue Spores are units which are spawned for free by the Orchid flagship. However, they have a tooltip metal cost of 50,000. This metal cost is counted toward the "Friendly metal lost this battle" tally (see screenshot).
TagsNo tags attached.

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Scourge

Jul 26, 2022 12:30 pm

reporter  

image.png (2,121,532 bytes)

Strategic Sage

Jul 28, 2022 9:03 pm

reporter   ~0067118

As far as I know this is working as designed. There isn't a metal cost for drones built from your support factories etc., but they still count toward metal lost in the battle - and as far as I know, can also still contribute to counterattacks.

Scourge

Jul 28, 2022 11:07 pm

reporter   ~0067119

Hi Sage,

I looked into it and found that drones aren't counted toward counterattacks; see below. It turns out that Rescue Spores are themselves considered drones, which is why they don't count toward counterattacks (thank god).

Given that, I would actually extend this idea to all drones. Since they don't cost metal and don't trigger counterattacks, it seems that adding them to the metal lost figure is a bit misleading.

Scenario_BaseScenario.cs:1168-1406
---
public virtual void DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath(...)
{
    ...
    //Handle AI counterattack stuff and stats
    if ( FiringSystemOrNull != null && entity.Planet != null &&
         !entity.TypeData.IsDrone) //drones don't generate salvage
    {
        ...
    }
    ...
}

(also I threw about 5 million metal worth of drones at an AI planet to make absolutely sure)

CRCGamer

Jul 29, 2022 3:09 am

developer   ~0067120

They don't contribute towards AI counter attacks directly... but they can contribute in other ways. Especially if you are poking non-AI factions that actually make use of metabolism. Or that gain value from any and all kills on planets with their structures like Dark Spire. So indeed metal loss is still quite valid.

Strategic Sage

Jul 29, 2022 5:33 pm

reporter   ~0067121

If it was up to me, the change I would make is to make drones contribute to counterattacks across the board. I personally think it's bizarre that they don't.

BadgerBadger

Oct 24, 2022 3:21 pm

manager   ~0067297

I think the simplest fix would be to decrease the metal cost for these drones.

Making drones contribute to counterattacks is not going to happen, it's a nasty gotcha for players since they don't get to control the drones

BadgerBadger

Oct 26, 2022 1:14 pm

manager   ~0067302

I've dramatically reduced the metal cost for those drones, so the problem will be much less acute

Scourge

Oct 26, 2022 1:29 pm

reporter   ~0067304

Awesome, should make the metal lost figure much more usable with Orchids.

Dismiss

May 20, 2023 10:20 pm

developer   ~0067788

Actually i recently observed that orchid's rescue pods DO contribute to counter-attacks. I am flying orchid across ai planets by itself, no ships even in its fleet, and see it generating counterattacks as it goes. If i disable its weapon preventing pod creation, this doesn't happen.

Dismiss

May 20, 2023 10:22 pm

developer   ~0067789

Presumably they aren't actually marked as drones. Which would also explain how they can get left behind on planets and not quickly self-attrition, in the first place. I'll look into it.

Issue History

Date Modified Username Field Change
Jul 26, 2022 12:30 pm Scourge New Issue
Jul 26, 2022 12:30 pm Scourge File Added: image.png
Jul 28, 2022 9:03 pm Strategic Sage Note Added: 0067118
Jul 28, 2022 11:07 pm Scourge Note Added: 0067119
Jul 29, 2022 3:09 am CRCGamer Note Added: 0067120
Jul 29, 2022 5:33 pm Strategic Sage Note Added: 0067121
Oct 24, 2022 3:21 pm BadgerBadger Note Added: 0067297
Oct 26, 2022 1:14 pm BadgerBadger Assigned To => BadgerBadger
Oct 26, 2022 1:14 pm BadgerBadger Status new => resolved
Oct 26, 2022 1:14 pm BadgerBadger Resolution open => fixed
Oct 26, 2022 1:14 pm BadgerBadger Fixed in Version => 5.522 Secret Factions
Oct 26, 2022 1:14 pm BadgerBadger Note Added: 0067302
Oct 26, 2022 1:29 pm Scourge Note Added: 0067304
May 20, 2023 10:19 pm Dismiss Assigned To BadgerBadger => Dismiss
May 20, 2023 10:20 pm Dismiss Status resolved => assigned
May 20, 2023 10:20 pm Dismiss Note Added: 0067788
May 20, 2023 10:22 pm Dismiss Note Added: 0067789