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IDProjectCategoryLast Update
0027472AI War 2Gameplay IssueJul 7, 2022 12:43 pm
ReporterRelay Bot Assigned ToBadgerBadger  
Status closedResolutionwon't fix 
Product Version5.018 Easier Reconnection 
Summary0027472: Drones shouldn't die when their Carriers do
DescriptionI think it's pretty self-explanatory, but I think that Carriers really ought to have just the tiniest bit of a more lasting impact in a fight by making it so that their drones don't instantly die when they do. Especially on worlds full of Carrier Guardians, rushing the Guardians even if they've deployed all their forces makes the fight vastly easier because suddenly you have a whole nth of the AI forces gone that might've otherwise been able to at least slow your assault.

It also would make Carrier/Drone relationships more distinct from Ancestor/Progenitor ones; Ancestor/Progenitor are intentionally set so that all the Ancestors die when their Progenitor does. Drones are already set to naturally decay when they're on a different planet than their Carrier, so why not make it so this happens instead when the Carrier dies?
TagsNo tags attached.



Jun 21, 2022 12:11 am

developer   ~0067023

This part of the codebase is very fragile. I agree it makes intuitive sense and should work this way, however.


Jul 7, 2022 12:43 pm

manager   ~0067058

The current behaviour is not going to change. It's a limitation of how drones are implemented

Issue History

Date Modified Username Field Change
Jun 18, 2022 2:08 pm Relay Bot New Issue
Jun 21, 2022 12:11 am Dismiss Note Added: 0067023
Jul 7, 2022 12:43 pm BadgerBadger Assigned To => BadgerBadger
Jul 7, 2022 12:43 pm BadgerBadger Status new => closed
Jul 7, 2022 12:43 pm BadgerBadger Resolution open => won't fix
Jul 7, 2022 12:43 pm BadgerBadger Note Added: 0067058