View Issue Details

IDProjectCategoryLast Update
0027383AI War 2Bug - GameplayMay 21, 2022 6:46 pm
ReporterДруг Assigned To 
Severitymajor 
Status newResolutionopen 
Product Version5.012 Necromancer Balance 
Summary0027383: AI Autobombs fail to detonate, waiting for their death
Description5 Hour Mark autosave, the incoming wave against "something something hope" (I forgot the name, don't want to overwrite logs) coming in <2 minutes. Planet is bottom right, the only one with captured Major Data Center.

The Issue is as follows:
By default, if you do nothing the AI will steamroll through the shields and turrets, then kill the MDC.
After retrying a few times I moved the Tesla turrets from the upper wormhole, and placed them around the bottom left one (their arrangement is on the "post exploit" save)
Placing them in such a way caused the cluster bombs to target them instead of tractor beams, but they were out of range. Because of that, all the bombs are stuck in the tractor beams, targeting out of range teslas, calmly waiting for death instead of destroying the tractors and then proceeding with the steamroll.
TagsNo tags attached.

Activities

Друг

May 21, 2022 6:46 pm

reporter  

Player.log (111,677 bytes)   
Mono path[0] = 'G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed'
Mono config path = 'G:/Programs/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.27f1 (e759542391ea)
[Subsystems] Discovering subsystems at path G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 SUPER (ID=0x1e81)
    Vendor:   
    VRAM:     8010 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in  0.099 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.530700 ms
Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C058CC040.dll
Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C06BE1040.dll
Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C06ABC030.dll
Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C066B9480.dll
Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015EE4D64010.dll
Setting up 4 worker threads for Enlighten.
  Thread -> id: 256c -> priority: 1 
  Thread -> id: 2424 -> priority: 1 
  Thread -> id: 13e8 -> priority: 1 
  Thread -> id: cb8 -> priority: 1 
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00033] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Image.OnDisable () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

Player.log (111,677 bytes)   
ArcenDebugLog.txt (174,687 bytes)   
// I cleaned up the logs as they were going back to year 2020

5/13/2022 1:43:31 AM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/13/2022 1:43:31 AM	SINGLEP	Boot up FleetOS (0.1431s)
5/13/2022 1:43:31 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/13/2022 1:43:31 AM	5.008	SINGLEP	Game Version: 5.008
5/13/2022 1:43:31 AM	5.008	SINGLEP	Check System Logs For Rogue Intelligence (0.2548s)
5/13/2022 1:43:31 AM	5.008	SINGLEP	Inspect Aft Hatches (0.0249s)
5/13/2022 1:43:31 AM	5.008	SINGLEP	Found 523 xml files in 136 folders in 32ms
5/13/2022 1:43:32 AM	5.008	SINGLEP	Check For Extra Modules (0.4892s)
5/13/2022 1:43:32 AM	5.008	SINGLEP	523 Xml Files Parsed in 453ms
5/13/2022 1:43:32 AM	5.008	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/13/2022 1:43:32 AM	5.008	SINGLEP	Eject Trash Into Hyperspace (0.0020s)
5/13/2022 1:43:32 AM	5.008	SINGLEP	Bring Cloaking Systems Online (0.0299s)
5/13/2022 1:43:32 AM	5.008	SINGLEP	Update mod and expansion statuses!
5/13/2022 1:43:32 AM	5.008	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
5/13/2022 1:43:32 AM	5.008	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/13/2022 1:43:32 AM	5.008	SINGLEP	Check Nearby Stellar Masses (0.0189s)
5/13/2022 1:43:32 AM	5.008	SINGLEP	523 Xml Files Checked For Exp/Mod Status in 5ms
5/13/2022 1:43:32 AM	5.008	SINGLEP	Pruning Excess Brain Cells (0.0524s)
5/13/2022 1:43:32 AM	5.008	SINGLEP	No resolution change was required.
5/13/2022 1:43:32 AM	5.008	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/13/2022 1:43:32 AM	5.008	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/13/2022 1:43:32 AM	5.008	SINGLEP	Remembering Alamo (0.0848s)
5/13/2022 1:43:32 AM	5.008	SINGLEP	Calculate Odds Of Success (0.3301s)
5/13/2022 1:43:32 AM	5.008	SINGLEP	Briefly Panic (0.1765s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Install Confidence Routines (0.3032s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/13/2022 1:43:33 AM	5.008	SINGLEP	Late Axionic Computations (0.2124s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Acquiring Towel (0.0140s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Inhibiting Visual Scans (0.0130s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Ejecting Tactical Core (0.0499s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Grouping Flow Fields (0.0299s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Wishing On Starfields (0.0818s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Reconstituting Distant Planets (0.0828s)
5/13/2022 1:43:33 AM	5.008	SINGLEP	Calculating Firing Cones (0.0090s)
5/13/2022 1:43:34 AM	5.008	SINGLEP	Collapsing Pile Of Ship Parts (0.4767s)
5/13/2022 1:43:34 AM	5.008	SINGLEP	Re-Aligning Objectives (0.0918s)
5/13/2022 1:43:35 AM	5.008	SINGLEP	Harmonizing Prisms (1.4382s)
5/13/2022 1:43:35 AM	5.008	SINGLEP	Post-Proton Surge (0.0120s)
5/13/2022 1:43:35 AM	5.008	SINGLEP	DELAYED1 TID19 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
5/13/2022 1:43:35 AM	5.008	SINGLEP	DELAYED2 TID19 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
5/13/2022 1:43:35 AM	5.008	SINGLEP	DELAYED3 TID19 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
5/13/2022 1:43:35 AM	5.008	SINGLEP	DELAYED4 TID19 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
5/13/2022 1:43:35 AM	5.008	SINGLEP	DELAYED5 TID19 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
5/13/2022 1:43:35 AM	5.008	SINGLEP	DELAYED6 TID19 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
5/13/2022 1:43:35 AM	5.008	SINGLEP	DELAYED7 TID19 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
5/13/2022 1:43:35 AM	5.008	SINGLEP	DELAYED8 TID19 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
5/13/2022 1:43:35 AM	5.008	SINGLEP	Background Radiation Taste Test (0.0229s)
5/13/2022 1:43:35 AM	5.008	SINGLEP	Shuffling Chairs On Command Deck (0.0199s)
5/13/2022 1:43:35 AM	5.008	SINGLEP	Windshield Wiping (0.0987s)
5/13/2022 1:43:36 AM	5.008	SINGLEP	Last Organizational Modeling (0.3949s)
5/13/2022 1:43:36 AM	5.008	SINGLEP	Stimulate Modulation (0.2553s)
5/13/2022 1:43:36 AM	5.008	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/13/2022 1:43:36 AM	5.008	SINGLEP	Order Cores By Seniority (0.0040s)
5/13/2022 1:43:36 AM	5.008	SINGLEP	DELAYED9 TID19 Info: will dump 1450 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/13/2022 1:43:36 AM	5.008	SINGLEP	We got 0 campaign's data when deserializing
5/13/2022 1:43:36 AM	5.008	SINGLEP	Final Checks (0.2957s)
5/13/2022 1:43:36 AM	5.008	SINGLEP	Load Historical Documents (0.0030s)
5/13/2022 1:43:36 AM	5.008	SINGLEP	5.5 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.5s)
Calculate Odds Of Success (0.3s)
Install Confidence Routines (0.3s)
Collapsing Pile Of Ship Parts (0.5s)
Harmonizing Prisms (1.4s)
Last Organizational Modeling (0.4s)
Stimulate Modulation (0.3s)
Final Checks (0.3s)
5/13/2022 1:43:36 AM	5.008	SINGLEP	Hello Steam user 'Друг'
5/13/2022 1:43:54 AM	5.008	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/13/2022 1:43:54 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 1:43:55 AM	5.008	SINGLEP	null possible names for planet Type: Normal so we go into Malkovich mode.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 1:43:55 AM	5.008	SINGLEP	loading as template
5/13/2022 1:43:55 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/13/2022 1:43:55 AM	5.008	SINGLEP	Finish load save in 893ms
5/13/2022 1:43:55 AM	5.008	SINGLEP	DELAYED10 TID24 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/13/2022 1:43:57 AM	5.008	SINGLEP	DELAYED11 TID24 Map structure generated in 406ms.
5/13/2022 1:43:57 AM	5.008	SINGLEP	DELAYED12 TID24 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire.
5/13/2022 1:43:57 AM	5.008	SINGLEP	DELAYED13 TID24 Generate Partial Map Complete  1370ms Seed: 886149838
5/13/2022 1:49:47 AM	5.008	SINGLEP	DELAYED14 TID10 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:49:47 AM	5.008	SINGLEP	DELAYED15 TID10 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:49:47 AM	5.008	SINGLEP	DELAYED16 TID10 Generate Partial Map Complete  24ms Seed: 886149838
5/13/2022 1:49:56 AM	5.008	SINGLEP	DELAYED17 TID16 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:49:56 AM	5.008	SINGLEP	DELAYED18 TID16 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:49:56 AM	5.008	SINGLEP	DELAYED19 TID16 Generate Partial Map Complete  18ms Seed: 886149838
5/13/2022 1:50:11 AM	5.008	SINGLEP	DELAYED20 TID23 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:50:11 AM	5.008	SINGLEP	DELAYED21 TID23 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:50:11 AM	5.008	SINGLEP	DELAYED22 TID23 Generate Partial Map Complete  19ms Seed: 886149838
5/13/2022 1:50:28 AM	5.008	SINGLEP	DELAYED23 TID23 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:50:28 AM	5.008	SINGLEP	DELAYED24 TID23 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:50:28 AM	5.008	SINGLEP	DELAYED25 TID23 Generate Partial Map Complete  24ms Seed: 886149838
5/13/2022 1:53:07 AM	5.008	SINGLEP	DELAYED26 TID24 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:53:07 AM	5.008	SINGLEP	DELAYED27 TID24 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:53:07 AM	5.008	SINGLEP	DELAYED28 TID24 Generate Partial Map Complete  19ms Seed: 886149838
5/13/2022 1:53:14 AM	5.008	SINGLEP	DELAYED29 TID8 Start Generate Partial Map with Realistic and seed 50636183 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:53:14 AM	5.008	SINGLEP	DELAYED30 TID8 Map structure generated in 401ms.
5/13/2022 1:53:14 AM	5.008	SINGLEP	DELAYED31 TID8 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:53:14 AM	5.008	SINGLEP	DELAYED32 TID8 Generate Partial Map Complete  420ms Seed: 50636183
5/13/2022 1:53:15 AM	5.008	SINGLEP	DELAYED33 TID6 Start Generate Partial Map with Realistic and seed 15539542 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:53:15 AM	5.008	SINGLEP	DELAYED34 TID6 Map structure generated in 471ms.
5/13/2022 1:53:15 AM	5.008	SINGLEP	DELAYED35 TID6 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:53:15 AM	5.008	SINGLEP	DELAYED36 TID6 Generate Partial Map Complete  493ms Seed: 15539542
5/13/2022 1:53:15 AM	5.008	SINGLEP	DELAYED37 TID7 Start Generate Partial Map with Realistic and seed 298885086 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:53:16 AM	5.008	SINGLEP	DELAYED38 TID7 Map structure generated in 502ms.
5/13/2022 1:53:16 AM	5.008	SINGLEP	DELAYED39 TID7 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:53:16 AM	5.008	SINGLEP	DELAYED40 TID7 Generate Partial Map Complete  521ms Seed: 298885086
5/13/2022 1:53:18 AM	5.008	SINGLEP	DELAYED41 TID12 Start Generate Partial Map with Realistic and seed 325808309 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:53:19 AM	5.008	SINGLEP	DELAYED42 TID12 Map structure generated in 387ms.
5/13/2022 1:53:19 AM	5.008	SINGLEP	DELAYED43 TID12 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:53:19 AM	5.008	SINGLEP	DELAYED44 TID12 Generate Partial Map Complete  406ms Seed: 325808309
5/13/2022 1:53:20 AM	5.008	SINGLEP	DELAYED45 TID12 Start Generate Partial Map with Realistic and seed 453281901 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:53:20 AM	5.008	SINGLEP	DELAYED46 TID12 Map structure generated in 433ms.
5/13/2022 1:53:20 AM	5.008	SINGLEP	DELAYED47 TID12 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:53:20 AM	5.008	SINGLEP	DELAYED48 TID12 Generate Partial Map Complete  452ms Seed: 453281901
5/13/2022 1:53:22 AM	5.008	SINGLEP	DELAYED49 TID5 Start Generate Partial Map with Realistic and seed 254160416 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:53:23 AM	5.008	SINGLEP	DELAYED50 TID5 Map structure generated in 534ms.
5/13/2022 1:53:23 AM	5.008	SINGLEP	DELAYED51 TID5 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:53:23 AM	5.008	SINGLEP	DELAYED52 TID5 Generate Partial Map Complete  563ms Seed: 254160416
5/13/2022 1:53:24 AM	5.008	SINGLEP	DELAYED53 TID24 Start Generate Partial Map with Realistic and seed 696983013 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 1:53:24 AM	5.008	SINGLEP	DELAYED54 TID24 Map structure generated in 407ms.
5/13/2022 1:53:24 AM	5.008	SINGLEP	DELAYED55 TID24 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 1:53:24 AM	5.008	SINGLEP	DELAYED56 TID24 Generate Partial Map Complete  426ms Seed: 696983013
5/13/2022 1:53:31 AM	5.008	SINGLEP	DELAYED57 TID15 Start Generate FULL Map with Realistic and seed 696983013 and planet count 100 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/13/2022 1:53:32 AM	5.008	SINGLEP	DELAYED58 TID15 Generate FULL Map Complete  460ms Seed: 696983013
5/13/2022 1:53:32 AM	5.008	SINGLEP	DELAYED59 TID23 Fixed incorrect count of ships to be granted.  Was 1, now 6 Tractor Array from Other Defensive Schematic Server
5/13/2022 1:53:32 AM	5.008	SINGLEP	DELAYED60 TID23 Fixed incorrect count of ships to be granted.  Was 10, now 2 Fuseball Turret from Turret Schematic Server
5/13/2022 1:53:33 AM	5.008	SINGLEP	DELAYED61 TID16 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
5/13/2022 2:35:36 AM	5.008	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5008_XenophilesAndOutguard
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/13/2022 9:50:03 AM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/13/2022 9:50:04 AM	SINGLEP	Boot up FleetOS (0.3032s)
5/13/2022 9:50:05 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/13/2022 9:50:05 AM	5.008	SINGLEP	Game Version: 5.008
5/13/2022 9:50:05 AM	5.008	SINGLEP	Check System Logs For Rogue Intelligence (1.4716s)
5/13/2022 9:50:06 AM	5.008	SINGLEP	Inspect Aft Hatches (1.1838s)
5/13/2022 9:50:07 AM	5.008	SINGLEP	Found 523 xml files in 136 folders in 528ms
5/13/2022 9:50:13 AM	5.008	SINGLEP	Check For Extra Modules (6.5281s)
5/13/2022 9:50:13 AM	5.008	SINGLEP	523 Xml Files Parsed in 5,995ms
5/13/2022 9:50:13 AM	5.008	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/13/2022 9:50:13 AM	5.008	SINGLEP	Eject Trash Into Hyperspace (0.0030s)
5/13/2022 9:50:13 AM	5.008	SINGLEP	Bring Cloaking Systems Online (0.1007s)
5/13/2022 9:50:13 AM	5.008	SINGLEP	Update mod and expansion statuses!
5/13/2022 9:50:13 AM	5.008	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
5/13/2022 9:50:13 AM	5.008	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/13/2022 9:50:13 AM	5.008	SINGLEP	Check Nearby Stellar Masses (0.0519s)
5/13/2022 9:50:13 AM	5.008	SINGLEP	523 Xml Files Checked For Exp/Mod Status in 4ms
5/13/2022 9:50:13 AM	5.008	SINGLEP	Pruning Excess Brain Cells (0.3650s)
5/13/2022 9:50:14 AM	5.008	SINGLEP	No resolution change was required.
5/13/2022 9:50:14 AM	5.008	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/13/2022 9:50:14 AM	5.008	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/13/2022 9:50:14 AM	5.008	SINGLEP	Remembering Alamo (0.9211s)
5/13/2022 9:50:17 AM	5.008	SINGLEP	Calculate Odds Of Success (3.0514s)
5/13/2022 9:50:19 AM	5.008	SINGLEP	Briefly Panic (1.8651s)
5/13/2022 9:50:20 AM	5.008	SINGLEP	Install Confidence Routines (0.3825s)
5/13/2022 9:50:20 AM	5.008	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/13/2022 9:50:24 AM	5.008	SINGLEP	Late Axionic Computations (4.0891s)
5/13/2022 9:50:24 AM	5.008	SINGLEP	Acquiring Towel (0.0499s)
5/13/2022 9:50:24 AM	5.008	SINGLEP	Inhibiting Visual Scans (0.0748s)
5/13/2022 9:50:25 AM	5.008	SINGLEP	Ejecting Tactical Core (0.9525s)
5/13/2022 9:50:25 AM	5.008	SINGLEP	Grouping Flow Fields (0.0279s)
5/13/2022 9:50:28 AM	5.008	SINGLEP	Hoping Starfields Are Nice (3.1990s)
5/13/2022 9:50:30 AM	5.008	SINGLEP	Browsing Distant Planets (2.2311s)
5/13/2022 9:50:30 AM	5.008	SINGLEP	Calculating Firing Cones (0.0090s)
5/13/2022 9:50:31 AM	5.008	SINGLEP	Disassembling And Reassembling Ship Parts (0.4673s)
5/13/2022 9:50:31 AM	5.008	SINGLEP	Re-Aligning Objectives (0.0913s)
5/13/2022 9:51:04 AM	5.008	SINGLEP	Destroying Nanotech Chamber (32.9405s)
5/13/2022 9:51:04 AM	5.008	SINGLEP	Post-Proton Surge (0.0110s)
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED1 TID15 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED2 TID15 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED3 TID15 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED4 TID15 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED5 TID15 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED6 TID15 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED7 TID15 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED8 TID15 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
5/13/2022 9:51:04 AM	5.008	SINGLEP	Background Radiation Taste Test (0.0389s)
5/13/2022 9:51:04 AM	5.008	SINGLEP	Shuffling Chairs On Command Deck (0.0209s)
5/13/2022 9:51:04 AM	5.008	SINGLEP	Windshield Wiping (0.1855s)
5/13/2022 9:51:04 AM	5.008	SINGLEP	Last Organizational Modeling (0.3810s)
5/13/2022 9:51:05 AM	5.008	SINGLEP	Stimulate Modulation (0.2514s)
5/13/2022 9:51:05 AM	5.008	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/13/2022 9:51:05 AM	5.008	SINGLEP	Order Cores By Seniority (0.0050s)
5/13/2022 9:51:04 AM	5.008	SINGLEP	DELAYED9 TID25 Info: will dump 1450 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/13/2022 9:51:05 AM	5.008	SINGLEP	We got 0 campaign's data when deserializing
5/13/2022 9:51:05 AM	5.008	SINGLEP	Final Checks (0.6248s)
5/13/2022 9:51:05 AM	5.008	SINGLEP	Load Historical Documents (0.0040s)
5/13/2022 9:51:05 AM	5.008	SINGLEP	61.9 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (1.5s)
Inspect Aft Hatches (1.2s)
Check For Extra Modules (6.5s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.9s)
Calculate Odds Of Success (3.1s)
Briefly Panic (1.9s)
Install Confidence Routines (0.4s)
Late Axionic Computations (4.1s)
Ejecting Tactical Core (1.0s)
Hoping Starfields Are Nice (3.2s)
Browsing Distant Planets (2.2s)
Disassembling And Reassembling Ship Parts (0.5s)
Destroying Nanotech Chamber (32.9s)
Last Organizational Modeling (0.4s)
Stimulate Modulation (0.3s)
Final Checks (0.6s)
5/13/2022 9:51:06 AM	5.008	SINGLEP	Hello Steam user 'Друг'
5/13/2022 9:51:33 AM	5.008	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/13/2022 9:51:33 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 9:51:33 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 9:51:33 AM	5.008	SINGLEP	null possible names for planet Type: Normal so we go into Malkovich mode.
5/13/2022 9:51:33 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 9:51:34 AM	5.008	SINGLEP	loading as template
5/13/2022 9:51:34 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/13/2022 9:51:34 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/13/2022 9:51:34 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/13/2022 9:51:34 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/13/2022 9:51:34 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/13/2022 9:51:34 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/13/2022 9:51:34 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/13/2022 9:51:34 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/13/2022 9:51:34 AM	5.008	SINGLEP	Finish load save in 259ms
5/13/2022 9:51:34 AM	5.008	SINGLEP	DELAYED10 TID6 Start Generate Partial Map with Realistic and seed 263470449 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/13/2022 9:51:34 AM	5.008	SINGLEP	DELAYED11 TID6 Map structure generated in 442ms.
5/13/2022 9:51:34 AM	5.008	SINGLEP	DELAYED12 TID6 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire.
5/13/2022 9:51:34 AM	5.008	SINGLEP	DELAYED13 TID6 Generate Partial Map Complete  612ms Seed: 263470449
5/13/2022 9:51:36 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 9:52:13 AM	5.008	SINGLEP	DELAYED14 TID6 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF
5/13/2022 9:52:13 AM	5.008	SINGLEP	DELAYED15 TID6 Map structure generated in 0ms.
5/13/2022 9:52:13 AM	5.008	SINGLEP	DELAYED16 TID6 PlayerAccount Wkk has now been put in control of faction 1 - Human Empire.
5/13/2022 9:53:44 AM	5.008	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5008_XenophilesAndOutguard
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/13/2022 9:53:44 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 9:53:54 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 9:54:30 AM	5.008	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5008_XenophilesAndOutguard
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/13/2022 9:54:30 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 9:56:12 AM	5.008	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5008_XenophilesAndOutguard
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/13/2022 9:56:12 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 10:02:59 AM	5.008	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5008_XenophilesAndOutguard
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/13/2022 10:02:59 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 10:09:32 AM	5.008	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5008_XenophilesAndOutguard
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/13/2022 10:09:32 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 10:17:53 AM	5.008	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5008_XenophilesAndOutguard
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/13/2022 10:17:53 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 10:17:59 AM	5.008	SINGLEP	DELAYED35 TID22 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF
5/13/2022 10:17:59 AM	5.008	SINGLEP	DELAYED36 TID22 Map structure generated in 0ms.
5/13/2022 10:17:59 AM	5.008	SINGLEP	DELAYED37 TID22 PlayerAccount Wkk has now been put in control of faction 1 - Human Empire.
5/13/2022 10:18:19 AM	5.008	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5008_XenophilesAndOutguard
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/13/2022 10:18:19 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 10:18:45 AM	5.008	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/13/2022 10:18:45 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 10:18:45 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 10:18:45 AM	5.008	SINGLEP	Clearing player accounts.
5/13/2022 10:18:46 AM	5.008	SINGLEP	loading as template
5/13/2022 10:18:46 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/13/2022 10:18:46 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/13/2022 10:18:46 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/13/2022 10:18:46 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/13/2022 10:18:46 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/13/2022 10:18:46 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/13/2022 10:18:46 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/13/2022 10:18:46 AM	5.008	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/13/2022 10:18:46 AM	5.008	SINGLEP	Finish load save in 104ms
5/13/2022 10:18:46 AM	5.008	SINGLEP	DELAYED38 TID7 Start Generate Partial Map with Realistic and seed 174581279 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/13/2022 10:18:46 AM	5.008	SINGLEP	DELAYED39 TID7 Map structure generated in 426ms.
5/13/2022 10:18:46 AM	5.008	SINGLEP	DELAYED40 TID7 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire.
5/13/2022 10:18:46 AM	5.008	SINGLEP	DELAYED41 TID7 Generate Partial Map Complete  443ms Seed: 174581279
5/13/2022 10:23:56 AM	5.008	SINGLEP	DELAYED42 TID10 Start Generate Partial Map with Realistic and seed 761633293 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 10:23:56 AM	5.008	SINGLEP	DELAYED43 TID10 Map structure generated in 494ms.
5/13/2022 10:23:56 AM	5.008	SINGLEP	DELAYED44 TID10 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 10:23:56 AM	5.008	SINGLEP	DELAYED45 TID10 Generate Partial Map Complete  514ms Seed: 761633293
5/13/2022 10:23:56 AM	5.008	SINGLEP	DELAYED46 TID16 Start Generate Partial Map with Realistic and seed 425458651 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 10:23:57 AM	5.008	SINGLEP	DELAYED47 TID16 Map structure generated in 403ms.
5/13/2022 10:23:57 AM	5.008	SINGLEP	DELAYED48 TID16 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 10:23:57 AM	5.008	SINGLEP	DELAYED49 TID16 Generate Partial Map Complete  423ms Seed: 425458651
5/13/2022 10:23:57 AM	5.008	SINGLEP	DELAYED50 TID14 Start Generate Partial Map with Realistic and seed 969721725 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 10:23:58 AM	5.008	SINGLEP	DELAYED51 TID14 Map structure generated in 424ms.
5/13/2022 10:23:58 AM	5.008	SINGLEP	DELAYED52 TID14 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 10:23:58 AM	5.008	SINGLEP	DELAYED53 TID14 Generate Partial Map Complete  443ms Seed: 969721725
5/13/2022 10:23:58 AM	5.008	SINGLEP	DELAYED54 TID29 Start Generate Partial Map with Realistic and seed 893843434 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 10:23:58 AM	5.008	SINGLEP	DELAYED55 TID29 Map structure generated in 428ms.
5/13/2022 10:23:58 AM	5.008	SINGLEP	DELAYED56 TID29 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 10:23:58 AM	5.008	SINGLEP	DELAYED57 TID29 Generate Partial Map Complete  449ms Seed: 893843434
5/13/2022 10:23:59 AM	5.008	SINGLEP	DELAYED58 TID22 Start Generate Partial Map with Realistic and seed 362489084 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/13/2022 10:23:59 AM	5.008	SINGLEP	DELAYED59 TID22 Map structure generated in 413ms.
5/13/2022 10:23:59 AM	5.008	SINGLEP	DELAYED60 TID22 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/13/2022 10:23:59 AM	5.008	SINGLEP	DELAYED61 TID22 Generate Partial Map Complete  433ms Seed: 362489084
5/13/2022 10:24:12 AM	5.008	SINGLEP	DELAYED62 TID33 Start Generate FULL Map with Realistic and seed 362489084 and planet count 100 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/13/2022 10:24:12 AM	5.008	SINGLEP	DELAYED63 TID33 Generate FULL Map Complete  347ms Seed: 362489084
5/13/2022 10:24:12 AM	5.008	SINGLEP	DELAYED64 TID13 Fixed incorrect count of ships to be granted.  Was 4, now 3 Shrike Interceptor Drone Hangar from Other Defensive Schematic Server
5/13/2022 10:24:13 AM	5.008	SINGLEP	DELAYED65 TID22 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
5/13/2022 12:02:36 PM	5.008	SINGLEP	DELAYED66 TID11 built a city
5/13/2022 12:15:01 PM	5.008	SINGLEP	DELAYED67 TID36 Reconquest Seeding for Covenant: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
5/13/2022 12:31:16 PM	5.008	SINGLEP	DELAYED68 TID24 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile
5/13/2022 12:39:15 PM	5.008	SINGLEP	DELAYED69 TID35 built a city
5/13/2022 12:51:59 PM	5.008	SINGLEP	DELAYED70 TID29 Error in RemoveAnyItemsMatching, i=0, count=1

System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].RemoveAnyItemsMatching (T Item) [0x00029] in <9e6750054203437fb0aa68b619e0016f>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9e6750054203437fb0aa68b619e0016f>:0 
  at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].RemoveAnyItemsMatching (T Item) [0x00000] in <9e6750054203437fb0aa68b619e0016f>:0 
  at Arcen.AIW2.Core.Faction.FillComposition (Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 MaxToSpend, System.Int32 MaxStrengthGuardiansOptional, Arcen.Universal.Dictionary`2[TKey,TValue] composition, Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T] originalBuyableTypes, System.Int32 DesiredMarkLevel, System.Int32 maxNumberToSpawnOrZero) [0x00000] in <f3e5296a31514f0a98e57f5920fff3e5>:0 
  at Arcen.AIW2.External.AISentinelsFactionDeepInfo.TryToSpendBudget_BorderAggression (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <b646cd9b5ebd4301b4661bceda349e26>:0 
  at Arcen.AIW2.External.AISentinelsFactionDeepInfo.TryToSpendBudget (Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <b646cd9b5ebd4301b4661bceda349e26>:0 
  at Arcen.AIW2.External.AISentinelsFactionDeepInfo.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <b646cd9b5ebd4301b4661bceda349e26>:0 
  at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <f3e5296a31514f0a98e57f5920fff3e5>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.<DoWorldSecondLogic_FromSimBGThread>b__5 (Arcen.AIW2.Core.Faction faction) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <f3e5296a31514f0a98e57f5920fff3e5>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorld_PerStep_TimeKeeping (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <079dfa29fd42496e97c9988619330229>:0 
  at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 
  at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.<RunOnBackgroundThread>b__0 () [0x00000] in <079dfa29fd42496e97c9988619330229>:0 
  at Arcen.Universal.ArcenThreading+<>c__DisplayClass13_0.<RunTaskOnBackgroundThread>b__0 () [0x00000] in <9e6750054203437fb0aa68b619e0016f>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

5/16/2022 2:32:12 AM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/16/2022 2:32:12 AM	SINGLEP	Boot up FleetOS (0.2593s)
5/16/2022 2:32:13 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/16/2022 2:32:13 AM	5.010	SINGLEP	Game Version: 5.010
5/16/2022 2:32:13 AM	5.010	SINGLEP	Check System Logs For Rogue Intelligence (0.7570s)
5/16/2022 2:32:14 AM	5.010	SINGLEP	Inspect Aft Hatches (1.2671s)
5/16/2022 2:32:15 AM	5.010	SINGLEP	Found 527 xml files in 136 folders in 646ms
5/16/2022 2:32:21 AM	5.010	SINGLEP	Check For Extra Modules (6.9021s)
5/16/2022 2:32:21 AM	5.010	SINGLEP	527 Xml Files Parsed in 6,248ms
5/16/2022 2:32:21 AM	5.010	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/16/2022 2:32:21 AM	5.010	SINGLEP	Eject Trash Into Hyperspace (0.0020s)
5/16/2022 2:32:21 AM	5.010	SINGLEP	Bring Cloaking Systems Online (0.0698s)
5/16/2022 2:32:21 AM	5.010	SINGLEP	Update mod and expansion statuses!
5/16/2022 2:32:21 AM	5.010	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
5/16/2022 2:32:21 AM	5.010	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DarkZenithSidekick (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/16/2022 2:32:21 AM	5.010	SINGLEP	Check Nearby Stellar Masses (0.0559s)
5/16/2022 2:32:21 AM	5.010	SINGLEP	527 Xml Files Checked For Exp/Mod Status in 4ms
5/16/2022 2:32:22 AM	5.010	SINGLEP	Pruning Excess Brain Cells (0.3926s)
5/16/2022 2:32:23 AM	5.010	SINGLEP	No resolution change was required.
5/16/2022 2:32:23 AM	5.010	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/16/2022 2:32:23 AM	5.010	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/16/2022 2:32:23 AM	5.010	SINGLEP	Remembering Alamo (0.9520s)
5/16/2022 2:32:26 AM	5.010	SINGLEP	Calculate Odds Of Success (2.9786s)
5/16/2022 2:32:28 AM	5.010	SINGLEP	Briefly Panic (2.0989s)
5/16/2022 2:32:28 AM	5.010	SINGLEP	Install Confidence Routines (0.3969s)
5/16/2022 2:32:29 AM	5.010	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/16/2022 2:32:32 AM	5.010	SINGLEP	Late Axionic Computations (4.1385s)
5/16/2022 2:32:32 AM	5.010	SINGLEP	Acquiring Towel (0.0170s)
5/16/2022 2:32:32 AM	5.010	SINGLEP	Inhibiting Visual Scans (0.0833s)
5/16/2022 2:32:33 AM	5.010	SINGLEP	Ejecting Tactical Core (1.0024s)
5/16/2022 2:32:33 AM	5.010	SINGLEP	Grouping Flow Fields (0.0289s)
5/16/2022 2:32:37 AM	5.010	SINGLEP	Miming Starfields (3.3735s)
5/16/2022 2:32:39 AM	5.010	SINGLEP	Fondly Remembering Distant Planets (2.3677s)
5/16/2022 2:32:39 AM	5.010	SINGLEP	Calculating Firing Cones (0.0100s)
5/16/2022 2:32:40 AM	5.010	SINGLEP	Declaring Ship Part Sovereignty (0.5042s)
5/16/2022 2:32:40 AM	5.010	SINGLEP	Re-Aligning Objectives (0.0937s)
5/16/2022 2:33:14 AM	5.010	SINGLEP	Compensate for Neutrino Variance (34.1964s)
5/16/2022 2:33:14 AM	5.010	SINGLEP	Post-Proton Surge (0.0130s)
5/16/2022 2:33:14 AM	5.010	SINGLEP	DELAYED1 TID54 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
5/16/2022 2:33:14 AM	5.010	SINGLEP	DELAYED2 TID54 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
5/16/2022 2:33:14 AM	5.010	SINGLEP	DELAYED3 TID54 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
5/16/2022 2:33:14 AM	5.010	SINGLEP	DELAYED4 TID54 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
5/16/2022 2:33:14 AM	5.010	SINGLEP	DELAYED5 TID54 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
5/16/2022 2:33:14 AM	5.010	SINGLEP	DELAYED6 TID54 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
5/16/2022 2:33:14 AM	5.010	SINGLEP	DELAYED7 TID54 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
5/16/2022 2:33:14 AM	5.010	SINGLEP	DELAYED8 TID54 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
5/16/2022 2:33:14 AM	5.010	SINGLEP	Background Radiation Taste Test (0.0369s)
5/16/2022 2:33:14 AM	5.010	SINGLEP	Shuffling Chairs On Command Deck (0.0269s)
5/16/2022 2:33:14 AM	5.010	SINGLEP	Windshield Wiping (0.2144s)
5/16/2022 2:33:15 AM	5.010	SINGLEP	Last Organizational Modeling (0.3890s)
5/16/2022 2:33:15 AM	5.010	SINGLEP	Stimulate Modulation (0.2553s)
5/16/2022 2:33:15 AM	5.010	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/16/2022 2:33:15 AM	5.010	SINGLEP	Order Cores By Seniority (0.0040s)
5/16/2022 2:33:15 AM	5.010	SINGLEP	DELAYED9 TID65 Info: will dump 1450 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/16/2022 2:33:15 AM	5.010	SINGLEP	We got 0 campaign's data when deserializing
5/16/2022 2:33:15 AM	5.010	SINGLEP	Final Checks (0.6443s)
5/16/2022 2:33:15 AM	5.010	SINGLEP	Load Historical Documents (0.0030s)
5/16/2022 2:33:15 AM	5.010	SINGLEP	63.5 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.8s)
Inspect Aft Hatches (1.3s)
Check For Extra Modules (6.9s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (1.0s)
Calculate Odds Of Success (3.0s)
Briefly Panic (2.1s)
Install Confidence Routines (0.4s)
Late Axionic Computations (4.1s)
Ejecting Tactical Core (1.0s)
Miming Starfields (3.4s)
Fondly Remembering Distant Planets (2.4s)
Declaring Ship Part Sovereignty (0.5s)
Compensate for Neutrino Variance (34.2s)
Last Organizational Modeling (0.4s)
Stimulate Modulation (0.3s)
Final Checks (0.6s)
5/16/2022 2:33:16 AM	5.010	SINGLEP	Error on init Steam - is Steam running?
5/16/2022 2:58:14 PM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/16/2022 2:58:14 PM	SINGLEP	Boot up FleetOS (0.3197s)
5/16/2022 2:58:15 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/16/2022 2:58:15 PM	5.010	SINGLEP	Game Version: 5.010
5/16/2022 2:58:15 PM	5.010	SINGLEP	Check System Logs For Rogue Intelligence (1.1609s)
5/16/2022 2:58:16 PM	5.010	SINGLEP	Inspect Aft Hatches (1.2023s)
5/16/2022 2:58:17 PM	5.010	SINGLEP	Found 608 xml files in 143 folders in 593ms
5/16/2022 2:58:23 PM	5.010	SINGLEP	Check For Extra Modules (6.2588s)
5/16/2022 2:58:23 PM	5.010	SINGLEP	608 Xml Files Parsed in 5,661ms
5/16/2022 2:58:23 PM	5.010	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/16/2022 2:58:23 PM	5.010	SINGLEP	Eject Trash Into Hyperspace (0.0020s)
5/16/2022 2:58:23 PM	5.010	SINGLEP	Bring Cloaking Systems Online (0.0843s)
5/16/2022 2:58:23 PM	5.010	SINGLEP	Update mod and expansion statuses!
5/16/2022 2:58:23 PM	5.010	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
5/16/2022 2:58:23 PM	5.010	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DarkZenithSidekick (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/16/2022 2:58:23 PM	5.010	SINGLEP	Check Nearby Stellar Masses (0.0628s)
5/16/2022 2:58:23 PM	5.010	SINGLEP	608 Xml Files Checked For Exp/Mod Status in 4ms
5/16/2022 2:58:23 PM	5.010	SINGLEP	Pruning Excess Brain Cells (0.3735s)
5/16/2022 2:58:24 PM	5.010	SINGLEP	No resolution change was required.
5/16/2022 2:58:24 PM	5.010	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/16/2022 2:58:24 PM	5.010	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/16/2022 2:58:24 PM	5.010	SINGLEP	Remembering Alamo (1.0268s)
5/16/2022 2:58:27 PM	5.010	SINGLEP	Calculate Odds Of Success (3.0554s)
5/16/2022 2:58:29 PM	5.010	SINGLEP	Briefly Panic (2.1055s)
5/16/2022 2:58:30 PM	5.010	SINGLEP	Install Confidence Routines (0.4124s)
5/16/2022 2:58:31 PM	5.010	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/16/2022 2:58:34 PM	5.010	SINGLEP	Late Axionic Computations (4.3769s)
5/16/2022 2:58:34 PM	5.010	SINGLEP	Acquiring Towel (0.0529s)
5/16/2022 2:58:34 PM	5.010	SINGLEP	Inhibiting Visual Scans (0.0568s)
5/16/2022 2:58:35 PM	5.010	SINGLEP	Ejecting Tactical Core (1.0407s)
5/16/2022 2:58:35 PM	5.010	SINGLEP	Grouping Flow Fields (0.0304s)
5/16/2022 2:58:39 PM	5.010	SINGLEP	Miming Starfields (3.4125s)
5/16/2022 2:58:41 PM	5.010	SINGLEP	Cleaning Distant Planets (2.5422s)
5/16/2022 2:58:41 PM	5.010	SINGLEP	Calculating Firing Cones (0.0090s)
5/16/2022 2:58:42 PM	5.010	SINGLEP	Developing New Ship Parts (0.5959s)
5/16/2022 2:58:42 PM	5.010	SINGLEP	Re-Aligning Objectives (0.1072s)
5/16/2022 2:59:16 PM	5.010	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
5/16/2022 2:59:16 PM	5.010	SINGLEP	Collecting Solar Wind (34.3062s)
5/16/2022 2:59:16 PM	5.010	SINGLEP	Post-Proton Surge (0.0130s)
5/16/2022 2:59:16 PM	5.010	SINGLEP	Background Radiation Taste Test (0.0529s)
5/16/2022 2:59:16 PM	5.010	SINGLEP	Shuffling Chairs On Command Deck (0.0269s)
5/16/2022 2:59:17 PM	5.010	SINGLEP	Windshield Wiping (0.2134s)
5/16/2022 2:59:17 PM	5.010	SINGLEP	Last Organizational Modeling (0.5630s)
5/16/2022 2:59:18 PM	5.010	SINGLEP	Stimulate Modulation (0.3910s)
5/16/2022 2:59:18 PM	5.010	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/16/2022 2:59:18 PM	5.010	SINGLEP	Order Cores By Seniority (0.0040s)
5/16/2022 2:59:17 PM	5.010	SINGLEP	DELAYED1 TID57 Info: will dump 2090 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/16/2022 2:59:18 PM	5.010	SINGLEP	We got 0 campaign's data when deserializing
5/16/2022 2:59:18 PM	5.010	SINGLEP	Final Checks (0.6114s)
5/16/2022 2:59:18 PM	5.010	SINGLEP	Load Historical Documents (0.0040s)
5/16/2022 2:59:18 PM	5.010	SINGLEP	64.5 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (1.2s)
Inspect Aft Hatches (1.2s)
Check For Extra Modules (6.3s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (1.0s)
Calculate Odds Of Success (3.1s)
Briefly Panic (2.1s)
Install Confidence Routines (0.4s)
Late Axionic Computations (4.4s)
Ejecting Tactical Core (1.0s)
Miming Starfields (3.4s)
Cleaning Distant Planets (2.5s)
Developing New Ship Parts (0.6s)
Collecting Solar Wind (34.3s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.6s)
5/16/2022 2:59:19 PM	5.010	SINGLEP	Hello Steam user 'Друг'
5/16/2022 2:59:30 PM	5.010	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/16/2022 2:59:30 PM	5.010	SINGLEP	Clearing player accounts.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Clearing player accounts.
5/16/2022 2:59:30 PM	5.010	SINGLEP	null possible names for planet Type: Normal so we go into Malkovich mode.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Clearing player accounts.
5/16/2022 2:59:30 PM	5.010	SINGLEP	loading as template
5/16/2022 2:59:30 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/16/2022 2:59:30 PM	5.010	SINGLEP	Finish load save in 305ms
5/16/2022 2:59:30 PM	5.010	SINGLEP	DELAYED2 TID83 Start Generate Partial Map with Realistic and seed 273685166 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/16/2022 2:59:31 PM	5.010	SINGLEP	DELAYED3 TID83 Map structure generated in 432ms.
5/16/2022 2:59:31 PM	5.010	SINGLEP	DELAYED4 TID83 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire.
5/16/2022 2:59:31 PM	5.010	SINGLEP	DELAYED5 TID83 Generate Partial Map Complete  608ms Seed: 273685166
5/16/2022 2:59:32 PM	5.010	SINGLEP	Clearing player accounts.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/16/2022 2:59:49 PM	5.010	SINGLEP	Clearing player accounts.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Clearing player accounts.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Clearing player accounts.
5/16/2022 2:59:49 PM	5.010	SINGLEP	loading as template
5/16/2022 2:59:49 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/16/2022 2:59:49 PM	5.010	SINGLEP	Finish load save in 160ms
5/16/2022 2:59:49 PM	5.010	SINGLEP	DELAYED6 TID44 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/16/2022 2:59:49 PM	5.010	SINGLEP	DELAYED7 TID44 Map structure generated in 414ms.
5/16/2022 2:59:49 PM	5.010	SINGLEP	DELAYED8 TID44 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire.
5/16/2022 2:59:49 PM	5.010	SINGLEP	DELAYED9 TID44 Generate Partial Map Complete  431ms Seed: 1054870222
5/16/2022 3:01:37 PM	5.010	SINGLEP	DELAYED10 TID14 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:01:37 PM	5.010	SINGLEP	DELAYED11 TID14 PlayerAccount Wkk is controlling faction 2 - Necromancer Sidekick already.
5/16/2022 3:01:37 PM	5.010	SINGLEP	DELAYED12 TID14 Generate Partial Map Complete  26ms Seed: 1054870222
5/16/2022 3:01:45 PM	5.010	SINGLEP	DELAYED13 TID66 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:01:45 PM	5.010	SINGLEP	DELAYED14 TID66 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already.
5/16/2022 3:01:45 PM	5.010	SINGLEP	DELAYED15 TID66 Generate Partial Map Complete  23ms Seed: 1054870222
5/16/2022 3:01:50 PM	5.010	SINGLEP	DELAYED16 TID6 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:01:50 PM	5.010	SINGLEP	DELAYED17 TID6 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already.
5/16/2022 3:01:50 PM	5.010	SINGLEP	DELAYED18 TID6 Generate Partial Map Complete  38ms Seed: 1054870222
5/16/2022 3:01:52 PM	5.010	SINGLEP	DELAYED19 TID86 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:01:52 PM	5.010	SINGLEP	DELAYED20 TID86 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already.
5/16/2022 3:01:52 PM	5.010	SINGLEP	DELAYED21 TID86 Generate Partial Map Complete  22ms Seed: 1054870222
5/16/2022 3:01:53 PM	5.010	SINGLEP	DELAYED22 TID36 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:01:53 PM	5.010	SINGLEP	DELAYED23 TID36 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already.
5/16/2022 3:01:53 PM	5.010	SINGLEP	DELAYED24 TID36 Generate Partial Map Complete  23ms Seed: 1054870222
5/16/2022 3:01:56 PM	5.010	SINGLEP	DELAYED25 TID42 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:01:56 PM	5.010	SINGLEP	DELAYED26 TID42 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already.
5/16/2022 3:01:56 PM	5.010	SINGLEP	DELAYED27 TID42 Generate Partial Map Complete  23ms Seed: 1054870222
5/16/2022 3:01:59 PM	5.010	SINGLEP	skipping ElderlingsAgainstNecromancer
5/16/2022 3:01:59 PM	5.010	SINGLEP	skipping Templar
5/16/2022 3:03:09 PM	5.010	SINGLEP	DELAYED28 TID38 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:03:09 PM	5.010	SINGLEP	DELAYED29 TID38 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already.
5/16/2022 3:03:09 PM	5.010	SINGLEP	DELAYED30 TID38 Generate Partial Map Complete  21ms Seed: 1054870222
5/16/2022 3:03:13 PM	5.010	SINGLEP	DELAYED31 TID76 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:03:13 PM	5.010	SINGLEP	DELAYED32 TID76 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already.
5/16/2022 3:03:13 PM	5.010	SINGLEP	DELAYED33 TID76 Generate Partial Map Complete  26ms Seed: 1054870222
5/16/2022 3:03:50 PM	5.010	SINGLEP	DELAYED34 TID43 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:03:50 PM	5.010	SINGLEP	DELAYED35 TID43 PlayerAccount Wkk is controlling faction 2 - Necromancer Sidekick already.
5/16/2022 3:03:50 PM	5.010	SINGLEP	DELAYED36 TID43 Generate Partial Map Complete  20ms Seed: 1054870222
5/16/2022 3:14:19 PM	5.010	SINGLEP	DELAYED37 TID26 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:14:19 PM	5.010	SINGLEP	DELAYED38 TID26 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:14:19 PM	5.010	SINGLEP	DELAYED39 TID26 Generate Partial Map Complete  22ms Seed: 1054870222
5/16/2022 3:17:34 PM	5.010	SINGLEP	skipping ElderlingsAgainstNecromancer
5/16/2022 3:17:34 PM	5.010	SINGLEP	skipping Templar
5/16/2022 3:18:07 PM	5.010	SINGLEP	DELAYED40 TID33 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:18:07 PM	5.010	SINGLEP	DELAYED41 TID33 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:18:07 PM	5.010	SINGLEP	DELAYED42 TID33 Generate Partial Map Complete  19ms Seed: 1054870222
5/16/2022 3:18:07 PM	5.010	SINGLEP	skipping ElderlingsAgainstNecromancer
5/16/2022 3:18:07 PM	5.010	SINGLEP	skipping Templar
5/16/2022 3:18:20 PM	5.010	SINGLEP	DELAYED43 TID50 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:18:20 PM	5.010	SINGLEP	DELAYED44 TID50 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:18:20 PM	5.010	SINGLEP	DELAYED45 TID50 Generate Partial Map Complete  19ms Seed: 1054870222
5/16/2022 3:18:20 PM	5.010	SINGLEP	skipping ElderlingsAgainstNecromancer
5/16/2022 3:18:20 PM	5.010	SINGLEP	skipping Templar
5/16/2022 3:18:28 PM	5.010	SINGLEP	DELAYED46 TID71 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:18:28 PM	5.010	SINGLEP	DELAYED47 TID71 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:18:28 PM	5.010	SINGLEP	DELAYED48 TID71 Generate Partial Map Complete  21ms Seed: 1054870222
5/16/2022 3:19:30 PM	5.010	SINGLEP	DELAYED49 TID34 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:19:30 PM	5.010	SINGLEP	DELAYED50 TID34 Map structure generated in 212ms.
5/16/2022 3:19:30 PM	5.010	SINGLEP	DELAYED51 TID34 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:19:30 PM	5.010	SINGLEP	DELAYED52 TID34 Generate Partial Map Complete  225ms Seed: 1054870222
5/16/2022 3:19:34 PM	5.010	SINGLEP	DELAYED53 TID25 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:19:34 PM	5.010	SINGLEP	DELAYED54 TID25 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:19:34 PM	5.010	SINGLEP	DELAYED55 TID25 Generate Partial Map Complete  14ms Seed: 1054870222
5/16/2022 3:19:34 PM	5.010	SINGLEP	DELAYED56 TID35 Start Generate Partial Map with Realistic and seed 612857594 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:19:35 PM	5.010	SINGLEP	DELAYED57 TID35 Map structure generated in 221ms.
5/16/2022 3:19:35 PM	5.010	SINGLEP	DELAYED58 TID35 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:19:35 PM	5.010	SINGLEP	DELAYED59 TID35 Generate Partial Map Complete  236ms Seed: 612857594
5/16/2022 3:19:35 PM	5.010	SINGLEP	DELAYED60 TID54 Start Generate Partial Map with Realistic and seed 88852874 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:19:35 PM	5.010	SINGLEP	DELAYED61 TID54 Map structure generated in 203ms.
5/16/2022 3:19:35 PM	5.010	SINGLEP	DELAYED62 TID54 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:19:35 PM	5.010	SINGLEP	DELAYED63 TID54 Generate Partial Map Complete  217ms Seed: 88852874
5/16/2022 3:19:36 PM	5.010	SINGLEP	DELAYED64 TID53 Start Generate Partial Map with Realistic and seed 172670109 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:19:36 PM	5.010	SINGLEP	DELAYED65 TID53 Map structure generated in 233ms.
5/16/2022 3:19:36 PM	5.010	SINGLEP	DELAYED66 TID53 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:19:36 PM	5.010	SINGLEP	DELAYED67 TID53 Generate Partial Map Complete  269ms Seed: 172670109
5/16/2022 3:19:36 PM	5.010	SINGLEP	DELAYED68 TID54 Start Generate Partial Map with Realistic and seed 792241809 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:19:37 PM	5.010	SINGLEP	DELAYED69 TID54 Map structure generated in 255ms.
5/16/2022 3:19:37 PM	5.010	SINGLEP	DELAYED70 TID54 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:19:37 PM	5.010	SINGLEP	DELAYED71 TID54 Generate Partial Map Complete  286ms Seed: 792241809
5/16/2022 3:19:37 PM	5.010	SINGLEP	DELAYED72 TID44 Start Generate Partial Map with Realistic and seed 483195049 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:19:37 PM	5.010	SINGLEP	DELAYED73 TID44 Map structure generated in 185ms.
5/16/2022 3:19:37 PM	5.010	SINGLEP	DELAYED74 TID44 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:19:37 PM	5.010	SINGLEP	DELAYED75 TID44 Generate Partial Map Complete  198ms Seed: 483195049
5/16/2022 3:19:57 PM	5.010	SINGLEP	DELAYED76 TID82 Start Generate Partial Map with Realistic and seed 483195049 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/16/2022 3:19:57 PM	5.010	SINGLEP	DELAYED77 TID82 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/16/2022 3:19:57 PM	5.010	SINGLEP	DELAYED78 TID82 Generate Partial Map Complete  14ms Seed: 483195049
5/16/2022 3:20:00 PM	5.010	SINGLEP	DELAYED79 TID63 Start Generate FULL Map with Realistic and seed 483195049 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/16/2022 3:20:01 PM	5.010	SINGLEP	DELAYED80 TID63 Generate FULL Map Complete  486ms Seed: 483195049
5/16/2022 3:20:01 PM	5.010	SINGLEP	DELAYED81 TID84 Fixed incorrect count of ships to be granted.  Was 3, now 10 Implosion Minefield from Other Defensive Schematic Server
5/16/2022 3:20:01 PM	5.010	SINGLEP	DELAYED82 TID84 Fixed incorrect count of ships to be granted.  Was 10, now 6 Tractor Array from Other Defensive Schematic Server
5/16/2022 3:20:02 PM	5.010	SINGLEP	DELAYED83 TID78 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
5/16/2022 4:30:40 PM	5.010	SINGLEP	DELAYED84 TID12 built a city
5/16/2022 4:52:21 PM	5.010	SINGLEP	DELAYED85 TID87 Reconquest Seeding for Akylo: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3
5/16/2022 5:19:19 PM	5.010	SINGLEP	DELAYED86 TID83 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile
5/16/2022 5:26:07 PM	5.010	SINGLEP	DELAYED87 TID89 built a city
5/16/2022 5:59:55 PM	5.010	SINGLEP	DELAYED88 TID85 Reconquest Seeding for Nueli: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4
5/16/2022 6:13:32 PM	5.010	SINGLEP	DELAYED89 TID42 Reconquest Seeding for Leonis: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
5/16/2022 6:54:53 PM	5.010	SINGLEP	DELAYED90 TID9 Reconquest Seeding for Shigehara: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
5/16/2022 6:58:41 PM	5.010	SINGLEP	Clearing player accounts.
5/20/2022 4:20:04 PM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/20/2022 4:20:05 PM	SINGLEP	Boot up FleetOS (0.2862s)
5/20/2022 4:20:05 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/20/2022 4:20:06 PM	5.011	SINGLEP	Game Version: 5.011
5/20/2022 4:20:06 PM	5.011	SINGLEP	Check System Logs For Rogue Intelligence (1.1455s)
5/20/2022 4:20:07 PM	5.011	SINGLEP	Inspect Aft Hatches (1.2267s)
5/20/2022 4:20:08 PM	5.011	SINGLEP	Found 611 xml files in 143 folders in 717ms
5/20/2022 4:20:14 PM	5.011	SINGLEP	Check For Extra Modules (7.4287s)
5/20/2022 4:20:14 PM	5.011	SINGLEP	611 Xml Files Parsed in 6,707ms
5/20/2022 4:20:14 PM	5.011	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/20/2022 4:20:14 PM	5.011	SINGLEP	Eject Trash Into Hyperspace (0.0030s)
5/20/2022 4:20:15 PM	5.011	SINGLEP	Bring Cloaking Systems Online (0.1007s)
5/20/2022 4:20:15 PM	5.011	SINGLEP	Update mod and expansion statuses!
5/20/2022 4:20:15 PM	5.011	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
5/20/2022 4:20:15 PM	5.011	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DarkZenithSidekick (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/20/2022 4:20:15 PM	5.011	SINGLEP	Check Nearby Stellar Masses (0.0628s)
5/20/2022 4:20:15 PM	5.011	SINGLEP	611 Xml Files Checked For Exp/Mod Status in 4ms
5/20/2022 4:20:15 PM	5.011	SINGLEP	Pruning Excess Brain Cells (0.3750s)
5/20/2022 4:20:16 PM	5.011	SINGLEP	No resolution change was required.
5/20/2022 4:20:16 PM	5.011	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/20/2022 4:20:16 PM	5.011	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/20/2022 4:20:16 PM	5.011	SINGLEP	Remembering Alamo (0.9634s)
5/20/2022 4:20:19 PM	5.011	SINGLEP	Calculate Odds Of Success (3.0105s)
5/20/2022 4:20:21 PM	5.011	SINGLEP	Briefly Panic (2.0132s)
5/20/2022 4:20:21 PM	5.011	SINGLEP	Install Confidence Routines (0.4388s)
5/20/2022 4:20:22 PM	5.011	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/20/2022 4:20:26 PM	5.011	SINGLEP	Late Axionic Computations (4.4871s)
5/20/2022 4:20:26 PM	5.011	SINGLEP	Acquiring Towel (0.0219s)
5/20/2022 4:20:26 PM	5.011	SINGLEP	Inhibiting Visual Scans (0.0803s)
5/20/2022 4:20:27 PM	5.011	SINGLEP	Ejecting Tactical Core (1.0173s)
5/20/2022 4:20:27 PM	5.011	SINGLEP	Grouping Flow Fields (0.0299s)
5/20/2022 4:20:30 PM	5.011	SINGLEP	Sucking In Starfields (3.2628s)
5/20/2022 4:20:33 PM	5.011	SINGLEP	Scanning Distant Planets (2.4754s)
5/20/2022 4:20:33 PM	5.011	SINGLEP	Calculating Firing Cones (0.0090s)
5/20/2022 4:20:33 PM	5.011	SINGLEP	Kicking Ship Parts Down Elevator Shaft (0.6024s)
5/20/2022 4:20:34 PM	5.011	SINGLEP	Re-Aligning Objectives (0.1097s)
5/20/2022 4:21:19 PM	5.011	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
5/20/2022 4:21:20 PM	5.011	SINGLEP	Scan For Internal Dissent (46.0797s)
5/20/2022 4:21:20 PM	5.011	SINGLEP	Post-Proton Surge (0.0120s)
5/20/2022 4:21:20 PM	5.011	SINGLEP	Background Radiation Taste Test (0.0409s)
5/20/2022 4:21:20 PM	5.011	SINGLEP	Shuffling Chairs On Command Deck (0.0229s)
5/20/2022 4:21:20 PM	5.011	SINGLEP	Windshield Wiping (0.1995s)
5/20/2022 4:21:20 PM	5.011	SINGLEP	Last Organizational Modeling (0.5565s)
5/20/2022 4:21:21 PM	5.011	SINGLEP	Stimulate Modulation (0.3880s)
5/20/2022 4:21:21 PM	5.011	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/20/2022 4:21:21 PM	5.011	SINGLEP	Order Cores By Seniority (0.0050s)
5/20/2022 4:21:20 PM	5.011	SINGLEP	DELAYED1 TID30 Info: will dump 2090 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/20/2022 4:21:21 PM	5.011	SINGLEP	We got 0 campaign's data when deserializing
5/20/2022 4:21:21 PM	5.011	SINGLEP	Final Checks (0.6588s)
5/20/2022 4:21:21 PM	5.011	SINGLEP	Load Historical Documents (0.0040s)
5/20/2022 4:21:22 PM	5.011	SINGLEP	77.2 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (1.1s)
Inspect Aft Hatches (1.2s)
Check For Extra Modules (7.4s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (1.0s)
Calculate Odds Of Success (3.0s)
Briefly Panic (2.0s)
Install Confidence Routines (0.4s)
Late Axionic Computations (4.5s)
Ejecting Tactical Core (1.0s)
Sucking In Starfields (3.3s)
Scanning Distant Planets (2.5s)
Kicking Ship Parts Down Elevator Shaft (0.6s)
Scan For Internal Dissent (46.1s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.7s)
5/20/2022 4:21:22 PM	5.011	SINGLEP	Hello Steam user 'Друг'
5/20/2022 4:21:41 PM	5.011	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/20/2022 4:21:41 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:21:41 PM	5.011	SINGLEP	null possible names for planet Type: Normal so we go into Malkovich mode.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:21:41 PM	5.011	SINGLEP	loading as template
5/20/2022 4:21:41 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/20/2022 4:21:41 PM	5.011	SINGLEP	Finish load save in 315ms
5/20/2022 4:21:41 PM	5.011	SINGLEP	DELAYED2 TID90 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/20/2022 4:21:42 PM	5.011	SINGLEP	DELAYED3 TID90 Map structure generated in 203ms.
5/20/2022 4:21:42 PM	5.011	SINGLEP	DELAYED4 TID90 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire.
5/20/2022 4:21:42 PM	5.011	SINGLEP	DELAYED5 TID90 Generate Partial Map Complete  381ms Seed: 914267476
5/20/2022 4:21:50 PM	5.011	SINGLEP	DELAYED6 TID87 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:21:50 PM	5.011	SINGLEP	DELAYED7 TID87 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/20/2022 4:21:50 PM	5.011	SINGLEP	DELAYED8 TID87 Generate Partial Map Complete  16ms Seed: 914267476
5/20/2022 4:22:17 PM	5.011	SINGLEP	DELAYED9 TID76 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:22:17 PM	5.011	SINGLEP	DELAYED10 TID76 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/20/2022 4:22:17 PM	5.011	SINGLEP	DELAYED11 TID76 Generate Partial Map Complete  15ms Seed: 914267476
5/20/2022 4:22:18 PM	5.011	SINGLEP	DELAYED12 TID18 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:22:18 PM	5.011	SINGLEP	DELAYED13 TID18 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/20/2022 4:22:18 PM	5.011	SINGLEP	DELAYED14 TID18 Generate Partial Map Complete  12ms Seed: 914267476
5/20/2022 4:22:32 PM	5.011	SINGLEP	DELAYED15 TID76 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:22:32 PM	5.011	SINGLEP	DELAYED16 TID76 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already.
5/20/2022 4:22:32 PM	5.011	SINGLEP	DELAYED17 TID76 Generate Partial Map Complete  12ms Seed: 914267476
5/20/2022 4:22:46 PM	5.011	SINGLEP	DELAYED18 TID78 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:22:46 PM	5.011	SINGLEP	DELAYED19 TID78 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:22:46 PM	5.011	SINGLEP	DELAYED20 TID78 Generate Partial Map Complete  15ms Seed: 914267476
5/20/2022 4:23:48 PM	5.011	SINGLEP	DELAYED21 TID6 Start Generate Partial Map with Realistic and seed 898124398 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:23:48 PM	5.011	SINGLEP	DELAYED22 TID6 Map structure generated in 184ms.
5/20/2022 4:23:48 PM	5.011	SINGLEP	DELAYED23 TID6 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:23:48 PM	5.011	SINGLEP	DELAYED24 TID6 Generate Partial Map Complete  197ms Seed: 898124398
5/20/2022 4:23:48 PM	5.011	SINGLEP	DELAYED25 TID30 Start Generate Partial Map with Realistic and seed 91658362 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:23:49 PM	5.011	SINGLEP	DELAYED26 TID30 Map structure generated in 322ms.
5/20/2022 4:23:49 PM	5.011	SINGLEP	DELAYED27 TID30 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:23:49 PM	5.011	SINGLEP	DELAYED28 TID30 Generate Partial Map Complete  335ms Seed: 91658362
5/20/2022 4:23:49 PM	5.011	SINGLEP	DELAYED29 TID75 Start Generate Partial Map with Realistic and seed 199810156 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:23:49 PM	5.011	SINGLEP	DELAYED30 TID75 Map structure generated in 214ms.
5/20/2022 4:23:49 PM	5.011	SINGLEP	DELAYED31 TID75 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:23:49 PM	5.011	SINGLEP	DELAYED32 TID75 Generate Partial Map Complete  227ms Seed: 199810156
5/20/2022 4:23:50 PM	5.011	SINGLEP	DELAYED33 TID38 Start Generate Partial Map with Realistic and seed 283049584 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:23:50 PM	5.011	SINGLEP	DELAYED34 TID38 Map structure generated in 202ms.
5/20/2022 4:23:50 PM	5.011	SINGLEP	DELAYED35 TID38 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:23:50 PM	5.011	SINGLEP	DELAYED36 TID38 Generate Partial Map Complete  215ms Seed: 283049584
5/20/2022 4:23:50 PM	5.011	SINGLEP	DELAYED37 TID57 Start Generate Partial Map with Realistic and seed 461326042 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:23:50 PM	5.011	SINGLEP	DELAYED38 TID57 Map structure generated in 214ms.
5/20/2022 4:23:50 PM	5.011	SINGLEP	DELAYED39 TID57 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:23:50 PM	5.011	SINGLEP	DELAYED40 TID57 Generate Partial Map Complete  245ms Seed: 461326042
5/20/2022 4:24:10 PM	5.011	SINGLEP	DELAYED41 TID49 Start Generate FULL Map with Realistic and seed 461326042 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/20/2022 4:24:10 PM	5.011	SINGLEP	DELAYED42 TID49 Generate FULL Map Complete  487ms Seed: 461326042
5/20/2022 4:24:11 PM	5.011	SINGLEP	DELAYED43 TID87 Fixed incorrect count of ships to be granted.  Was 10, now 20 Ambush Turret from Turret Schematic Server
5/20/2022 4:24:34 PM	5.011	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5011_AutobuildAndHomeArkStrength
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/20/2022 4:24:34 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/20/2022 4:24:40 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:24:40 PM	5.011	SINGLEP	loading as template
5/20/2022 4:24:40 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/20/2022 4:24:40 PM	5.011	SINGLEP	Finish load save in 154ms
5/20/2022 4:24:40 PM	5.011	SINGLEP	DELAYED44 TID73 Start Generate Partial Map with Realistic and seed 685207461 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/20/2022 4:24:40 PM	5.011	SINGLEP	DELAYED45 TID73 Map structure generated in 216ms.
5/20/2022 4:24:40 PM	5.011	SINGLEP	DELAYED46 TID73 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire.
5/20/2022 4:24:40 PM	5.011	SINGLEP	DELAYED47 TID73 Generate Partial Map Complete  226ms Seed: 685207461
5/20/2022 4:26:10 PM	5.011	SINGLEP	DELAYED48 TID89 Start Generate FULL Map with Realistic and seed 685207461 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/20/2022 4:26:10 PM	5.011	SINGLEP	DELAYED49 TID89 Harmless warning: AI:SeedEntities called with tag 'ignore' but none of those exist.  This may be entirely be design, based on mods or expansions.
5/20/2022 4:26:10 PM	5.011	SINGLEP	DELAYED50 TID89 Generate FULL Map Complete  295ms Seed: 685207461
5/20/2022 4:29:34 PM	5.011	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5011_AutobuildAndHomeArkStrength
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/20/2022 4:29:34 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/20/2022 4:29:38 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:29:38 PM	5.011	SINGLEP	loading as template
5/20/2022 4:29:38 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/20/2022 4:29:38 PM	5.011	SINGLEP	Finish load save in 161ms
5/20/2022 4:29:38 PM	5.011	SINGLEP	DELAYED51 TID21 Start Generate Partial Map with Realistic and seed 630350504 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/20/2022 4:29:39 PM	5.011	SINGLEP	DELAYED52 TID21 Map structure generated in 223ms.
5/20/2022 4:29:39 PM	5.011	SINGLEP	DELAYED53 TID21 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire.
5/20/2022 4:29:39 PM	5.011	SINGLEP	DELAYED54 TID21 Generate Partial Map Complete  234ms Seed: 630350504
5/20/2022 4:29:44 PM	5.011	SINGLEP	DELAYED55 TID72 Start Generate Partial Map with Realistic and seed 685207461 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:29:44 PM	5.011	SINGLEP	DELAYED56 TID72 Map structure generated in 214ms.
5/20/2022 4:29:44 PM	5.011	SINGLEP	DELAYED57 TID72 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:29:44 PM	5.011	SINGLEP	DELAYED58 TID72 Generate Partial Map Complete  227ms Seed: 685207461
5/20/2022 4:29:45 PM	5.011	SINGLEP	DELAYED59 TID70 Start Generate Partial Map with Realistic and seed 630350504 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:29:45 PM	5.011	SINGLEP	DELAYED60 TID70 Map structure generated in 222ms.
5/20/2022 4:29:45 PM	5.011	SINGLEP	DELAYED61 TID70 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:29:45 PM	5.011	SINGLEP	DELAYED62 TID70 Generate Partial Map Complete  236ms Seed: 630350504
5/20/2022 4:29:47 PM	5.011	SINGLEP	DELAYED63 TID41 Start Generate Partial Map with Realistic and seed 685207461 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:29:47 PM	5.011	SINGLEP	DELAYED64 TID41 Map structure generated in 214ms.
5/20/2022 4:29:47 PM	5.011	SINGLEP	DELAYED65 TID41 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:29:47 PM	5.011	SINGLEP	DELAYED66 TID41 Generate Partial Map Complete  227ms Seed: 685207461
5/20/2022 4:29:51 PM	5.011	SINGLEP	DELAYED67 TID89 Start Generate FULL Map with Realistic and seed 685207461 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/20/2022 4:29:52 PM	5.011	SINGLEP	DELAYED68 TID89 Generate FULL Map Complete  299ms Seed: 685207461
5/20/2022 4:30:30 PM	5.011	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5011_AutobuildAndHomeArkStrength
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/20/2022 4:30:30 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:30:55 PM	5.011	SINGLEP	DELAYED69 TID81 Update mod and expansion statuses!
5/20/2022 4:30:55 PM	5.011	SINGLEP	DELAYED70 TID81 Expansions:  The Spire Rises (Installed But Disabled)  Zenith Onslaught (Installed But Disabled)  The Neinzul Abyss (Installed But Disabled)  
5/20/2022 4:30:55 PM	5.011	SINGLEP	DELAYED71 TID81 Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DarkZenithSidekick (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/20/2022 4:30:55 PM	5.011	SINGLEP	Reload All Tables That Allow For That
5/20/2022 4:30:55 PM	5.011	SINGLEP	DELAYED72 TID60 Reset All Pools From Xml Reload
5/20/2022 4:31:02 PM	5.011	SINGLEP	DELAYED73 TID60 Reuse And Ready (6.5923s)
5/20/2022 4:31:02 PM	5.011	SINGLEP	DELAYED74 TID60 Found 609 xml files in 141 folders in 28ms
5/20/2022 4:31:02 PM	5.011	SINGLEP	DELAYED75 TID60 Clear And Reload Xml (0.6034s)
5/20/2022 4:31:02 PM	5.011	SINGLEP	DELAYED76 TID60 609 Xml Files Parsed in 574ms
5/20/2022 4:31:02 PM	5.011	SINGLEP	DELAYED77 TID60 Gather Ancient Lifeforms (0.0040s)
5/20/2022 4:31:02 PM	5.011	SINGLEP	DELAYED78 TID60 609 Xml Files Checked For Exp/Mod Status in 3ms
5/20/2022 4:31:02 PM	5.011	SINGLEP	DELAYED79 TID60 Pruning Excess Brain Cells (0.0000s)
5/20/2022 4:31:02 PM	5.011	SINGLEP	DELAYED80 TID60 Prep Tables (0.0140s)
5/20/2022 4:31:02 PM	5.011	SINGLEP	Tables Are Prepped (0.0040s)
5/20/2022 4:31:02 PM	5.011	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/20/2022 4:31:02 PM	5.011	SINGLEP	Initialize Tables (0.2748s)
5/20/2022 4:31:02 PM	5.011	SINGLEP	Do Table Post-Init (0.0120s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	Computing Last Digit of PI (0.2204s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	Post-Proton Surge (0.0110s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy
5/20/2022 4:31:03 PM	5.011	SINGLEP	Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy
5/20/2022 4:31:03 PM	5.011	SINGLEP	Background Radiation Taste Test (0.0160s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	Shuffling Chairs On Command Deck (0.0279s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	Windshield Wiping (0.0299s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	Last Organizational Modeling (0.0803s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	Stimulate Modulation (0.0688s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	DELAYED81 TID79 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/20/2022 4:31:03 PM	5.011	SINGLEP	Order Cores By Seniority (0.0040s)
5/20/2022 4:31:03 PM	5.011	SINGLEP	No resolution change was required.
5/20/2022 4:31:03 PM	5.011	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/20/2022 4:31:03 PM	5.011	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/20/2022 4:31:04 PM	5.011	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/20/2022 4:31:04 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:31:04 PM	5.011	SINGLEP	No more 0 names; we have 0
5/20/2022 4:31:04 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:31:04 PM	5.011	SINGLEP	loading as template
5/20/2022 4:31:04 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/20/2022 4:31:04 PM	5.011	SINGLEP	Finish load save in 48ms
5/20/2022 4:31:04 PM	5.011	SINGLEP	DELAYED82 TID28 Start Generate Partial Map with Realistic and seed 503798497 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/20/2022 4:31:05 PM	5.011	SINGLEP	DELAYED83 TID28 Map structure generated in 226ms.
5/20/2022 4:31:05 PM	5.011	SINGLEP	DELAYED84 TID28 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire.
5/20/2022 4:31:05 PM	5.011	SINGLEP	DELAYED85 TID28 Generate Partial Map Complete  240ms Seed: 503798497
5/20/2022 4:31:11 PM	5.011	SINGLEP	DELAYED86 TID95 Start Generate Partial Map with Realistic and seed 114890147 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:31:11 PM	5.011	SINGLEP	DELAYED87 TID95 Map structure generated in 222ms.
5/20/2022 4:31:11 PM	5.011	SINGLEP	DELAYED88 TID95 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:31:11 PM	5.011	SINGLEP	DELAYED89 TID95 Generate Partial Map Complete  236ms Seed: 114890147
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED90 TID59 Start Generate Partial Map with Realistic and seed 769525231 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED91 TID59 Map structure generated in 235ms.
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED92 TID59 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED93 TID59 Generate Partial Map Complete  247ms Seed: 769525231
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED94 TID18 Start Generate Partial Map with Realistic and seed 949715244 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED95 TID18 Map structure generated in 206ms.
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED96 TID18 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED97 TID18 Generate Partial Map Complete  219ms Seed: 949715244
5/20/2022 4:31:12 PM	5.011	SINGLEP	DELAYED98 TID59 Start Generate Partial Map with Realistic and seed 709499485 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:31:13 PM	5.011	SINGLEP	DELAYED99 TID59 Map structure generated in 256ms.
5/20/2022 4:31:13 PM	5.011	SINGLEP	DELAYED100 TID59 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:31:13 PM	5.011	SINGLEP	DELAYED101 TID59 Generate Partial Map Complete  268ms Seed: 709499485
5/20/2022 4:31:13 PM	5.011	SINGLEP	DELAYED102 TID91 Start Generate Partial Map with Realistic and seed 637170279 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 4:31:13 PM	5.011	SINGLEP	DELAYED103 TID91 Map structure generated in 192ms.
5/20/2022 4:31:13 PM	5.011	SINGLEP	DELAYED104 TID91 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 4:31:13 PM	5.011	SINGLEP	DELAYED105 TID91 Generate Partial Map Complete  205ms Seed: 637170279
5/20/2022 4:31:19 PM	5.011	SINGLEP	DELAYED106 TID74 Start Generate FULL Map with Realistic and seed 637170279 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/20/2022 4:31:19 PM	5.011	SINGLEP	DELAYED107 TID74 Generate FULL Map Complete  139ms Seed: 637170279
5/20/2022 4:31:20 PM	5.011	SINGLEP	DELAYED108 TID75 Fixed incorrect count of ships to be granted.  Was 2, now 10 Spider Turret from Turret Schematic Server
5/20/2022 4:31:20 PM	5.011	SINGLEP	DELAYED109 TID75 Fixed incorrect count of ships to be granted.  Was 2, now 10 Concussion Turret from Turret Schematic Server
5/20/2022 4:31:20 PM	5.011	SINGLEP	DELAYED110 TID63 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 4:31:20 PM	5.011	SINGLEP	DELAYED111 TID63 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 4:31:20 PM	5.011	SINGLEP	DELAYED112 TID63 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 4:31:20 PM	5.011	SINGLEP	DELAYED113 TID63 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 4:31:48 PM	5.011	SINGLEP	DELAYED114 TID93 Memory not cleaned up properly at RapidAntiLeakPoolable 'HackingImplementation_WithTargetMenu-GetMinAndMaxCostToHackForSidebar-eligibleTargets' of type Arcen.Universal.List`1[Arcen.AIW2.Core.SafeSquadWrapper]
5/20/2022 4:31:57 PM	5.011	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5011_AutobuildAndHomeArkStrength
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/20/2022 4:32:11 PM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/20/2022 4:32:11 PM	SINGLEP	Boot up FleetOS (0.1356s)
5/20/2022 4:32:12 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/20/2022 4:32:12 PM	5.011	SINGLEP	Game Version: 5.011
5/20/2022 4:32:12 PM	5.011	SINGLEP	Check System Logs For Rogue Intelligence (0.2294s)
5/20/2022 4:32:12 PM	5.011	SINGLEP	Inspect Aft Hatches (0.0170s)
5/20/2022 4:32:12 PM	5.011	SINGLEP	Found 611 xml files in 143 folders in 29ms
5/20/2022 4:32:12 PM	5.011	SINGLEP	Check For Extra Modules (0.5186s)
5/20/2022 4:32:12 PM	5.011	SINGLEP	611 Xml Files Parsed in 486ms
5/20/2022 4:32:12 PM	5.011	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/20/2022 4:32:12 PM	5.011	SINGLEP	Eject Trash Into Hyperspace (0.0030s)
5/20/2022 4:32:12 PM	5.011	SINGLEP	Bring Cloaking Systems Online (0.0344s)
5/20/2022 4:32:12 PM	5.011	SINGLEP	Update mod and expansion statuses!
5/20/2022 4:32:12 PM	5.011	SINGLEP	Expansions:  The Spire Rises (Installed But Disabled)  Zenith Onslaught (Installed But Disabled)  The Neinzul Abyss (Installed But Disabled)  
5/20/2022 4:32:12 PM	5.011	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DarkZenithSidekick (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/20/2022 4:32:12 PM	5.011	SINGLEP	Check Nearby Stellar Masses (0.0239s)
5/20/2022 4:32:12 PM	5.011	SINGLEP	611 Xml Files Checked For Exp/Mod Status in 8ms
5/20/2022 4:32:12 PM	5.011	SINGLEP	Pruning Excess Brain Cells (0.0574s)
5/20/2022 4:32:12 PM	5.011	SINGLEP	No resolution change was required.
5/20/2022 4:32:12 PM	5.011	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/20/2022 4:32:12 PM	5.011	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/20/2022 4:32:12 PM	5.011	SINGLEP	Last Save File appears to have been deleted!  Name was: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/Beacon of Light/kinda hopeless.save
5/20/2022 4:32:12 PM	5.011	SINGLEP	Remembering Alamo (0.0738s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Calculate Odds Of Success (0.2817s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Briefly Panic (0.1616s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Install Confidence Routines (0.2907s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/20/2022 4:32:13 PM	5.011	SINGLEP	Late Axionic Computations (0.1381s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Acquiring Towel (0.0160s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Inhibiting Visual Scans (0.0120s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Ejecting Tactical Core (0.0479s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Grouping Flow Fields (0.0299s)
5/20/2022 4:32:13 PM	5.011	SINGLEP	Pining For Starfields (0.0778s)
5/20/2022 4:32:14 PM	5.011	SINGLEP	Mapping Distant Planets (0.0828s)
5/20/2022 4:32:14 PM	5.011	SINGLEP	Calculating Firing Cones (0.0090s)
5/20/2022 4:32:14 PM	5.011	SINGLEP	Wearing Ship Parts On Head (0.2733s)
5/20/2022 4:32:14 PM	5.011	SINGLEP	Re-Aligning Objectives (0.0583s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	Integrate Leading Edges (0.9197s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	Post-Proton Surge (0.0120s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy
5/20/2022 4:32:15 PM	5.011	SINGLEP	Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy
5/20/2022 4:32:15 PM	5.011	SINGLEP	Background Radiation Taste Test (0.0199s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	Shuffling Chairs On Command Deck (0.0229s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	Windshield Wiping (0.0873s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	Last Organizational Modeling (0.1750s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	Stimulate Modulation (0.1356s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/20/2022 4:32:15 PM	5.011	SINGLEP	Order Cores By Seniority (0.0040s)
5/20/2022 4:32:15 PM	5.011	SINGLEP	DELAYED1 TID11 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/20/2022 4:32:16 PM	5.011	SINGLEP	We got 0 campaign's data when deserializing
5/20/2022 4:32:16 PM	5.011	SINGLEP	Final Checks (0.2902s)
5/20/2022 4:32:16 PM	5.011	SINGLEP	Load Historical Documents (0.0020s)
5/20/2022 4:32:16 PM	5.011	SINGLEP	4.2 seconds total load time.
Check For Extra Modules (0.5s)
Calculate Odds Of Success (0.3s)
Install Confidence Routines (0.3s)
Wearing Ship Parts On Head (0.3s)
Integrate Leading Edges (0.9s)
Final Checks (0.3s)
5/20/2022 4:32:16 PM	5.011	SINGLEP	Hello Steam user 'Друг'
5/20/2022 4:32:18 PM	5.011	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/20/2022 4:32:18 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:32:18 PM	5.011	SINGLEP	null possible names for planet Type: Normal so we go into Malkovich mode.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 4:32:18 PM	5.011	SINGLEP	loading as template
5/20/2022 4:32:18 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/20/2022 4:32:18 PM	5.011	SINGLEP	Finish load save in 128ms
5/20/2022 4:32:18 PM	5.011	SINGLEP	DELAYED2 TID10 Start Generate Partial Map with Realistic and seed 441353823 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/20/2022 4:32:18 PM	5.011	SINGLEP	DELAYED3 TID10 Map structure generated in 323ms.
5/20/2022 4:32:18 PM	5.011	SINGLEP	DELAYED4 TID10 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire.
5/20/2022 4:32:18 PM	5.011	SINGLEP	DELAYED5 TID10 Generate Partial Map Complete  370ms Seed: 441353823
5/20/2022 4:32:23 PM	5.011	SINGLEP	DELAYED6 TID18 Start Generate FULL Map with Realistic and seed 441353823 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/20/2022 4:32:23 PM	5.011	SINGLEP	DELAYED7 TID18 Generate FULL Map Complete  326ms Seed: 441353823
5/20/2022 4:32:23 PM	5.011	SINGLEP	DELAYED8 TID11 Fixed incorrect count of ships to be granted.  Was 10, now 2 Beam Cannon from Turret Schematic Server
5/20/2022 4:32:24 PM	5.011	SINGLEP	DELAYED9 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 4:32:24 PM	5.011	SINGLEP	DELAYED10 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 4:32:24 PM	5.011	SINGLEP	DELAYED11 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 4:32:24 PM	5.011	SINGLEP	DELAYED12 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 4:32:59 PM	5.011	SINGLEP	No resolution change was required.
5/20/2022 4:32:59 PM	5.011	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/20/2022 4:32:59 PM	5.011	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/20/2022 5:49:38 PM	5.011	SINGLEP	No resolution change was required.
5/20/2022 5:49:38 PM	5.011	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/20/2022 5:49:38 PM	5.011	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/20/2022 6:58:53 PM	5.011	SINGLEP	DELAYED13 TID13 spawnOutguardGroup at 8891: Requesting group Sabre Company on planet Prasa at 400000,400000 at time 8891
5/20/2022 7:03:14 PM	5.011	SINGLEP	DELAYED14 TID25 spawnOutguardGroup at 9193: Requesting group Sabre Company on planet Prasa at 400000,400000 at time 9193
5/20/2022 7:14:43 PM	5.011	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5011_AutobuildAndHomeArkStrength
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/20/2022 7:14:43 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 7:14:46 PM	5.011	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/Final Fight/scuff.save Source1: AnythingElse Source3: LoadingSaveGame
5/20/2022 7:14:46 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 7:14:46 PM	5.011	SINGLEP	Finish load save in 238ms
5/20/2022 7:14:50 PM	5.011	SINGLEP	DELAYED15 TID5 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 7:14:50 PM	5.011	SINGLEP	DELAYED16 TID5 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 7:14:50 PM	5.011	SINGLEP	DELAYED17 TID5 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 7:14:50 PM	5.011	SINGLEP	DELAYED18 TID5 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 7:20:07 PM	5.011	SINGLEP	DELAYED19 TID10 spawnOutguardGroup at 10324: Requesting group Sabre Company on planet Atalia at 400000,400000 at time 10324
5/20/2022 7:26:33 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 9:33:25 PM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/20/2022 9:33:26 PM	SINGLEP	Boot up FleetOS (0.1307s)
5/20/2022 9:33:26 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/20/2022 9:33:26 PM	5.011	SINGLEP	Game Version: 5.011
5/20/2022 9:33:26 PM	5.011	SINGLEP	Check System Logs For Rogue Intelligence (0.2344s)
5/20/2022 9:33:26 PM	5.011	SINGLEP	Inspect Aft Hatches (0.0180s)
5/20/2022 9:33:26 PM	5.011	SINGLEP	Found 611 xml files in 143 folders in 36ms
5/20/2022 9:33:26 PM	5.011	SINGLEP	Check For Extra Modules (0.5421s)
5/20/2022 9:33:26 PM	5.011	SINGLEP	611 Xml Files Parsed in 502ms
5/20/2022 9:33:26 PM	5.011	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/20/2022 9:33:26 PM	5.011	SINGLEP	Eject Trash Into Hyperspace (0.0030s)
5/20/2022 9:33:26 PM	5.011	SINGLEP	Bring Cloaking Systems Online (0.0289s)
5/20/2022 9:33:26 PM	5.011	SINGLEP	Update mod and expansion statuses!
5/20/2022 9:33:26 PM	5.011	SINGLEP	Expansions:  The Spire Rises (Installed But Disabled)  Zenith Onslaught (Installed But Disabled)  The Neinzul Abyss (Installed But Disabled)  
5/20/2022 9:33:26 PM	5.011	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DarkZenithSidekick (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/20/2022 9:33:26 PM	5.011	SINGLEP	Check Nearby Stellar Masses (0.0180s)
5/20/2022 9:33:26 PM	5.011	SINGLEP	611 Xml Files Checked For Exp/Mod Status in 4ms
5/20/2022 9:33:26 PM	5.011	SINGLEP	Pruning Excess Brain Cells (0.0509s)
5/20/2022 9:33:26 PM	5.011	SINGLEP	No resolution change was required.
5/20/2022 9:33:26 PM	5.011	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/20/2022 9:33:26 PM	5.011	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/20/2022 9:33:26 PM	5.011	SINGLEP	Remembering Alamo (0.0778s)
5/20/2022 9:33:27 PM	5.011	SINGLEP	Calculate Odds Of Success (0.2803s)
5/20/2022 9:33:27 PM	5.011	SINGLEP	Briefly Panic (0.1636s)
5/20/2022 9:33:27 PM	5.011	SINGLEP	Install Confidence Routines (0.3401s)
5/20/2022 9:33:27 PM	5.011	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/20/2022 9:33:27 PM	5.011	SINGLEP	Late Axionic Computations (0.1491s)
5/20/2022 9:33:27 PM	5.011	SINGLEP	Acquiring Towel (0.0160s)
5/20/2022 9:33:27 PM	5.011	SINGLEP	Inhibiting Visual Scans (0.0170s)
5/20/2022 9:33:28 PM	5.011	SINGLEP	Ejecting Tactical Core (0.0509s)
5/20/2022 9:33:28 PM	5.011	SINGLEP	Grouping Flow Fields (0.0269s)
5/20/2022 9:33:28 PM	5.011	SINGLEP	Digging Up Starfields (0.0798s)
5/20/2022 9:33:28 PM	5.011	SINGLEP	Fondly Remembering Distant Planets (0.0878s)
5/20/2022 9:33:28 PM	5.011	SINGLEP	Calculating Firing Cones (0.0080s)
5/20/2022 9:33:28 PM	5.011	SINGLEP	Offending Sentient Ship Parts (0.2224s)
5/20/2022 9:33:28 PM	5.011	SINGLEP	Re-Aligning Objectives (0.0598s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	Check Forcefield Integrity (0.9236s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	Post-Proton Surge (0.0140s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED1 TID24 Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED2 TID24 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED3 TID24 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED4 TID24 Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED5 TID24 Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED6 TID24 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED7 TID24 Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED8 TID24 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED9 TID24 Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED10 TID24 Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED11 TID24 Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED12 TID24 Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED13 TID24 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED14 TID24 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED15 TID24 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED16 TID24 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED17 TID24 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED18 TID24 Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED19 TID24 Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED20 TID24 Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED21 TID24 Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED22 TID24 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED23 TID24 Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED24 TID24 Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED25 TID24 Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED26 TID24 Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy
5/20/2022 9:33:29 PM	5.011	SINGLEP	Background Radiation Taste Test (0.0249s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	Shuffling Chairs On Command Deck (0.0269s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	Windshield Wiping (0.0898s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	Last Organizational Modeling (0.1825s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	Stimulate Modulation (0.1616s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/20/2022 9:33:29 PM	5.011	SINGLEP	Order Cores By Seniority (0.0050s)
5/20/2022 9:33:29 PM	5.011	SINGLEP	DELAYED27 TID22 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/20/2022 9:33:30 PM	5.011	SINGLEP	We got 0 campaign's data when deserializing
5/20/2022 9:33:30 PM	5.011	SINGLEP	Final Checks (0.3159s)
5/20/2022 9:33:30 PM	5.011	SINGLEP	Load Historical Documents (0.0030s)
5/20/2022 9:33:30 PM	5.011	SINGLEP	4.4 seconds total load time.
Check For Extra Modules (0.5s)
Calculate Odds Of Success (0.3s)
Install Confidence Routines (0.3s)
Check Forcefield Integrity (0.9s)
Final Checks (0.3s)
5/20/2022 9:33:30 PM	5.011	SINGLEP	Hello Steam user 'Друг'
5/20/2022 9:33:47 PM	5.011	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/Final Fight/Widow Golem.save Source1: AnythingElse Source3: LoadingSaveGame
5/20/2022 9:33:47 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 9:33:47 PM	5.011	SINGLEP	Finish load save in 642ms
5/20/2022 9:33:51 PM	5.011	SINGLEP	DELAYED28 TID16 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 9:33:51 PM	5.011	SINGLEP	DELAYED29 TID16 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 9:33:51 PM	5.011	SINGLEP	DELAYED30 TID16 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 9:33:51 PM	5.011	SINGLEP	DELAYED31 TID16 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 10:32:39 PM	5.011	SINGLEP	DELAYED32 TID22 spawnOutguardGroup at 14190: Requesting group Sabre Company on planet Alkaline at 400000,400000 at time 14190
5/20/2022 10:33:20 PM	5.011	SINGLEP	DELAYED33 TID36 Reconquest Seeding for Atalia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
5/20/2022 10:38:35 PM	5.011	SINGLEP	DELAYED34 TID9 spawnOutguardGroup at 15585: Requesting group Sabre Company on planet Duster at 400000,400000 at time 15585
5/20/2022 10:39:23 PM	5.011	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5011_AutobuildAndHomeArkStrength
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/20/2022 10:39:23 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/20/2022 10:39:33 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 10:39:33 PM	5.011	SINGLEP	null possible names for planet Type: Normal so we go into Malkovich mode.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Clearing player accounts.
5/20/2022 10:39:33 PM	5.011	SINGLEP	loading as template
5/20/2022 10:39:33 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
5/20/2022 10:39:33 PM	5.011	SINGLEP	Finish load save in 59ms
5/20/2022 10:39:33 PM	5.011	SINGLEP	DELAYED35 TID43 Start Generate Partial Map with Realistic and seed 556131310 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
5/20/2022 10:39:33 PM	5.011	SINGLEP	DELAYED36 TID43 Map structure generated in 187ms.
5/20/2022 10:39:33 PM	5.011	SINGLEP	DELAYED37 TID43 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire.
5/20/2022 10:39:33 PM	5.011	SINGLEP	DELAYED38 TID43 Generate Partial Map Complete  218ms Seed: 556131310
5/20/2022 10:39:35 PM	5.011	SINGLEP	DELAYED39 TID26 Start Generate Partial Map with Realistic and seed 291106169 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 10:39:35 PM	5.011	SINGLEP	DELAYED40 TID26 Map structure generated in 224ms.
5/20/2022 10:39:35 PM	5.011	SINGLEP	DELAYED41 TID26 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 10:39:35 PM	5.011	SINGLEP	DELAYED42 TID26 Generate Partial Map Complete  237ms Seed: 291106169
5/20/2022 10:39:36 PM	5.011	SINGLEP	DELAYED43 TID26 Start Generate Partial Map with Realistic and seed 977271274 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 10:39:36 PM	5.011	SINGLEP	DELAYED44 TID26 Map structure generated in 205ms.
5/20/2022 10:39:36 PM	5.011	SINGLEP	DELAYED45 TID26 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 10:39:36 PM	5.011	SINGLEP	DELAYED46 TID26 Generate Partial Map Complete  218ms Seed: 977271274
5/20/2022 10:39:36 PM	5.011	SINGLEP	DELAYED47 TID19 Start Generate Partial Map with Realistic and seed 828325322 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 10:39:36 PM	5.011	SINGLEP	DELAYED48 TID19 Map structure generated in 221ms.
5/20/2022 10:39:36 PM	5.011	SINGLEP	DELAYED49 TID19 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 10:39:36 PM	5.011	SINGLEP	DELAYED50 TID19 Generate Partial Map Complete  234ms Seed: 828325322
5/20/2022 10:39:37 PM	5.011	SINGLEP	DELAYED51 TID13 Start Generate Partial Map with Realistic and seed 11102105 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 10:39:37 PM	5.011	SINGLEP	DELAYED52 TID13 Map structure generated in 216ms.
5/20/2022 10:39:37 PM	5.011	SINGLEP	DELAYED53 TID13 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 10:39:37 PM	5.011	SINGLEP	DELAYED54 TID13 Generate Partial Map Complete  230ms Seed: 11102105
5/20/2022 10:39:37 PM	5.011	SINGLEP	DELAYED55 TID17 Start Generate Partial Map with Realistic and seed 46843570 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
5/20/2022 10:39:37 PM	5.011	SINGLEP	DELAYED56 TID17 Map structure generated in 218ms.
5/20/2022 10:39:37 PM	5.011	SINGLEP	DELAYED57 TID17 PlayerAccount Wkk is controlling faction 2 - Human Empire already.
5/20/2022 10:39:37 PM	5.011	SINGLEP	DELAYED58 TID17 Generate Partial Map Complete  231ms Seed: 46843570
5/20/2022 10:39:46 PM	5.011	SINGLEP	DELAYED59 TID9 Start Generate FULL Map with Realistic and seed 46843570 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
5/20/2022 10:39:46 PM	5.011	SINGLEP	DELAYED60 TID9 Generate FULL Map Complete  212ms Seed: 46843570
5/20/2022 10:39:47 PM	5.011	SINGLEP	DELAYED61 TID13 Fixed incorrect count of ships to be granted.  Was 2, now 10 Fusion Turret from Turret Schematic Server
5/20/2022 10:39:47 PM	5.011	SINGLEP	DELAYED62 TID13 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 10:39:47 PM	5.011	SINGLEP	DELAYED63 TID13 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 10:39:47 PM	5.011	SINGLEP	DELAYED64 TID13 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 10:39:47 PM	5.011	SINGLEP	DELAYED65 TID13 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/20/2022 11:43:17 PM	5.011	SINGLEP	No resolution change was required.
5/20/2022 11:43:17 PM	5.011	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/20/2022 11:43:17 PM	5.011	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/21/2022 12:11:30 AM	5.011	SINGLEP	DELAYED66 TID45 Raid Engine #2130 AI Sentinels on Ikoma is sending a wave against Last Hope
5/21/2022 1:26:00 AM	5.011	SINGLEP	DELAYED67 TID11 Reconquest Seeding for Juro: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6
5/21/2022 2:03:43 AM	5.011	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5011_AutobuildAndHomeArkStrength
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/21/2022 1:08:31 PM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/21/2022 1:08:31 PM	SINGLEP	Boot up FleetOS (0.3141s)
5/21/2022 1:08:32 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/21/2022 1:08:32 PM	5.012	SINGLEP	Game Version: 5.012
5/21/2022 1:08:32 PM	5.012	SINGLEP	Check System Logs For Rogue Intelligence (1.2523s)
5/21/2022 1:08:33 PM	5.012	SINGLEP	Inspect Aft Hatches (0.7663s)
5/21/2022 1:08:33 PM	5.012	SINGLEP	Found 614 xml files in 143 folders in 31ms
5/21/2022 1:08:39 PM	5.012	SINGLEP	Check For Extra Modules (6.4417s)
5/21/2022 1:08:39 PM	5.012	SINGLEP	614 Xml Files Parsed in 6,408ms
5/21/2022 1:08:39 PM	5.012	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/21/2022 1:08:39 PM	5.012	SINGLEP	Eject Trash Into Hyperspace (0.0030s)
5/21/2022 1:08:39 PM	5.012	SINGLEP	Bring Cloaking Systems Online (0.0887s)
5/21/2022 1:08:39 PM	5.012	SINGLEP	Update mod and expansion statuses!
5/21/2022 1:08:39 PM	5.012	SINGLEP	Expansions:  The Spire Rises (Installed But Disabled)  Zenith Onslaught (Installed But Disabled)  The Neinzul Abyss (Installed But Disabled)  
5/21/2022 1:08:39 PM	5.012	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DarkZenithSidekick (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/21/2022 1:08:39 PM	5.012	SINGLEP	Check Nearby Stellar Masses (0.0489s)
5/21/2022 1:08:39 PM	5.012	SINGLEP	614 Xml Files Checked For Exp/Mod Status in 4ms
5/21/2022 1:08:40 PM	5.012	SINGLEP	Pruning Excess Brain Cells (0.3116s)
5/21/2022 1:08:41 PM	5.012	SINGLEP	No resolution change was required.
5/21/2022 1:08:41 PM	5.012	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/21/2022 1:08:41 PM	5.012	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/21/2022 1:08:41 PM	5.012	SINGLEP	Remembering Alamo (0.9288s)
5/21/2022 1:08:44 PM	5.012	SINGLEP	Calculate Odds Of Success (2.7659s)
5/21/2022 1:08:45 PM	5.012	SINGLEP	Briefly Panic (1.8700s)
5/21/2022 1:08:46 PM	5.012	SINGLEP	Install Confidence Routines (0.6087s)
5/21/2022 1:08:47 PM	5.012	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/21/2022 1:08:48 PM	5.012	SINGLEP	Late Axionic Computations (2.3138s)
5/21/2022 1:08:48 PM	5.012	SINGLEP	Acquiring Towel (0.0479s)
5/21/2022 1:08:48 PM	5.012	SINGLEP	Inhibiting Visual Scans (0.0339s)
5/21/2022 1:08:49 PM	5.012	SINGLEP	Ejecting Tactical Core (0.9452s)
5/21/2022 1:08:49 PM	5.012	SINGLEP	Grouping Flow Fields (0.0339s)
5/21/2022 1:08:53 PM	5.012	SINGLEP	Brandishing Starfields (3.2959s)
5/21/2022 1:08:55 PM	5.012	SINGLEP	Scouring Distant Planets (2.4573s)
5/21/2022 1:08:55 PM	5.012	SINGLEP	Calculating Firing Cones (0.0105s)
5/21/2022 1:08:55 PM	5.012	SINGLEP	Ejecting Ship Parts Into Space (0.2996s)
5/21/2022 1:08:55 PM	5.012	SINGLEP	Re-Aligning Objectives (0.0628s)
5/21/2022 1:09:11 PM	5.012	SINGLEP	Restrain Self From Stating The Odds (15.7760s)
5/21/2022 1:09:11 PM	5.012	SINGLEP	Post-Proton Surge (0.0199s)
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED1 TID62 Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED2 TID62 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED3 TID62 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED4 TID62 Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED5 TID62 Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED6 TID62 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED7 TID62 Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED8 TID62 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED9 TID62 Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED10 TID62 Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED11 TID62 Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED12 TID62 Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED13 TID62 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED14 TID62 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED15 TID62 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED16 TID62 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED17 TID62 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED18 TID62 Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED19 TID62 Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED20 TID62 Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED21 TID62 Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED22 TID62 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED23 TID62 Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED24 TID62 Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED25 TID62 Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy
5/21/2022 1:09:11 PM	5.012	SINGLEP	DELAYED26 TID62 Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy
5/21/2022 1:09:11 PM	5.012	SINGLEP	Background Radiation Taste Test (0.0344s)
5/21/2022 1:09:11 PM	5.012	SINGLEP	Shuffling Chairs On Command Deck (0.0239s)
5/21/2022 1:09:11 PM	5.012	SINGLEP	Windshield Wiping (0.1391s)
5/21/2022 1:09:12 PM	5.012	SINGLEP	Last Organizational Modeling (0.1755s)
5/21/2022 1:09:12 PM	5.012	SINGLEP	Stimulate Modulation (0.1341s)
5/21/2022 1:09:12 PM	5.012	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/21/2022 1:09:12 PM	5.012	SINGLEP	Order Cores By Seniority (0.0040s)
5/21/2022 1:09:12 PM	5.012	SINGLEP	DELAYED27 TID21 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/21/2022 1:09:12 PM	5.012	SINGLEP	We got 0 campaign's data when deserializing
5/21/2022 1:09:12 PM	5.012	SINGLEP	Final Checks (0.6093s)
5/21/2022 1:09:12 PM	5.012	SINGLEP	Load Historical Documents (0.0020s)
5/21/2022 1:09:12 PM	5.012	SINGLEP	41.8 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (1.3s)
Inspect Aft Hatches (0.8s)
Check For Extra Modules (6.4s)
Pruning Excess Brain Cells (0.3s)
Remembering Alamo (0.9s)
Calculate Odds Of Success (2.8s)
Briefly Panic (1.9s)
Install Confidence Routines (0.6s)
Late Axionic Computations (2.3s)
Ejecting Tactical Core (0.9s)
Brandishing Starfields (3.3s)
Scouring Distant Planets (2.5s)
Ejecting Ship Parts Into Space (0.3s)
Restrain Self From Stating The Odds (15.8s)
Final Checks (0.6s)
5/21/2022 1:09:13 PM	5.012	SINGLEP	Hello Steam user 'Друг'
5/21/2022 1:09:56 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Mainframe.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 1:09:56 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 1:09:57 PM	5.012	SINGLEP	Finish load save in 611ms
5/21/2022 1:10:08 PM	5.012	SINGLEP	DELAYED28 TID54 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:10:08 PM	5.012	SINGLEP	DELAYED29 TID54 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:10:08 PM	5.012	SINGLEP	DELAYED30 TID54 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:10:08 PM	5.012	SINGLEP	DELAYED31 TID54 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:35:03 PM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/21/2022 1:35:03 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 1:35:07 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 1:35:07 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 1:35:07 PM	5.012	SINGLEP	Finish load save in 254ms
5/21/2022 1:35:12 PM	5.012	SINGLEP	DELAYED32 TID7 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:35:12 PM	5.012	SINGLEP	DELAYED33 TID7 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:35:12 PM	5.012	SINGLEP	DELAYED34 TID7 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:35:12 PM	5.012	SINGLEP	DELAYED35 TID7 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:36:57 PM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/21/2022 1:36:57 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 1:36:58 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 1:36:58 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 1:36:59 PM	5.012	SINGLEP	Finish load save in 212ms
5/21/2022 1:37:51 PM	5.012	SINGLEP	DELAYED36 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:37:51 PM	5.012	SINGLEP	DELAYED37 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:37:51 PM	5.012	SINGLEP	DELAYED38 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:37:51 PM	5.012	SINGLEP	DELAYED39 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:39:27 PM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/21/2022 1:39:27 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 1:39:29 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 1:39:29 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 1:39:29 PM	5.012	SINGLEP	Finish load save in 210ms
5/21/2022 1:39:35 PM	5.012	SINGLEP	DELAYED40 TID61 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:39:35 PM	5.012	SINGLEP	DELAYED41 TID61 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:39:35 PM	5.012	SINGLEP	DELAYED42 TID61 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 1:39:35 PM	5.012	SINGLEP	DELAYED43 TID61 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:20:56 PM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/21/2022 2:20:56 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 2:20:58 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 3h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 2:20:58 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 2:20:58 PM	5.012	SINGLEP	Finish load save in 193ms
5/21/2022 2:21:02 PM	5.012	SINGLEP	DELAYED44 TID58 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:21:02 PM	5.012	SINGLEP	DELAYED45 TID58 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:21:02 PM	5.012	SINGLEP	DELAYED46 TID58 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:21:02 PM	5.012	SINGLEP	DELAYED47 TID58 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:23:11 PM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/21/2022 2:23:11 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 2:23:13 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Expansion.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 2:23:13 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 2:23:13 PM	5.012	SINGLEP	Finish load save in 194ms
5/21/2022 2:23:16 PM	5.012	SINGLEP	DELAYED48 TID29 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:23:16 PM	5.012	SINGLEP	DELAYED49 TID29 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:23:16 PM	5.012	SINGLEP	DELAYED50 TID29 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:23:16 PM	5.012	SINGLEP	DELAYED51 TID29 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:24:38 PM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/21/2022 2:24:38 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 2:24:39 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Expansion.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 2:24:39 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 2:24:39 PM	5.012	SINGLEP	Finish load save in 188ms
5/21/2022 2:24:41 PM	5.012	SINGLEP	DELAYED52 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:24:41 PM	5.012	SINGLEP	DELAYED53 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:24:41 PM	5.012	SINGLEP	DELAYED54 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:24:41 PM	5.012	SINGLEP	DELAYED55 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 2:54:18 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 10:15:27 PM	SINGLEP	Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/
5/21/2022 10:15:27 PM	SINGLEP	Boot up FleetOS (0.1386s)
5/21/2022 10:15:27 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER
graphicsDeviceID: 7809
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8010
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32681
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/21/2022 10:15:27 PM	5.012	SINGLEP	Game Version: 5.012
5/21/2022 10:15:27 PM	5.012	SINGLEP	Check System Logs For Rogue Intelligence (0.2339s)
5/21/2022 10:15:27 PM	5.012	SINGLEP	Inspect Aft Hatches (0.0189s)
5/21/2022 10:15:27 PM	5.012	SINGLEP	Found 614 xml files in 143 folders in 34ms
5/21/2022 10:15:28 PM	5.012	SINGLEP	Check For Extra Modules (0.5585s)
5/21/2022 10:15:28 PM	5.012	SINGLEP	614 Xml Files Parsed in 521ms
5/21/2022 10:15:28 PM	5.012	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/21/2022 10:15:28 PM	5.012	SINGLEP	Eject Trash Into Hyperspace (0.0040s)
5/21/2022 10:15:28 PM	5.012	SINGLEP	Bring Cloaking Systems Online (0.0359s)
5/21/2022 10:15:28 PM	5.012	SINGLEP	Update mod and expansion statuses!
5/21/2022 10:15:28 PM	5.012	SINGLEP	Expansions:  The Spire Rises (Installed But Disabled)  Zenith Onslaught (Installed But Disabled)  The Neinzul Abyss (Installed But Disabled)  
5/21/2022 10:15:28 PM	5.012	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DarkZenithSidekick (Disabled)  ExoticShips (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
5/21/2022 10:15:28 PM	5.012	SINGLEP	Check Nearby Stellar Masses (0.0224s)
5/21/2022 10:15:28 PM	5.012	SINGLEP	614 Xml Files Checked For Exp/Mod Status in 7ms
5/21/2022 10:15:28 PM	5.012	SINGLEP	Pruning Excess Brain Cells (0.0539s)
5/21/2022 10:15:28 PM	5.012	SINGLEP	No resolution change was required.
5/21/2022 10:15:28 PM	5.012	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/21/2022 10:15:28 PM	5.012	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/21/2022 10:15:28 PM	5.012	SINGLEP	Remembering Alamo (0.0733s)
5/21/2022 10:15:28 PM	5.012	SINGLEP	Calculate Odds Of Success (0.2882s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Briefly Panic (0.1586s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Install Confidence Routines (0.2897s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
5/21/2022 10:15:29 PM	5.012	SINGLEP	Late Axionic Computations (0.1456s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Acquiring Towel (0.0160s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Inhibiting Visual Scans (0.0145s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Ejecting Tactical Core (0.0588s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Grouping Flow Fields (0.0344s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Wiping Down Starfields (0.0818s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Crawling Distant Planets (0.0893s)
5/21/2022 10:15:29 PM	5.012	SINGLEP	Calculating Firing Cones (0.0100s)
5/21/2022 10:15:30 PM	5.012	SINGLEP	Kicking Ship Parts Down Elevator Shaft (0.2533s)
5/21/2022 10:15:30 PM	5.012	SINGLEP	Re-Aligning Objectives (0.0598s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	Irradiating Low-Ranking Crew (0.9440s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	Post-Proton Surge (0.0130s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED1 TID17 Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED2 TID17 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED3 TID17 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED4 TID17 Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED5 TID17 Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED6 TID17 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED7 TID17 Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED8 TID17 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED9 TID17 Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED10 TID17 Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED11 TID17 Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED12 TID17 Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED13 TID17 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED14 TID17 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED15 TID17 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED16 TID17 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED17 TID17 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED18 TID17 Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED19 TID17 Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED20 TID17 Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED21 TID17 Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED22 TID17 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED23 TID17 Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED24 TID17 Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED25 TID17 Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED26 TID17 Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy
5/21/2022 10:15:31 PM	5.012	SINGLEP	Background Radiation Taste Test (0.0209s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	Shuffling Chairs On Command Deck (0.0259s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	Windshield Wiping (0.0798s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	Last Organizational Modeling (0.1995s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	Stimulate Modulation (0.1321s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
5/21/2022 10:15:31 PM	5.012	SINGLEP	Order Cores By Seniority (0.0040s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	DELAYED27 TID13 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/21/2022 10:15:31 PM	5.012	SINGLEP	We got 0 campaign's data when deserializing
5/21/2022 10:15:31 PM	5.012	SINGLEP	Final Checks (0.2743s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	Load Historical Documents (0.0020s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	4.3 seconds total load time.
Check For Extra Modules (0.6s)
Calculate Odds Of Success (0.3s)
Install Confidence Routines (0.3s)
Kicking Ship Parts Down Elevator Shaft (0.3s)
Irradiating Low-Ranking Crew (0.9s)
Final Checks (0.3s)
5/21/2022 10:15:31 PM	5.012	SINGLEP	Hello Steam user 'Друг'
5/21/2022 10:15:39 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Downtime.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 10:15:39 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 10:15:40 PM	5.012	SINGLEP	Finish load save in 598ms
5/21/2022 10:26:03 PM	5.012	SINGLEP	DELAYED28 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 10:26:03 PM	5.012	SINGLEP	DELAYED29 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 10:26:03 PM	5.012	SINGLEP	DELAYED30 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 10:26:03 PM	5.012	SINGLEP	DELAYED31 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 11:02:34 PM	5.012	SINGLEP	DELAYED32 TID19 Reconquest Seeding for Ikoma: guard post placer: OneSingleMasss scheduled: 7 actually seeded: 7
5/21/2022 11:08:41 PM	5.012	SINGLEP	DELAYED33 TID11 Raid Engine #2155 AI Sentinels on Kolmogorov is sending a wave against Last Hope
5/21/2022 11:40:46 PM	5.012	SINGLEP	DELAYED34 TID17 Reconquest Seeding for Ikoma: guard post placer: OneSingleMasss scheduled: 7 actually seeded: 7
5/21/2022 11:55:11 PM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/21/2022 11:55:11 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 11:55:12 PM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 5h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/21/2022 11:55:12 PM	5.012	SINGLEP	Clearing player accounts.
5/21/2022 11:55:13 PM	5.012	SINGLEP	Finish load save in 229ms
5/21/2022 11:55:15 PM	5.012	SINGLEP	DELAYED35 TID14 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 11:55:15 PM	5.012	SINGLEP	DELAYED36 TID14 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 11:55:15 PM	5.012	SINGLEP	DELAYED37 TID14 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/21/2022 11:55:15 PM	5.012	SINGLEP	DELAYED38 TID14 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:00:33 AM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/22/2022 12:00:33 AM	5.012	SINGLEP	Clearing player accounts.
5/22/2022 12:00:34 AM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 5h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/22/2022 12:00:34 AM	5.012	SINGLEP	Clearing player accounts.
5/22/2022 12:00:34 AM	5.012	SINGLEP	Finish load save in 230ms
5/22/2022 12:06:32 AM	5.012	SINGLEP	DELAYED39 TID21 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:06:32 AM	5.012	SINGLEP	DELAYED40 TID21 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:06:32 AM	5.012	SINGLEP	DELAYED41 TID21 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:06:32 AM	5.012	SINGLEP	DELAYED42 TID21 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:14:52 AM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/22/2022 12:14:52 AM	5.012	SINGLEP	Clearing player accounts.
5/22/2022 12:14:53 AM	5.012	SINGLEP	Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 5h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/22/2022 12:14:53 AM	5.012	SINGLEP	Clearing player accounts.
5/22/2022 12:14:53 AM	5.012	SINGLEP	Finish load save in 262ms
5/22/2022 12:14:54 AM	5.012	SINGLEP	DELAYED43 TID33 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:14:54 AM	5.012	SINGLEP	DELAYED44 TID33 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:14:54 AM	5.012	SINGLEP	DELAYED45 TID33 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:14:54 AM	5.012	SINGLEP	DELAYED46 TID33 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used.
5/22/2022 12:30:47 AM	5.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5012_NecromancerBalance
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

ArcenDebugLog.txt (174,687 bytes)   
Autosave at 5h 0m 0s.savemet (85 bytes)   
UK
46843570
18000
balanced spawn lol
Random
Difficulty 7
3
<color=#4fc318>Wkk</color>
Autosave at 5h 0m 0s.save (363,000 bytes)
post exploit.save (375,321 bytes)
post exploit.savemet (85 bytes)   
UK
46843570
18239
balanced spawn lol
Random
Difficulty 7
0
<color=#4fc318>Wkk</color>
post exploit.savemet (85 bytes)   

Issue History

Date Modified Username Field Change
May 21, 2022 6:46 pm Друг New Issue
May 21, 2022 6:46 pm Друг File Added: Player.log
May 21, 2022 6:46 pm Друг File Added: ArcenDebugLog.txt
May 21, 2022 6:46 pm Друг File Added: Autosave at 5h 0m 0s.savemet
May 21, 2022 6:46 pm Друг File Added: Autosave at 5h 0m 0s.save
May 21, 2022 6:46 pm Друг File Added: post exploit.save
May 21, 2022 6:46 pm Друг File Added: post exploit.savemet