View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002730 | AI War 1 / Classic | Note To Test | Feb 2, 2011 3:22 pm | Mar 23, 2011 7:32 pm | |
Reporter | Red Spot | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.000 | ||||
Fixed in Version | 5.007 | ||||
Summary | 0002730: Destruction of Colonyships and Mobile builders | ||||
Description | When you replace or lose a CC, the following will happen: Using the following setup: -Econ 2 CC -5 Colony ships -10 Mobile builders Replace CC =>> All say "boom!". Kill CC =>> All say "boom!", but now you also lose energy-generators. Putting 4 Colony ships in a transport together with all Mobile builders: Replace CC =>> 3 Colony ships lost, 1 survive // 4 Mobile builders lost, 6 survive. Kill CC =>> 3 Colony ships lost, 2 survive // 5 Mobile builders lost, 5 survive. Again with the loss of energy-generators. This doesnt seem to behave as, afaik, it should. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0002974 | resolved | Chris_McElligottPark | Replacing Command Station does destroy mobile builders (maybe colony ships too) |
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Thanks! * Previously, when command stations were replaced, colony ships and mobile builders were still dying even though they shouldn't have been. Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 2, 2011 3:22 pm | Red Spot | New Issue | |
Feb 28, 2011 3:37 pm | Draco18s | Relationship added | has duplicate 0002974 |
Mar 23, 2011 7:32 pm | Chris_McElligottPark | Note Added: 0011373 | |
Mar 23, 2011 7:32 pm | Chris_McElligottPark | Status | new => resolved |
Mar 23, 2011 7:32 pm | Chris_McElligottPark | Fixed in Version | => 5.007 |
Mar 23, 2011 7:32 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 23, 2011 7:32 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |