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IDProjectCategoryLast Update
0002725AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsFeb 3, 2011 10:26 pm
ReporterBobTheJanitor Assigned To 
Status newResolutionopen 
Product Version5.000 
Summary0002725: Allow Mobile Builders to Follow Planet-Specific Build Orders
DescriptionI'm in a situation with the Fallen Spire campaign where I want to maintain a heavy defense on a planet but I'm trying to keep AIP low, so I don't want to just take it. (Keeping a relatively clean travel path for a Shard) I can build it up with a mobile builder, but I can't keep my remains rebuilders from charging in to rebuild mines the instant the enemy warps in, and repeatedly dying stupidly. It seems mobile builders ignore standard controls tab settings to keep X remains rebuilders alive on a planet, so I have to keep going back to build a new one. There are probably good reasons for not having mobile builders follow the galaxy rules for building things, but if they could follow planet-specific settings that would be handy.
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TechSY730

Feb 2, 2011 7:08 am

reporter   ~0009943

Just to clarify, you mean planet specific, not global right? Letting mobile builders push global orders could lead to strange things happening.

BobTheJanitor

Feb 3, 2011 10:18 pm

reporter   ~0010010

Yeah just planet specific. Galaxy wide orders shouldn't affect them or you'd get weird effects when building a beachead for an attack.

TechSY730

Feb 3, 2011 10:26 pm

reporter   ~0010011

In that case, I'm all for it.

Issue History

Date Modified Username Field Change
Feb 2, 2011 12:44 am BobTheJanitor New Issue
Feb 2, 2011 7:08 am TechSY730 Note Added: 0009943
Feb 3, 2011 10:18 pm BobTheJanitor Note Added: 0010010
Feb 3, 2011 10:26 pm TechSY730 Note Added: 0010011