View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002725 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Feb 2, 2011 12:44 am | Feb 3, 2011 10:26 pm | |
Reporter | BobTheJanitor | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002725: Allow Mobile Builders to Follow Planet-Specific Build Orders | ||||
Description | I'm in a situation with the Fallen Spire campaign where I want to maintain a heavy defense on a planet but I'm trying to keep AIP low, so I don't want to just take it. (Keeping a relatively clean travel path for a Shard) I can build it up with a mobile builder, but I can't keep my remains rebuilders from charging in to rebuild mines the instant the enemy warps in, and repeatedly dying stupidly. It seems mobile builders ignore standard controls tab settings to keep X remains rebuilders alive on a planet, so I have to keep going back to build a new one. There are probably good reasons for not having mobile builders follow the galaxy rules for building things, but if they could follow planet-specific settings that would be handy. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Just to clarify, you mean planet specific, not global right? Letting mobile builders push global orders could lead to strange things happening. |
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Yeah just planet specific. Galaxy wide orders shouldn't affect them or you'd get weird effects when building a beachead for an attack. |
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In that case, I'm all for it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 2, 2011 12:44 am | BobTheJanitor | New Issue | |
Feb 2, 2011 7:08 am | TechSY730 | Note Added: 0009943 | |
Feb 3, 2011 10:18 pm | BobTheJanitor | Note Added: 0010010 | |
Feb 3, 2011 10:26 pm | TechSY730 | Note Added: 0010011 |