View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002663 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 27, 2011 1:16 am | Mar 23, 2011 5:02 am | |
Reporter | Fleet | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.073 | ||||
Summary | 0002663: Make artillery golems immune to radar dampening | ||||
Description | I think that the role of "artillery" should generally be immune to radar dampening. Siege Starships and Artillery Golems fit the bill here. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Radar dampening is supposed to counter artillery. |
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Oh...I thought that was just to get medium/long range fleet ships close enough where they can be fired back at. Since fleet ships usually are numerous and have decent speed, this is not a problem (apart from losing a few ships to counter fire, but thats intended). Most dedicated artillery style ships are slow, and have limited HP. If they can't target posts, I'm not sure that the Artillery Golem is balanced. It already auto-fires shots, often targeting guardians (with 30seconds till the next shot) which I feel is a wasted shot sometime (unless I pause/unpause, it will "waste" the first shot after going through a wormhole). The siege starships are numerous enough, and have a good RoF, so they are great for keeping with the fleet to take guardians, but it seems that the Artillery Golem has very limited use/targets. The artillery golem is pretty useless for taking out posts in the current circumstance, since if it is actually close enough to the post to fire (and survived the trip there), then there likely are not even many AI ships around, which means the fleet ships could take care of the guard posts more quickly. |
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I'm with you on this, the artillery golem isn't doing much to fulfill its original role now. Especially compared to the ability of something like a Botnet or Armored golem to absolutely chew through fleet ships. I've got a couple Artillery golems that are on permanent power down mode in my current game because I can't find anything useful to do with them. Sure there's a point to radar dampening for standard ships, but golems are supposed to be the super powered units that laugh at normal defenses. I think 30 seconds between shots is more than enough of a drawback and that it should be able to shoot anything from anywhere. |
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Artillery in general should NOT have blanket radar dampening immunity. One the very reasons for radar dampening in the first place was to keep "infiltrating" and "raiding" style ships useful even when there is artillery defending that planet. I do agree that rare, high level artillery units should get radar dampening immunity, as it helps to give them an edge over more common artillery. They are also rare enough that radar dampening does not lose it's purpose. |
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Or it could be turned into something similar to the artillery guardian that can do a number on fleets as well. |
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There are already golems that can mop up fleets pretty well. No point in converting the artillery golem into another one. The artillery golem is not only expensive, but very limited in targets in can hit. Why give it such a long range if it can barely use it? |
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I dont know about Siege Starships, but having a unique, hard to obtain ship as the exception to the rule doesn't seem unblanced. Giving Arties immunity to radar dampening would make them a golem again, instead of a large sprite that gets in the way of all my real troops. xD There not totally useless, but currently I have better ways of doing what it does that I find it... totally useless. |
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Spire ships already have radar dampening immunity on their sniper modules so why not... |
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At the moment Artillery Golem is quite unusable. It is very slow, very fragile for a golem and fires too rarely. I have tried to use Artillery Golem combined with Cloaker Starship (so - low power golem + Cloaker, power on, fire, power off) and then the Golem just fired at the closest guardian... I just cannot find any use for them after introduction of Radar Dampening to every guard post. Anything Artillery Golem can do, Spirecraft Penetrator can do much better (and MUCH cheaper). |
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Yeah. Radar dampening has gotten a bit out of control. Especially all guardposts having said... |
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100M health isn't that fragile. Both the cursed and the botnet golem have way less. But yeah, there aren't many high value targets that you can hit with the arty golem and actually destroy. The cursed golem shoots more often with the same range, I'm not sure what its DPS is like though. |
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For 5.003: * Another from the vote tallies: Artillery Golems are now immune to radar dampening. |
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Nice, now I'm not just limited to "sniping" an Eye with these |
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oh cool, didn't notice this yet. Now I might actually have use for artillery golems. |
Date Modified | Username | Field | Change |
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Jan 27, 2011 1:16 am | Fleet | New Issue | |
Jan 27, 2011 10:43 am | KDR_11k | Note Added: 0009721 | |
Jan 27, 2011 11:57 am | Fleet | Note Added: 0009723 | |
Jan 27, 2011 11:58 am | Fleet | Note Edited: 0009723 | |
Jan 27, 2011 12:33 pm | BobTheJanitor | Note Added: 0009724 | |
Jan 27, 2011 1:15 pm | TechSY730 | Note Added: 0009725 | |
Jan 27, 2011 1:19 pm | TechSY730 | Note Edited: 0009725 | |
Jan 27, 2011 1:19 pm | TechSY730 | Note View State: 0009725: private | |
Jan 28, 2011 10:42 am | KDR_11k | Note Added: 0009766 | |
Feb 4, 2011 6:27 pm | Sonorus | Note Added: 0010027 | |
Feb 4, 2011 7:04 pm | TechSY730 | Note View State: 0009725: public | |
Feb 24, 2011 9:50 am | Entrenched Homeperson | Note Added: 0010718 | |
Feb 24, 2011 3:14 pm | KDR_11k | Note Added: 0010734 | |
Feb 24, 2011 6:25 pm | Irxallis | Note Added: 0010741 | |
Feb 26, 2011 5:45 pm | RogueThunder | Note Added: 0010795 | |
Feb 27, 2011 3:57 am | KDR_11k | Note Added: 0010805 | |
Mar 7, 2011 4:08 pm | keith.lamothe | Note Added: 0010945 | |
Mar 7, 2011 4:08 pm | keith.lamothe | Status | new => resolved |
Mar 7, 2011 4:08 pm | keith.lamothe | Resolution | open => fixed |
Mar 7, 2011 4:08 pm | keith.lamothe | Assigned To | => keith.lamothe |
Mar 23, 2011 4:48 am | HTL2001 | Note Added: 0011319 | |
Mar 23, 2011 5:02 am | zoutzakje | Note Added: 0011322 |