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IDProjectCategoryLast Update
0026516AI War 2SuggestionMay 12, 2022 3:47 pm
ReporterDarkshade Assigned ToZeusAlmighty  
Severitytweak 
Status resolvedResolutionfixed 
Product VersionBeta 3.902 Spire Onslaught 
Summary0026516: Minor annoyance for interaction between player-obtainable mobile forcefield units and Tesla Guardians
DescriptionThere is an unfortunate interaction between own mobile units with forcefields like Forcefield/Siphoner-Frigates and the AI's Tesla Guardians.

Due to the Tesla Guardians damage reduction from ships which are more than 2500 away from them, all units attacking them try to get below that range.
Given that the forcefield of above mentioned (and maybe other) units which the player can obtain have a radius of 2875, this results in a constant pushback of the tesla guardians by the forcefield while those units try to get close enough to circumvent the damage reduction of the tesla guardians,
pushing them across the whole planet in the process till they hit the boundaries of the gravity well where they finally can get in range (and this over and over again for each tesla guardian stack).

While this is a rather particular problem considering it only applies while using forcefield units when fighting against tesla guardians, it's a rather annoying one, seeing your units constantly fly from one edge of the planet to the other while trying to kill those tesla guardians.

This doesn't seem to be a problem for any other units with protection from attacks above a certain range treshold, since for all other units the treshold seems to be higher than the possible radius of player-obtainable forcefield units.

Possible solutions:
1. Increase the range in which tesla-guardians receive their full damage, and to not defeat the point of their desing incerase the range of their weapon accordingly.
2. Reduce the radius of the forcefield for player owned units below the damage reduction treshold range of tesla guardians.
3. Add forcefield harmonics to tesla guardians.
4. Prevent that units with forcefield try to get into range to do their full damage.

Not sure which of the above mentioned possible solution to that particular annoyance would be the best, assuming that any of them is even acceptable.




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Activities

ZeusAlmighty

Feb 24, 2022 7:51 pm

manager   ~0064834

I think giving (Dire) T. Guardians shield harmonics is sufficient

ZeusAlmighty

Feb 25, 2022 7:52 pm

manager   ~0064861

*Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a bubbleshield
**Thank you to Dark Shade for reporting this bad interaction

ZeusAlmighty

May 12, 2022 3:47 pm

manager   ~0066723

This was already resolved

Issue History

Date Modified Username Field Change
Feb 24, 2022 5:12 pm Darkshade New Issue
Feb 24, 2022 7:50 pm ZeusAlmighty Assigned To => ZeusAlmighty
Feb 24, 2022 7:50 pm ZeusAlmighty Status new => assigned
Feb 24, 2022 7:51 pm ZeusAlmighty Note Added: 0064834
Feb 25, 2022 7:52 pm ZeusAlmighty Note Added: 0064861
May 12, 2022 3:47 pm ZeusAlmighty Status assigned => resolved
May 12, 2022 3:47 pm ZeusAlmighty Resolution open => fixed
May 12, 2022 3:47 pm ZeusAlmighty Note Added: 0066723