View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002635 | AI War 1 / Classic | Crash/Exception | Jan 24, 2011 2:17 pm | Jan 24, 2011 11:05 pm | |
Reporter | rustayne | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 4.073 | ||||
Summary | 0002635: Crashed during gameplay, unknown error. | ||||
Description | Was playing, and moving ships around and it crashed. It created logs for it, so they are attached for you. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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output_log.txt (39,397 bytes)
Mono path[0] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed' Mono path[1] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1059] Renderer: ATI Radeon HD 5700 Series Vendor: ATI VRAM: 1024 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 <I> Initializing (RawInput). <RI> Input initialized. desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0 Non platform assembly: data-03D2A428 (this message is harmless) Non platform assembly: data-08EA0020 (this message is harmless) Non platform assembly: data-08C70048 (this message is harmless) Non platform assembly: data-08C87850 (this message is harmless) Non platform assembly: data-08CB8940 (this message is harmless) Non platform assembly: data-07990020 (this message is harmless) Non platform assembly: data-03D8EFE8 (this message is harmless) Non platform assembly: data-03D964C0 (this message is harmless) Non platform assembly: data-08CD5FE8 (this message is harmless) Non platform assembly: data-08CFFFE8 (this message is harmless) Non platform assembly: data-08D10868 (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless) GameInit (0 - 1/24/2011 9:32:03 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (1 - 1/24/2011 9:32:03 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (2 - 1/24/2011 9:32:03 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (3 - 1/24/2011 9:32:03 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (4 - 1/24/2011 9:32:03 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (5 - 1/24/2011 9:32:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (6 - 1/24/2011 9:32:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (7 - 1/24/2011 9:32:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (8 - 1/24/2011 9:32:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (9 - 1/24/2011 9:32:08 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Starting Load... LoadSavegame (0 - 1/24/2011 9:32:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (1 - 1/24/2011 9:32:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (2 - 1/24/2011 9:32:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (3 - 1/24/2011 9:32:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (4 - 1/24/2011 9:32:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (5 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (6 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (7 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (8 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (9 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (10 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (11 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Decompressing Saved Data... LoadSavegame (12 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (13 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (14 - 1/24/2011 9:32:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 4500 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 9000 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 13500 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 18000 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 27000 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 31500 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 36000 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 40500 / 46850 LoadSavegame (14 - 1/24/2011 9:32:21 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 45000 / 46850 LoadSavegame (14 - 1/24/2011 9:32:22 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 45000 / 46850 LoadSavegame (15 - 1/24/2011 9:32:23 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Checking Capturable Population... LoadSavegame (16 - 1/24/2011 9:32:23 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Load Complete! LoadSavegame (17 - 1/24/2011 9:32:23 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:set_IsAIRunning(Boolean) Game:ClearEntireGame(Boolean, Boolean) Game:ShutdownGame(Boolean, Boolean) InGameMenu:<SubclassInit>m__117() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Starting Load... LoadSavegame (0 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (1 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (2 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (3 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (4 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (5 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (6 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (7 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (8 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (9 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (10 - 1/24/2011 1:58:25 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (11 - 1/24/2011 1:58:26 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Decompressing Saved Data... LoadSavegame (12 - 1/24/2011 1:58:26 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (13 - 1/24/2011 1:58:26 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (14 - 1/24/2011 1:58:26 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 4500 / 39060 LoadSavegame (14 - 1/24/2011 1:58:27 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 9000 / 39060 LoadSavegame (14 - 1/24/2011 1:58:27 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 13500 / 39060 LoadSavegame (14 - 1/24/2011 1:58:27 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 18000 / 39060 LoadSavegame (14 - 1/24/2011 1:58:27 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 39060 LoadSavegame (14 - 1/24/2011 1:58:27 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 27000 / 39060 LoadSavegame (14 - 1/24/2011 1:58:27 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 31500 / 39060 LoadSavegame (14 - 1/24/2011 1:58:27 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 36000 / 39060 LoadSavegame (14 - 1/24/2011 1:58:27 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 36000 / 39060 LoadSavegame (15 - 1/24/2011 1:58:29 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Checking Capturable Population... LoadSavegame (16 - 1/24/2011 1:58:29 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Load Complete! LoadSavegame (17 - 1/24/2011 1:58:29 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:set_IsAIRunning(Boolean) Game:ClearEntireGame(Boolean, Boolean) Game:ShutdownGame(Boolean, Boolean) InGameMenu:<SubclassInit>m__117() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Starting Load... LoadSavegame (0 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (1 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (2 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (3 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (4 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (5 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (6 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (7 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (8 - 1/24/2011 1:58:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (9 - 1/24/2011 1:58:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (10 - 1/24/2011 1:58:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (11 - 1/24/2011 1:58:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Decompressing Saved Data... LoadSavegame (12 - 1/24/2011 1:58:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (13 - 1/24/2011 1:58:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (14 - 1/24/2011 1:58:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 4500 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 9000 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 13500 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 18000 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 27000 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 31500 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 36000 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 40500 / 40588 LoadSavegame (14 - 1/24/2011 1:58:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 40500 / 40588 LoadSavegame (15 - 1/24/2011 1:58:59 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Checking Capturable Population... LoadSavegame (16 - 1/24/2011 1:58:59 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Load Complete! LoadSavegame (17 - 1/24/2011 1:58:59 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) |
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That's very odd. Basically all the logs tell me is that there was an access violation. Since we don't have any code that actually uses pointers, etc, seems like something more fundamental had to be going wrong. Can you reproduce the crash? |
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Not yet no. It could of been due to me alt tabbing a few times to report issues, but I'm not sure. It just happened, and said something it be nice if the dev's knew, or something like that so I posted it for you. :) |
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Did it also log any errors in RuntimeData? |
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AIErrors.txt (371 bytes)
1/24/2011 6:14:07 PM (4.073) ----------------------------------- AILoop Error----------------------------------- System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[AIUnit].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 |
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Uploaded the AIerrors.txt for you. Hope it helps. I played for about 6 hours or so after it first crashed and didn't notice any more issues. Might of been a random thing, not overly sure. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 24, 2011 2:17 pm | rustayne | New Issue | |
Jan 24, 2011 2:17 pm | rustayne | File Added: crash.dmp | |
Jan 24, 2011 2:18 pm | rustayne | File Added: error.log | |
Jan 24, 2011 2:18 pm | rustayne | File Added: output_log.txt | |
Jan 24, 2011 2:18 pm | rustayne | File Added: report.ini | |
Jan 24, 2011 2:36 pm | keith.lamothe | Note Added: 0009636 | |
Jan 24, 2011 2:36 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jan 24, 2011 2:36 pm | keith.lamothe | Status | new => feedback |
Jan 24, 2011 3:52 pm | rustayne | Note Added: 0009644 | |
Jan 24, 2011 3:52 pm | rustayne | Status | feedback => assigned |
Jan 24, 2011 4:24 pm | Chris_McElligottPark | Note Added: 0009646 | |
Jan 24, 2011 11:05 pm | rustayne | File Added: AIErrors.txt | |
Jan 24, 2011 11:05 pm | rustayne | Note Added: 0009665 | |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |