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IDProjectCategoryLast Update
0002634AI War 1 / ClassicBug - OtherMar 23, 2011 10:39 am
ReporterDalden Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.073 
Fixed in Version5.007 
Summary0002634: Botnet Golem unable to zombify fighters, bombers and frigates
DescriptionNot sure if this is intentional, but the Botnet Golem does not zombify fighters, bombers or frigates (maybe other types, but those are the obvious ones). It is possible that it's doing this because I reached my cap of those ships, but this should also have been fixed in a previous version.

The Botnet golem just destroys Fighters, Bombers and Frigates instead of creating zombies but has no problems creating hundreds of zombies for Grenade launcher, Sniper and Bulletproof ships - all the ones I can't build myself.
TagsNo tags attached.
Internal Weight

Relationships

related to 0002129 resolvedChris_McElligottPark Botnet Golem unable to zombify past ship caps? 
has duplicate 0002759 resolvedChris_McElligottPark Bot Net Golem not making zombies 

Activities

BobTheJanitor

Jan 24, 2011 10:07 am

reporter   ~0009625

Last edited: Jan 24, 2011 1:29 pm

I noticed this in my game last night with a botnet golem taking on waves. I got a wave of frigates, no zombies. Then later I got a wave of armor ships, and got plenty of zombies. I am probably at my cap for frigates, but I don't have any armor ships.

Burnstreet

Jan 24, 2011 2:26 pm

reporter   ~0009635

I saw the same.
Masses of zombies for ships I did not have, none for the ones I had capped - 4.074

BobTheJanitor

Jan 29, 2011 1:20 am

reporter   ~0009822

Just a minor update on this, in case it helps track it down. (And also because it's a viable, if micro-intensive, workaround) If you aren't at the ship cap, even by just one ship, you will be able to make all the zombies you want. So if you have a wave of Mark II bombers incoming, for example, you can pause your constructors, scrap a single Mark II bomber, and then set up your botnet golem at the wormhole to make a pile of zombies.

Chris_McElligottPark

Mar 23, 2011 10:38 am

administrator   ~0011329

Thanks!

* Previously, zombiefied ships were being bound by player ship caps, but they should not have been. Fixed.

Issue History

Date Modified Username Field Change
Jan 24, 2011 5:47 am Dalden New Issue
Jan 24, 2011 5:47 am Dalden Issue generated from: 0002129
Jan 24, 2011 5:47 am Dalden Relationship added related to 0002129
Jan 24, 2011 5:49 am Dalden Description Updated
Jan 24, 2011 10:07 am BobTheJanitor Note Added: 0009625
Jan 24, 2011 1:29 pm BobTheJanitor Note Edited: 0009625
Jan 24, 2011 2:26 pm Burnstreet Note Added: 0009635
Jan 29, 2011 1:20 am BobTheJanitor Note Added: 0009822
Feb 7, 2011 3:29 pm BobTheJanitor Relationship added has duplicate 0002759
Mar 23, 2011 10:38 am Chris_McElligottPark Note Added: 0011329
Mar 23, 2011 10:38 am Chris_McElligottPark Status new => resolved
Mar 23, 2011 10:38 am Chris_McElligottPark Fixed in Version => 5.007
Mar 23, 2011 10:38 am Chris_McElligottPark Resolution open => fixed
Mar 23, 2011 10:38 am Chris_McElligottPark Assigned To => Chris_McElligottPark