View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002634 | AI War 1 / Classic | Bug - Other | Jan 24, 2011 5:47 am | Mar 23, 2011 10:39 am | |
Reporter | Dalden | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.073 | ||||
Fixed in Version | 5.007 | ||||
Summary | 0002634: Botnet Golem unable to zombify fighters, bombers and frigates | ||||
Description | Not sure if this is intentional, but the Botnet Golem does not zombify fighters, bombers or frigates (maybe other types, but those are the obvious ones). It is possible that it's doing this because I reached my cap of those ships, but this should also have been fixed in a previous version. The Botnet golem just destroys Fighters, Bombers and Frigates instead of creating zombies but has no problems creating hundreds of zombies for Grenade launcher, Sniper and Bulletproof ships - all the ones I can't build myself. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002129 | resolved | Chris_McElligottPark | Botnet Golem unable to zombify past ship caps? |
has duplicate | 0002759 | resolved | Chris_McElligottPark | Bot Net Golem not making zombies |
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I noticed this in my game last night with a botnet golem taking on waves. I got a wave of frigates, no zombies. Then later I got a wave of armor ships, and got plenty of zombies. I am probably at my cap for frigates, but I don't have any armor ships. |
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I saw the same. Masses of zombies for ships I did not have, none for the ones I had capped - 4.074 |
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Just a minor update on this, in case it helps track it down. (And also because it's a viable, if micro-intensive, workaround) If you aren't at the ship cap, even by just one ship, you will be able to make all the zombies you want. So if you have a wave of Mark II bombers incoming, for example, you can pause your constructors, scrap a single Mark II bomber, and then set up your botnet golem at the wormhole to make a pile of zombies. |
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Thanks! * Previously, zombiefied ships were being bound by player ship caps, but they should not have been. Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 24, 2011 5:47 am | Dalden | New Issue | |
Jan 24, 2011 5:47 am | Dalden | Issue generated from: 0002129 | |
Jan 24, 2011 5:47 am | Dalden | Relationship added | related to 0002129 |
Jan 24, 2011 5:49 am | Dalden | Description Updated | |
Jan 24, 2011 10:07 am | BobTheJanitor | Note Added: 0009625 | |
Jan 24, 2011 1:29 pm | BobTheJanitor | Note Edited: 0009625 | |
Jan 24, 2011 2:26 pm | Burnstreet | Note Added: 0009635 | |
Jan 29, 2011 1:20 am | BobTheJanitor | Note Added: 0009822 | |
Feb 7, 2011 3:29 pm | BobTheJanitor | Relationship added | has duplicate 0002759 |
Mar 23, 2011 10:38 am | Chris_McElligottPark | Note Added: 0011329 | |
Mar 23, 2011 10:38 am | Chris_McElligottPark | Status | new => resolved |
Mar 23, 2011 10:38 am | Chris_McElligottPark | Fixed in Version | => 5.007 |
Mar 23, 2011 10:38 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 23, 2011 10:38 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |